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-rw-r--r--src/gui/guiEngine.cpp17
-rw-r--r--src/gui/guiEngine.h2
2 files changed, 10 insertions, 9 deletions
diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp
index b40707d01..4a13f0b11 100644
--- a/src/gui/guiEngine.cpp
+++ b/src/gui/guiEngine.cpp
@@ -297,10 +297,14 @@ void GUIEngine::run()
driver->endScene();
+ IrrlichtDevice *device = RenderingEngine::get_raw_device();
+ u32 frametime_min = 1000 / (device->isWindowFocused()
+ ? g_settings->getFloat("fps_max")
+ : g_settings->getFloat("fps_max_unfocused"));
if (m_clouds_enabled)
- cloudPostProcess();
+ cloudPostProcess(frametime_min, device);
else
- sleep_ms(25);
+ sleep_ms(frametime_min);
m_script->step();
@@ -367,9 +371,8 @@ void GUIEngine::cloudPreProcess()
}
/******************************************************************************/
-void GUIEngine::cloudPostProcess()
+void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
{
- float fps_max = g_settings->getFloat("pause_fps_max");
// Time of frame without fps limit
u32 busytime_u32;
@@ -380,12 +383,10 @@ void GUIEngine::cloudPostProcess()
else
busytime_u32 = 0;
- // FPS limiter
- u32 frametime_min = 1000./fps_max;
-
+ // FPS limit
if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
- RenderingEngine::get_raw_device()->sleep(sleeptime);
+ device->sleep(sleeptime);
}
}
diff --git a/src/gui/guiEngine.h b/src/gui/guiEngine.h
index f9ad0fb0a..e5b3edce7 100644
--- a/src/gui/guiEngine.h
+++ b/src/gui/guiEngine.h
@@ -277,7 +277,7 @@ private:
/** do preprocessing for cloud subsystem */
void cloudPreProcess();
/** do postprocessing for cloud subsystem */
- void cloudPostProcess();
+ void cloudPostProcess(u32 frametime_min, IrrlichtDevice *device);
/** internam data required for drawing clouds */
struct clouddata {