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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "inventorymanager.h"
+#include "irrlichttypes_extrabloated.h"
+#include "util/string.h"
+
+class GUIFormSpecMenu;
+
+class GUIInventoryList : public gui::IGUIElement
+{
+public:
+ struct ItemSpec
+ {
+ ItemSpec() = default;
+
+ ItemSpec(const InventoryLocation &a_inventoryloc,
+ const std::string &a_listname,
+ s32 a_i) :
+ inventoryloc(a_inventoryloc),
+ listname(a_listname),
+ i(a_i)
+ {
+ }
+
+ bool isValid() const { return i != -1; }
+
+ InventoryLocation inventoryloc;
+ std::string listname;
+ s32 i = -1;
+ };
+
+ // options for inventorylists that are setable with the lua api
+ struct Options {
+ // whether a one-pixel border for the slots should be drawn and its color
+ bool slotborder = false;
+ video::SColor slotbordercolor = video::SColor(200, 0, 0, 0);
+ // colors for normal and highlighted slot background
+ video::SColor slotbg_n = video::SColor(255, 128, 128, 128);
+ video::SColor slotbg_h = video::SColor(255, 192, 192, 192);
+ };
+
+ GUIInventoryList(gui::IGUIEnvironment *env,
+ gui::IGUIElement *parent,
+ s32 id,
+ const core::rect<s32> &rectangle,
+ InventoryManager *invmgr,
+ const InventoryLocation &inventoryloc,
+ const std::string &listname,
+ const v2s32 &geom,
+ const s32 start_item_i,
+ const v2s32 &slot_size,
+ const v2f32 &slot_spacing,
+ GUIFormSpecMenu *fs_menu,
+ const Options &options,
+ gui::IGUIFont *font);
+
+ virtual void draw() override;
+
+ virtual bool OnEvent(const SEvent &event) override;
+
+ const InventoryLocation &getInventoryloc() const
+ {
+ return m_inventoryloc;
+ }
+
+ const std::string &getListname() const
+ {
+ return m_listname;
+ }
+
+ void setSlotBGColors(const video::SColor &slotbg_n, const video::SColor &slotbg_h)
+ {
+ m_options.slotbg_n = slotbg_n;
+ m_options.slotbg_h = slotbg_h;
+ }
+
+ void setSlotBorders(bool slotborder, const video::SColor &slotbordercolor)
+ {
+ m_options.slotborder = slotborder;
+ m_options.slotbordercolor = slotbordercolor;
+ }
+
+ // returns -1 if not item is at pos p
+ s32 getItemIndexAtPos(v2s32 p) const;
+
+private:
+ InventoryManager *m_invmgr;
+ const InventoryLocation m_inventoryloc;
+ const std::string m_listname;
+
+ // specifies the width and height of the inventorylist in itemslots
+ const v2s32 m_geom;
+ // the first item's index in inventory
+ const s32 m_start_item_i;
+
+ // specifies how large the slot rects are
+ const v2s32 m_slot_size;
+ // specifies how large the space between slots is (space between is spacing-size)
+ const v2f32 m_slot_spacing;
+
+ // the GUIFormSpecMenu can have an item selected and co.
+ GUIFormSpecMenu *m_fs_menu;
+
+ Options m_options;
+
+ // the font
+ gui::IGUIFont *m_font;
+
+ // the index of the hovered item; -1 if no item is hovered
+ s32 m_hovered_i;
+};