aboutsummaryrefslogtreecommitdiff
path: root/src/gui/guiScrollBar.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/gui/guiScrollBar.h')
0 files changed, 0 insertions, 0 deletions
'>51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
/*
Minetest
Copyright (C) 2013 sapier, <sapier AT gmx DOT net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CPP_API_ASYNC_EVENTS_HEADER
#define CPP_API_ASYNC_EVENTS_HEADER

#include <vector>
#include <deque>
#include <map>

#include "threading/thread.h"
#include "threading/mutex.h"
#include "threading/semaphore.h"
#include "debug.h"
#include "lua.h"
#include "cpp_api/s_base.h"

// Forward declarations
class AsyncEngine;


// Declarations

// Data required to queue a job
struct LuaJobInfo {
	// Function to be called in async environment
	std::string serializedFunction;
	// Parameter to be passed to function
	std::string serializedParams;
	// Result of function call
	std::string serializedResult;
	// JobID used to identify a job and match it to callback
	unsigned int id;

	bool valid;
};

// Asynchronous working environment
class AsyncWorkerThread : public Thread, public ScriptApiBase {
public:
	AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name);
	virtual ~AsyncWorkerThread();

	void *run();

private:
	AsyncEngine *jobDispatcher;
};

// Asynchornous thread and job management
class AsyncEngine {
	friend class AsyncWorkerThread;
public:
	AsyncEngine();
	~AsyncEngine();

	/**
	 * Register function to be used within engine
	 * @param name Function name to be used within Lua environment
	 * @param func C function to be called
	 */
	bool registerFunction(const char* name, lua_CFunction func);

	/**
	 * Create async engine tasks and lock function registration
	 * @param numEngines Number of async threads to be started
	 */
	void initialize(unsigned int numEngines);

	/**
	 * Queue an async job
	 * @param func Serialized lua function
	 * @param params Serialized parameters
	 * @return jobid The job is queued
	 */
	unsigned int queueAsyncJob(std::string func, std::string params);

	/**
	 * Engine step to process finished jobs
	 *   the engine step is one way to pass events back, PushFinishedJobs another
	 * @param L The Lua stack
	 */
	void step(lua_State *L);

	/**
	 * Push a list of finished jobs onto the stack