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-rw-r--r--src/gui/guiButton.h35
1 files changed, 23 insertions, 12 deletions
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h
index 4e1b04aac..834405f51 100644
--- a/src/gui/guiButton.h
+++ b/src/gui/guiButton.h
@@ -69,6 +69,12 @@ using namespace irr;
class ISimpleTextureSource;
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
+#define OVERRIDE_19
+#else
+#define OVERRIDE_19 override
+#endif
+
class GUIButton : public gui::IGUIButton
{
public:
@@ -97,22 +103,27 @@ public:
virtual gui::IGUIFont* getActiveFont() const override;
//! Sets another color for the button text.
- virtual void setOverrideColor(video::SColor color);
+ virtual void setOverrideColor(video::SColor color) OVERRIDE_19;
//! Gets the override color
- virtual video::SColor getOverrideColor(void) const;
+ virtual video::SColor getOverrideColor(void) const OVERRIDE_19;
+
+ #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
+ //! Gets the currently used text color
+ virtual video::SColor getActiveColor() const override;
+ #endif
//! Sets if the button text should use the override color or the color in the gui skin.
- virtual void enableOverrideColor(bool enable);
+ virtual void enableOverrideColor(bool enable) OVERRIDE_19;
//! Checks if an override color is enabled
- virtual bool isOverrideColorEnabled(void) const;
+ virtual bool isOverrideColorEnabled(void) const OVERRIDE_19;
// PATCH
//! Sets an image which should be displayed on the button when it is in the given state.
virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
video::ITexture* image=nullptr,
- const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
+ const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) OVERRIDE_19;
//! Sets an image which should be displayed on the button when it is in normal state.
virtual void setImage(video::ITexture* image=nullptr) override;
@@ -141,7 +152,7 @@ public:
*/
virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,
video::SColor color=video::SColor(255,255,255,255),
- bool loop=false, bool scale=false);
+ bool loop=false, bool scale=false) OVERRIDE_19;
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)
void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override {
@@ -150,16 +161,16 @@ public:
#endif
//! Get the sprite-index for the given state or -1 when no sprite is set
- virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const;
+ virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
//! Get the sprite color for the given state. Color is only used when a sprite is set.
- virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const;
+ virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
//! Returns if the sprite in the given state does loop
- virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const;
+ virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
//! Returns if the sprite in the given state is scaled
- virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const;
+ virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
@@ -199,13 +210,13 @@ public:
virtual bool isScalingImage() const override;
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
- virtual bool getClickShiftState() const
+ virtual bool getClickShiftState() const OVERRIDE_19
{
return ClickShiftState;
}
//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
- virtual bool getClickControlState() const
+ virtual bool getClickControlState() const OVERRIDE_19
{
return ClickControlState;
}