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-rw-r--r--src/gui/guiButton.cpp79
-rw-r--r--src/gui/guiButton.h8
-rw-r--r--src/gui/guiEditBox.cpp51
-rw-r--r--src/gui/guiEditBox.h8
-rw-r--r--src/gui/guiEditBoxWithScrollbar.cpp20
-rw-r--r--src/gui/guiEditBoxWithScrollbar.h6
-rw-r--r--src/gui/guiSkin.cpp42
-rw-r--r--src/gui/guiSkin.h10
8 files changed, 0 insertions, 224 deletions
diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
index d6dbddf54..ba95b81c3 100644
--- a/src/gui/guiButton.cpp
+++ b/src/gui/guiButton.cpp
@@ -632,85 +632,6 @@ bool GUIButton::isDrawingBorder() const
}
-//! Writes attributes of the element.
-void GUIButton::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
-{
- IGUIButton::serializeAttributes(out,options);
-
- out->addBool ("PushButton", IsPushButton );
- if (IsPushButton)
- out->addBool("Pressed", Pressed);
-
- for ( u32 i=0; i<(u32)EGBIS_COUNT; ++i )
- {
- if ( ButtonImages[i].Texture )
- {
- core::stringc name( GUIButtonImageStateNames[i] );
- out->addTexture(name.c_str(), ButtonImages[i].Texture);
- name += "Rect";
- out->addRect(name.c_str(), ButtonImages[i].SourceRect);
- }
- }
-
- out->addBool ("UseAlphaChannel", UseAlphaChannel);
- out->addBool ("Border", DrawBorder);
- out->addBool ("ScaleImage", ScaleImage);
-
- for ( u32 i=0; i<(u32)EGBS_COUNT; ++i )
- {
- if ( ButtonSprites[i].Index >= 0 )
- {
- core::stringc nameIndex( GUIButtonStateNames[i] );
- nameIndex += "Index";
- out->addInt(nameIndex.c_str(), ButtonSprites[i].Index );
-
- core::stringc nameColor( GUIButtonStateNames[i] );
- nameColor += "Color";
- out->addColor(nameColor.c_str(), ButtonSprites[i].Color );
-
- core::stringc nameLoop( GUIButtonStateNames[i] );
- nameLoop += "Loop";
- out->addBool(nameLoop.c_str(), ButtonSprites[i].Loop );
-
- core::stringc nameScale( GUIButtonStateNames[i] );
- nameScale += "Scale";
- out->addBool(nameScale.c_str(), ButtonSprites[i].Scale );
- }
- }
-
- // out->addString ("OverrideFont", OverrideFont);
-}
-
-
-//! Reads attributes of the element
-void GUIButton::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
-{
- IGUIButton::deserializeAttributes(in,options);
-
- IsPushButton = in->getAttributeAsBool("PushButton");
- Pressed = IsPushButton ? in->getAttributeAsBool("Pressed") : false;
-
- core::rect<s32> rec = in->getAttributeAsRect("ImageRect");
- if (rec.isValid())
- setImage( in->getAttributeAsTexture("Image"), rec);
- else
- setImage( in->getAttributeAsTexture("Image") );
-
- rec = in->getAttributeAsRect("PressedImageRect");
- if (rec.isValid())
- setPressedImage( in->getAttributeAsTexture("PressedImage"), rec);
- else
- setPressedImage( in->getAttributeAsTexture("PressedImage") );
-
- setDrawBorder(in->getAttributeAsBool("Border"));
- setUseAlphaChannel(in->getAttributeAsBool("UseAlphaChannel"));
- setScaleImage(in->getAttributeAsBool("ScaleImage"));
-
- // setOverrideFont(in->getAttributeAsString("OverrideFont"));
-
- updateAbsolutePosition();
-}
-
// PATCH
GUIButton* GUIButton::addButton(IGUIEnvironment *environment,
const core::rect<s32>& rectangle, ISimpleTextureSource *tsrc,
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h
index 834405f51..ee9bb6f21 100644
--- a/src/gui/guiButton.h
+++ b/src/gui/guiButton.h
@@ -221,14 +221,6 @@ public:
return ClickControlState;
}
- //! Writes attributes of the element.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;
