diff options
Diffstat (limited to 'src/gui/guiAnimatedImage.cpp')
-rw-r--r-- | src/gui/guiAnimatedImage.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/gui/guiAnimatedImage.cpp b/src/gui/guiAnimatedImage.cpp new file mode 100644 index 000000000..b1447c45f --- /dev/null +++ b/src/gui/guiAnimatedImage.cpp @@ -0,0 +1,73 @@ +#include "guiAnimatedImage.h" + +#include "client/guiscalingfilter.h" +#include "client/tile.h" // ITextureSource +#include "log.h" +#include "porting.h" +#include "util/string.h" +#include <string> +#include <vector> + +GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, + s32 id, const core::rect<s32> &rectangle, const std::string &texture_name, + s32 frame_count, s32 frame_duration, ISimpleTextureSource *tsrc) : + gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle), m_tsrc(tsrc) +{ + m_texture = m_tsrc->getTexture(texture_name); + + m_frame_count = std::max(frame_count, 1); + m_frame_duration = std::max(frame_duration, 0); + + if (m_texture != nullptr) { + core::dimension2d<u32> size = m_texture->getOriginalSize(); + if (size.Height < (u64)m_frame_count) + m_frame_count = size.Height; + } else { + // No need to step an animation if we have nothing to draw + m_frame_count = 1; + } +} + +void GUIAnimatedImage::draw() +{ + // Render the current frame + if (m_texture != nullptr) { + video::IVideoDriver *driver = Environment->getVideoDriver(); + + const video::SColor color(255, 255, 255, 255); + const video::SColor colors[] = {color, color, color, color}; + + core::dimension2d<u32> size = m_texture->getOriginalSize(); + size.Height /= m_frame_count; + + draw2DImageFilterScaled(driver, m_texture, AbsoluteRect, + core::rect<s32>(core::position2d<s32>(0, size.Height * m_frame_idx), size), + NoClip ? nullptr : &AbsoluteClippingRect, colors, true); + } + + // Step the animation + if (m_frame_count > 1 && m_frame_duration > 0) { + // Determine the delta time to step + u64 new_global_time = porting::getTimeMs(); + if (m_global_time > 0) + m_frame_time += new_global_time - m_global_time; + + m_global_time = new_global_time; + + // Advance by the number of elapsed frames, looping if necessary + m_frame_idx += u32(m_frame_time / m_frame_duration); + m_frame_idx %= m_frame_count; + + // If 1 or more frames have elapsed, reset the frame time counter with + // the remainder + m_frame_time %= m_frame_duration; + } +} + + +void GUIAnimatedImage::setFrameIndex(s32 frame) +{ + s32 idx = std::max(frame, 0); + if (idx > 0 && idx < m_frame_count) + m_frame_idx = idx; +} |