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-rw-r--r--src/gui/guiAnimatedImage.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/gui/guiAnimatedImage.cpp b/src/gui/guiAnimatedImage.cpp
new file mode 100644
index 000000000..b1447c45f
--- /dev/null
+++ b/src/gui/guiAnimatedImage.cpp
@@ -0,0 +1,73 @@
+#include "guiAnimatedImage.h"
+
+#include "client/guiscalingfilter.h"
+#include "client/tile.h" // ITextureSource
+#include "log.h"
+#include "porting.h"
+#include "util/string.h"
+#include <string>
+#include <vector>
+
+GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
+ s32 id, const core::rect<s32> &rectangle, const std::string &texture_name,
+ s32 frame_count, s32 frame_duration, ISimpleTextureSource *tsrc) :
+ gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle), m_tsrc(tsrc)
+{
+ m_texture = m_tsrc->getTexture(texture_name);
+
+ m_frame_count = std::max(frame_count, 1);
+ m_frame_duration = std::max(frame_duration, 0);
+
+ if (m_texture != nullptr) {
+ core::dimension2d<u32> size = m_texture->getOriginalSize();
+ if (size.Height < (u64)m_frame_count)
+ m_frame_count = size.Height;
+ } else {
+ // No need to step an animation if we have nothing to draw
+ m_frame_count = 1;
+ }
+}
+
+void GUIAnimatedImage::draw()
+{
+ // Render the current frame
+ if (m_texture != nullptr) {
+ video::IVideoDriver *driver = Environment->getVideoDriver();
+
+ const video::SColor color(255, 255, 255, 255);
+ const video::SColor colors[] = {color, color, color, color};
+
+ core::dimension2d<u32> size = m_texture->getOriginalSize();
+ size.Height /= m_frame_count;
+
+ draw2DImageFilterScaled(driver, m_texture, AbsoluteRect,
+ core::rect<s32>(core::position2d<s32>(0, size.Height * m_frame_idx), size),
+ NoClip ? nullptr : &AbsoluteClippingRect, colors, true);
+ }
+
+ // Step the animation
+ if (m_frame_count > 1 && m_frame_duration > 0) {
+ // Determine the delta time to step
+ u64 new_global_time = porting::getTimeMs();
+ if (m_global_time > 0)
+ m_frame_time += new_global_time - m_global_time;
+
+ m_global_time = new_global_time;
+
+ // Advance by the number of elapsed frames, looping if necessary
+ m_frame_idx += u32(m_frame_time / m_frame_duration);
+ m_frame_idx %= m_frame_count;
+
+ // If 1 or more frames have elapsed, reset the frame time counter with
+ // the remainder
+ m_frame_time %= m_frame_duration;
+ }
+}
+
+
+void GUIAnimatedImage::setFrameIndex(s32 frame)
+{
+ s32 idx = std::max(frame, 0);
+ if (idx > 0 && idx < m_frame_count)
+ m_frame_idx = idx;
+}