-
- //! Reads attributes of the element
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;
-
-
-
void setColor(video::SColor color);
// PATCH
//! Set element properties from a StyleSpec corresponding to the button state
diff --git a/src/gui/guiEditBox.cpp b/src/gui/guiEditBox.cpp
index 8459107cd..4a0f5013d 100644
--- a/src/gui/guiEditBox.cpp
+++ b/src/gui/guiEditBox.cpp
@@ -846,54 +846,3 @@ void GUIEditBox::updateVScrollBar()
}
}
}
-
-void GUIEditBox::deserializeAttributes(
- io::IAttributes *in, io::SAttributeReadWriteOptions *options = 0)
-{
- IGUIEditBox::deserializeAttributes(in, options);
-
- setOverrideColor(in->getAttributeAsColor("OverrideColor"));
- enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled"));
- setMax(in->getAttributeAsInt("MaxChars"));
- setWordWrap(in->getAttributeAsBool("WordWrap"));
- setMultiLine(in->getAttributeAsBool("MultiLine"));
- setAutoScroll(in->getAttributeAsBool("AutoScroll"));
- core::stringw ch = in->getAttributeAsStringW("PasswordChar");
-
- if (ch.empty())
- setPasswordBox(in->getAttributeAsBool("PasswordBox"));
- else
- setPasswordBox(in->getAttributeAsBool("PasswordBox"), ch[0]);
-
- setTextAlignment((EGUI_ALIGNMENT)in->getAttributeAsEnumeration(
- "HTextAlign", GUIAlignmentNames),
- (EGUI_ALIGNMENT)in->getAttributeAsEnumeration(
- "VTextAlign", GUIAlignmentNames));
-
- setWritable(in->getAttributeAsBool("Writable"));
- // setOverrideFont(in->getAttributeAsFont("OverrideFont"));
-}
-
-//! Writes attributes of the element.
-void GUIEditBox::serializeAttributes(
- io::IAttributes *out, io::SAttributeReadWriteOptions *options = 0) const
-{
- // IGUIEditBox::serializeAttributes(out,options);
-
- out->addBool("OverrideColorEnabled", m_override_color_enabled);
- out->addColor("OverrideColor", m_override_color);
- // out->addFont("OverrideFont",m_override_font);
- out->addInt("MaxChars", m_max);
- out->addBool("WordWrap", m_word_wrap);
- out->addBool("MultiLine", m_multiline);
- out->addBool("AutoScroll", m_autoscroll);
- out->addBool("PasswordBox", m_passwordbox);
- core::stringw ch = L" ";
- ch[0] = m_passwordchar;
- out->addString("PasswordChar", ch.c_str());
- out->addEnum("HTextAlign", m_halign, GUIAlignmentNames);
- out->addEnum("VTextAlign", m_valign, GUIAlignmentNames);
- out->addBool("Writable", m_writable);
-
- IGUIEditBox::serializeAttributes(out, options);
-}
diff --git a/src/gui/guiEditBox.h b/src/gui/guiEditBox.h
index 2a5c911bc..4c7413f54 100644
--- a/src/gui/guiEditBox.h
+++ b/src/gui/guiEditBox.h
@@ -130,14 +130,6 @@ public:
//! called if an event happened.
virtual bool OnEvent(const SEvent &event);
- //! Writes attributes of the element.
- virtual void serializeAttributes(io::IAttributes *out,
- io::SAttributeReadWriteOptions *options) const;
-
- //! Reads attributes of the element
- virtual void deserializeAttributes(
- io::IAttributes *in, io::SAttributeReadWriteOptions *options);
-
virtual bool acceptsIME() { return isEnabled() && m_writable; };
protected:
diff --git a/src/gui/guiEditBoxWithScrollbar.cpp b/src/gui/guiEditBoxWithScrollbar.cpp
index fb4bc2a0b..1b7f7832a 100644
--- a/src/gui/guiEditBoxWithScrollbar.cpp
+++ b/src/gui/guiEditBoxWithScrollbar.cpp
@@ -652,26 +652,6 @@ void GUIEditBoxWithScrollBar::setBackgroundColor(const video::SColor &bg_color)
m_bg_color_used = true;
}
-//! Writes attributes of the element.
