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Diffstat (limited to 'src/guiEngine.h')
-rw-r--r--src/guiEngine.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/src/guiEngine.h b/src/guiEngine.h
index e6cea6b4f..cf2bade70 100644
--- a/src/guiEngine.h
+++ b/src/guiEngine.h
@@ -43,7 +43,7 @@ typedef enum {
} texture_layer;
typedef struct {
- video::ITexture* texture;
+ video::ITexture *texture = nullptr;
bool tile;
unsigned int minsize;
} image_definition;
@@ -68,7 +68,7 @@ public:
* default constructor
* @param engine the engine data is transmitted for further processing
*/
- TextDestGuiEngine(GUIEngine* engine);
+ TextDestGuiEngine(GUIEngine* engine) : m_engine(engine) {};
/**
* receive fields transmitted by guiFormSpecMenu
@@ -84,7 +84,7 @@ public:
private:
/** target to transmit data to */
- GUIEngine* m_engine;
+ GUIEngine *m_engine = nullptr;
};
/** GUIEngine specific implementation of ISimpleTextureSource */
@@ -95,7 +95,7 @@ public:
* default constructor
* @param driver the video driver to load textures from
*/
- MenuTextureSource(video::IVideoDriver *driver);
+ MenuTextureSource(video::IVideoDriver *driver) : m_driver(driver) {};
/**
* destructor, removes all loaded textures
@@ -107,11 +107,11 @@ public:
* @param name path to the texture
* @param id receives the texture ID, always 0 in this implementation
*/
- video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
+ video::ITexture *getTexture(const std::string &name, u32 *id = NULL);
private:
/** driver to get textures from */
- video::IVideoDriver *m_driver;
+ video::IVideoDriver *m_driver = nullptr;
/** set of texture names to delete */
std::set<std::string> m_to_delete;
};
@@ -150,13 +150,13 @@ public:
* @param smgr scene manager to add scene elements to
* @param data struct to transfer data to main game handling
*/
- GUIEngine(irr::IrrlichtDevice* dev,
+ GUIEngine(irr::IrrlichtDevice *dev,
JoystickController *joystick,
- gui::IGUIElement* parent,
+ gui::IGUIElement *parent,
IMenuManager *menumgr,
- scene::ISceneManager* smgr,
- MainMenuData* data,
- bool& kill);
+ scene::ISceneManager *smgr,
+ MainMenuData *data,
+ bool &kill);
/** default destructor */
virtual ~GUIEngine();
@@ -164,7 +164,7 @@ public:
/**
* return MainMenuScripting interface
*/
- MainMenuScripting* getScriptIface()
+ MainMenuScripting *getScriptIface()
{
return m_script;
}
@@ -193,15 +193,15 @@ private:
void updateTopLeftTextSize();
/** device to draw at */
- irr::IrrlichtDevice* m_device;
+ irr::IrrlichtDevice *m_device = nullptr;
/** parent gui element */
- gui::IGUIElement* m_parent;
+ gui::IGUIElement *m_parent = nullptr;
/** manager to add menus to */
- IMenuManager* m_menumanager;
+ IMenuManager *m_menumanager = nullptr;
/** scene manager to add scene elements to */
- scene::ISceneManager* m_smgr;
+ scene::ISceneManager *m_smgr = nullptr;
/** pointer to data beeing transfered back to main game handling */
- MainMenuData* m_data;
+ MainMenuData *m_data = nullptr;
/** pointer to texture source */
ISimpleTextureSource *m_texture_source = nullptr;
/** pointer to soundmanager*/
@@ -215,7 +215,7 @@ private:
GUIFormSpecMenu *m_menu = nullptr;
/** reference to kill variable managed by SIGINT handler */
- bool& m_kill;
+ bool &m_kill;
/** variable used to abort menu and return back to main game handling */
bool m_startgame = false;
@@ -230,22 +230,22 @@ private:
* draw background layer
* @param driver to use for drawing
*/
- void drawBackground(video::IVideoDriver* driver);
+ void drawBackground(video::IVideoDriver *driver);
/**
* draw overlay layer
* @param driver to use for drawing
*/
- void drawOverlay(video::IVideoDriver* driver);
+ void drawOverlay(video::IVideoDriver *driver);
/**
* draw header layer
* @param driver to use for drawing
*/
- void drawHeader(video::IVideoDriver* driver);
+ void drawHeader(video::IVideoDriver *driver);
/**
* draw footer layer
* @param driver to use for drawing
*/
- void drawFooter(video::IVideoDriver* driver);
+ void drawFooter(video::IVideoDriver *driver);
/**
* load a texture for a specified layer
@@ -290,9 +290,9 @@ private:
/** absolute time of last cloud processing */
u32 lasttime;
/** pointer to cloud class */
- Clouds* clouds;
+ Clouds *clouds = nullptr;
/** camera required for drawing clouds */
- scene::ICameraSceneNode* camera;
+ scene::ICameraSceneNode *camera = nullptr;
};
/** is drawing of clouds enabled atm */