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-rw-r--r--src/gui/StyleSpec.h119
1 files changed, 113 insertions, 6 deletions
diff --git a/src/gui/StyleSpec.h b/src/gui/StyleSpec.h
index 999c1d237..3e842e826 100644
--- a/src/gui/StyleSpec.h
+++ b/src/gui/StyleSpec.h
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "client/tile.h" // ITextureSource
+#include "debug.h"
#include "irrlichttypes_extrabloated.h"
#include "util/string.h"
#include <array>
@@ -31,25 +32,36 @@ public:
{
TEXTCOLOR,
BGCOLOR,
- BGCOLOR_HOVERED,
- BGCOLOR_PRESSED,
+ BGCOLOR_HOVERED, // Note: Deprecated property
+ BGCOLOR_PRESSED, // Note: Deprecated property
NOCLIP,
BORDER,
BGIMG,
- BGIMG_HOVERED,
+ BGIMG_HOVERED, // Note: Deprecated property
BGIMG_MIDDLE,
- BGIMG_PRESSED,
+ BGIMG_PRESSED, // Note: Deprecated property
FGIMG,
- FGIMG_HOVERED,
- FGIMG_PRESSED,
+ FGIMG_HOVERED, // Note: Deprecated property
+ FGIMG_PRESSED, // Note: Deprecated property
ALPHA,
+ CONTENT_OFFSET,
+ PADDING,
NUM_PROPERTIES,
NONE
};
+ enum State
+ {
+ STATE_DEFAULT = 0,
+ STATE_HOVERED = 1 << 0,
+ STATE_PRESSED = 1 << 1,
+ NUM_STATES = 1 << 2,
+ STATE_INVALID = 1 << 3,
+ };
private:
std::array<bool, NUM_PROPERTIES> property_set{};
std::array<std::string, NUM_PROPERTIES> properties;
+ State state_map = STATE_DEFAULT;
public:
static Property GetPropertyByName(const std::string &name)
@@ -82,6 +94,10 @@ public:
return FGIMG_PRESSED;
} else if (name == "alpha") {
return ALPHA;
+ } else if (name == "content_offset") {
+ return CONTENT_OFFSET;
+ } else if (name == "padding") {
+ return PADDING;
} else {
return NONE;
}
@@ -99,6 +115,49 @@ public:
property_set[prop] = true;
}
+ //! Parses a name and returns the corresponding state enum
+ static State getStateByName(const std::string &name)
+ {
+ if (name == "default") {
+ return STATE_DEFAULT;
+ } else if (name == "hovered") {
+ return STATE_HOVERED;
+ } else if (name == "pressed") {
+ return STATE_PRESSED;
+ } else {
+ return STATE_INVALID;
+ }
+ }
+
+ //! Gets the state that this style is intended for
+ State getState() const
+ {
+ return state_map;
+ }
+
+ //! Set the given state on this style
+ void addState(State state)
+ {
+ FATAL_ERROR_IF(state >= NUM_STATES, "Out-of-bounds state received");
+
+ state_map = static_cast<State>(state_map | state);
+ }
+
+ //! Using a list of styles mapped to state values, calculate the final
+ // combined style for a state by propagating values in its component states
+ static StyleSpec getStyleFromStatePropagation(const std::array<StyleSpec, NUM_STATES> &styles, State state)
+ {
+ StyleSpec temp = styles[StyleSpec::STATE_DEFAULT];
+ temp.state_map = state;
+ for (int i = StyleSpec::STATE_DEFAULT + 1; i <= state; i++) {
+ if ((state & i) != 0) {
+ temp = temp | styles[i];
+ }
+ }
+
+ return temp;
+ }
+
video::SColor getColor(Property prop, video::SColor def) const
{
const auto &val = properties[prop];
@@ -143,6 +202,29 @@ public:
return rect;
}
+ irr::core::vector2d<s32> getVector2i(Property prop, irr::core::vector2d<s32> def) const
+ {
+ const auto &val = properties[prop];
+ if (val.empty())
+ return def;
+
+ irr::core::vector2d<s32> vec;
+ if (!parseVector2i(val, &vec))
+ return def;
+
+ return vec;
+ }
+
+ irr::core::vector2d<s32> getVector2i(Property prop) const
+ {
+ const auto &val = properties[prop];
+ FATAL_ERROR_IF(val.empty(), "Unexpected missing property");
+
+ irr::core::vector2d<s32> vec;
+ parseVector2i(val, &vec);
+ return vec;
+ }
+
video::ITexture *getTexture(Property prop, ISimpleTextureSource *tsrc,
video::ITexture *def) const
{
@@ -233,4 +315,29 @@ private:
return true;
}
+
+ bool parseVector2i(const std::string &value, irr::core::vector2d<s32> *parsed_vec) const
+ {
+ irr::core::vector2d<s32> vec;
+ std::vector<std::string> v_vector = split(value, ',');
+
+ if (v_vector.size() == 1) {
+ s32 x = stoi(v_vector[0]);
+ vec.X = x;
+ vec.Y = x;
+ } else if (v_vector.size() == 2) {
+ s32 x = stoi(v_vector[0]);
+ s32 y = stoi(v_vector[1]);
+ vec.X = x;
+ vec.Y = y;
+ } else {
+ warningstream << "Invalid vector2d string format: \"" << value
+ << "\"" << std::endl;
+ return false;
+ }
+
+ *parsed_vec = vec;
+
+ return true;
+ }
};