-void GUIEditBoxWithScrollBar::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options = 0) const
-{
- out->addBool("Border", m_border);
- out->addBool("Background", m_background);
- // out->addFont("OverrideFont", OverrideFont);
-
- GUIEditBox::serializeAttributes(out, options);
-}
-
-
-//! Reads attributes of the element
-void GUIEditBoxWithScrollBar::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options = 0)
-{
- GUIEditBox::deserializeAttributes(in, options);
-
- setDrawBorder(in->getAttributeAsBool("Border"));
- setDrawBackground(in->getAttributeAsBool("Background"));
-}
-
bool GUIEditBoxWithScrollBar::isDrawBackgroundEnabled() const { return false; }
bool GUIEditBoxWithScrollBar::isDrawBorderEnabled() const { return false; }
void GUIEditBoxWithScrollBar::setCursorChar(const wchar_t cursorChar) { }
diff --git a/src/gui/guiEditBoxWithScrollbar.h b/src/gui/guiEditBoxWithScrollbar.h
index 3f7450dcb..cea482fc2 100644
--- a/src/gui/guiEditBoxWithScrollbar.h
+++ b/src/gui/guiEditBoxWithScrollbar.h
@@ -31,12 +31,6 @@ public:
//! Change the background color
virtual void setBackgroundColor(const video::SColor &bg_color);
- //! Writes attributes of the element.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
-
- //! Reads attributes of the element
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
-
virtual bool isDrawBackgroundEnabled() const;
virtual bool isDrawBorderEnabled() const;
virtual void setCursorChar(const wchar_t cursorChar);
diff --git a/src/gui/guiSkin.cpp b/src/gui/guiSkin.cpp
index e09209bd9..ca692f6cb 100644
--- a/src/gui/guiSkin.cpp
+++ b/src/gui/guiSkin.cpp
@@ -1024,48 +1024,6 @@ void GUISkin::draw2DRectangle(IGUIElement* element,
}
-//! Writes attributes of the object.
-//! Implement this to expose the attributes of your scene node animator for
-//! scripting languages, editors, debuggers or xml serialization purposes.
-void GUISkin::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
-{
- u32 i;
- for (i=0; i<EGDC_COUNT; ++i)
- out->addColor(GUISkinColorNames[i], Colors[i]);
-
- for (i=0; i<EGDS_COUNT; ++i)
- out->addInt(GUISkinSizeNames[i], Sizes[i]);
-
- for (i=0; i<EGDT_COUNT; ++i)
- out->addString(GUISkinTextNames[i], Texts[i].c_str());
-
- for (i=0; i<EGDI_COUNT; ++i)
- out->addInt(GUISkinIconNames[i], Icons[i]);
-}
-
-
-//! Reads attributes of the object.
-//! Implement this to set the attributes of your scene node animator for
-//! scripting languages, editors, debuggers or xml deserialization purposes.
-void GUISkin::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
-{
- // TODO: This is not nice code for downward compatibility, whenever new values are added and users
- // load an old skin the corresponding values will be set to 0.
- u32 i;
- for (i=0; i<EGDC_COUNT; ++i)
- Colors[i] = in->getAttributeAsColor(GUISkinColorNames[i]);
-
- for (i=0; i<EGDS_COUNT; ++i)
- Sizes[i] = in->getAttributeAsInt(GUISkinSizeNames[i]);
-
- for (i=0; i<EGDT_COUNT; ++i)
- Texts[i] = in->getAttributeAsStringW(GUISkinTextNames[i]);
-
- for (i=0; i<EGDI_COUNT; ++i)
- Icons[i] = in->getAttributeAsInt(GUISkinIconNames[i]);
-}
-
-
//! gets the colors
// PATCH
void GUISkin::getColors(video::SColor* colors)
diff --git a/src/gui/guiSkin.h b/src/gui/guiSkin.h
index bbb900f9f..fa9b27bdd 100644
--- a/src/gui/guiSkin.h
+++ b/src/gui/guiSkin.h
@@ -290,16 +290,6 @@ namespace gui
//! get the type of this skin
virtual EGUI_SKIN_TYPE getType() const;
- //! Writes attributes of the object.
- //! Implement this to expose the attributes of your scene node animator for
- //! scripting languages, editors, debuggers or xml serialization purposes.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
-
- //! Reads attributes of the object.
- //! Implement this to set the attributes of your scene node animator for
- //! scripting languages, editors, debuggers or xml deserialization purposes.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
-
//! gets the colors
virtual void getColors(video::SColor* colors); // ::PATCH: