diff options
Diffstat (limited to 'src/guiFormSpecMenu.cpp')
-rw-r--r-- | src/guiFormSpecMenu.cpp | 1174 |
1 files changed, 1174 insertions, 0 deletions
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp new file mode 100644 index 000000000..02a4fcaad --- /dev/null +++ b/src/guiFormSpecMenu.cpp @@ -0,0 +1,1174 @@ +/* +Minetest-c55 +Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + + +#include "guiFormSpecMenu.h" +#include "constants.h" +#include "gamedef.h" +#include "keycode.h" +#include "strfnd.h" +#include <IGUICheckBox.h> +#include <IGUIEditBox.h> +#include <IGUIButton.h> +#include <IGUIStaticText.h> +#include <IGUIFont.h> +#include "log.h" +#include "tile.h" // ITextureSource +#include "util/string.h" +#include "util/numeric.h" + +#include "gettext.h" + +void drawItemStack(video::IVideoDriver *driver, + gui::IGUIFont *font, + const ItemStack &item, + const core::rect<s32> &rect, + const core::rect<s32> *clip, + IGameDef *gamedef) +{ + if(item.empty()) + return; + + const ItemDefinition &def = item.getDefinition(gamedef->idef()); + video::ITexture *texture = def.inventory_texture; + + // Draw the inventory texture + if(texture != NULL) + { + const video::SColor color(255,255,255,255); + const video::SColor colors[] = {color,color,color,color}; + driver->draw2DImage(texture, rect, + core::rect<s32>(core::position2d<s32>(0,0), + core::dimension2di(texture->getOriginalSize())), + clip, colors, true); + } + + if(def.type == ITEM_TOOL && item.wear != 0) + { + // Draw a progressbar + float barheight = rect.getHeight()/16; + float barpad_x = rect.getWidth()/16; + float barpad_y = rect.getHeight()/16; + core::rect<s32> progressrect( + rect.UpperLeftCorner.X + barpad_x, + rect.LowerRightCorner.Y - barpad_y - barheight, + rect.LowerRightCorner.X - barpad_x, + rect.LowerRightCorner.Y - barpad_y); + + // Shrink progressrect by amount of tool damage + float wear = item.wear / 65535.0; + int progressmid = + wear * progressrect.UpperLeftCorner.X + + (1-wear) * progressrect.LowerRightCorner.X; + + // Compute progressbar color + // wear = 0.0: green + // wear = 0.5: yellow + // wear = 1.0: red + video::SColor color(255,255,255,255); + int wear_i = MYMIN(floor(wear * 600), 511); + wear_i = MYMIN(wear_i + 10, 511); + if(wear_i <= 255) + color.set(255, wear_i, 255, 0); + else + color.set(255, 255, 511-wear_i, 0); + + core::rect<s32> progressrect2 = progressrect; + progressrect2.LowerRightCorner.X = progressmid; + driver->draw2DRectangle(color, progressrect2, clip); + + color = video::SColor(255,0,0,0); + progressrect2 = progressrect; + progressrect2.UpperLeftCorner.X = progressmid; + driver->draw2DRectangle(color, progressrect2, clip); + } + + if(font != NULL && item.count >= 2) + { + // Get the item count as a string + std::string text = itos(item.count); + v2u32 dim = font->getDimension(narrow_to_wide(text).c_str()); + v2s32 sdim(dim.X,dim.Y); + + core::rect<s32> rect2( + /*rect.UpperLeftCorner, + core::dimension2d<u32>(rect.getWidth(), 15)*/ + rect.LowerRightCorner - sdim, + sdim + ); + + video::SColor bgcolor(128,0,0,0); + driver->draw2DRectangle(bgcolor, rect2, clip); + + video::SColor color(255,255,255,255); + font->draw(text.c_str(), rect2, color, false, false, clip); + } +} + +/* + GUIFormSpecMenu +*/ + +GUIFormSpecMenu::GUIFormSpecMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, + IMenuManager *menumgr, + InventoryManager *invmgr, + IGameDef *gamedef +): + GUIModalMenu(env, parent, id, menumgr), + m_invmgr(invmgr), + m_gamedef(gamedef), + m_form_src(NULL), + m_text_dst(NULL), + m_selected_item(NULL), + m_selected_amount(0), + m_selected_dragging(false), + m_tooltip_element(NULL) +{ +} + +GUIFormSpecMenu::~GUIFormSpecMenu() +{ + removeChildren(); + + delete m_selected_item; + delete m_form_src; +} + +void GUIFormSpecMenu::removeChildren() +{ + const core::list<gui::IGUIElement*> &children = getChildren(); + core::list<gui::IGUIElement*> children_copy; + for(core::list<gui::IGUIElement*>::ConstIterator + i = children.begin(); i != children.end(); i++) + { + children_copy.push_back(*i); + } + for(core::list<gui::IGUIElement*>::Iterator + i = children_copy.begin(); + i != children_copy.end(); i++) + { + (*i)->remove(); + } + /*{ + gui::IGUIElement *e = getElementFromId(256); + if(e != NULL) + e->remove(); + }*/ + if(m_tooltip_element) + { + m_tooltip_element->remove(); + m_tooltip_element = NULL; + } +} + +void GUIFormSpecMenu::regenerateGui(v2u32 screensize) +{ + // Remove children + removeChildren(); + + v2s32 size(100,100); + s32 helptext_h = 15; + core::rect<s32> rect; + + // Base position of contents of form + v2s32 basepos = getBasePos(); + // State of basepos, 0 = not set, 1= set by formspec, 2 = set by size[] element + // Used to adjust form size automatically if needed + // A proceed button is added if there is no size[] element + int bp_set = 0; + + /* Convert m_init_draw_spec to m_inventorylists */ + + m_inventorylists.clear(); + m_images.clear(); + m_fields.clear(); + + Strfnd f(m_formspec_string); + while(f.atend() == false) + { + std::string type = trim(f.next("[")); + if(type == "invsize" || type == "size") + { + v2f invsize; + invsize.X = stof(f.next(",")); + if(type == "size") + { + invsize.Y = stof(f.next("]")); + } + else{ + invsize.Y = stof(f.next(";")); + errorstream<<"WARNING: invsize is deprecated, use size"<<std::endl; + f.next("]"); + } + infostream<<"size ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl; + + padding = v2s32(screensize.Y/40, screensize.Y/40); + spacing = v2s32(screensize.Y/12, screensize.Y/13); + imgsize = v2s32(screensize.Y/15, screensize.Y/15); + size = v2s32( + padding.X*2+spacing.X*(invsize.X-1.0)+imgsize.X, + padding.Y*2+spacing.Y*(invsize.Y-1.0)+imgsize.Y + (helptext_h-5) + ); + rect = core::rect<s32>( + screensize.X/2 - size.X/2, + screensize.Y/2 - size.Y/2, + screensize.X/2 + size.X/2, + screensize.Y/2 + size.Y/2 + ); + DesiredRect = rect; + recalculateAbsolutePosition(false); + basepos = getBasePos(); + bp_set = 2; + } + else if(type == "list") + { + std::string name = f.next(";"); + InventoryLocation loc; + if(name == "context" || name == "current_name") + loc = m_current_inventory_location; + else + loc.deSerialize(name); + std::string listname = f.next(";"); + v2s32 pos = basepos; + pos.X += stof(f.next(",")) * (float)spacing.X; + pos.Y += stof(f.next(";")) * (float)spacing.Y; + v2s32 geom; + geom.X = stoi(f.next(",")); + geom.Y = stoi(f.next(";")); + infostream<<"list inv="<<name<<", listname="<<listname + <<", pos=("<<pos.X<<","<<pos.Y<<")" + <<", geom=("<<geom.X<<","<<geom.Y<<")" + <<std::endl; + f.next("]"); + if(bp_set != 2) + errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl; + m_inventorylists.push_back(ListDrawSpec(loc, listname, pos, geom)); + } + else if(type == "image") + { + v2s32 pos = basepos; + pos.X += stof(f.next(",")) * (float)spacing.X; + pos.Y += stof(f.next(";")) * (float)spacing.Y; + v2s32 geom; + geom.X = stof(f.next(",")) * (float)imgsize.X; + geom.Y = stof(f.next(";")) * (float)imgsize.Y; + std::string name = f.next("]"); + infostream<<"image name="<<name + <<", pos=("<<pos.X<<","<<pos.Y<<")" + <<", geom=("<<geom.X<<","<<geom.Y<<")" + <<std::endl; + if(bp_set != 2) + errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl; + m_images.push_back(ImageDrawSpec(name, pos, geom)); + } + else if(type == "field") + { + std::string fname = f.next(";"); + std::string flabel = f.next(";"); + + if(fname.find(",") == std::string::npos && flabel.find(",") == std::string::npos) + { + if(!bp_set) + { + rect = core::rect<s32>( + screensize.X/2 - 580/2, + screensize.Y/2 - 300/2, + screensize.X/2 + 580/2, + screensize.Y/2 + 300/2 + ); + DesiredRect = rect; + recalculateAbsolutePosition(false); + basepos = getBasePos(); + bp_set = 1; + } + else if(bp_set == 2) + errorstream<<"WARNING: invalid use of unpositioned field in inventory"<<std::endl; + + v2s32 pos = basepos; + pos.Y = ((m_fields.size()+2)*60); + v2s32 size = DesiredRect.getSize(); + rect = core::rect<s32>(size.X/2-150, pos.Y, (size.X/2-150)+300, pos.Y+30); + } + else + { + v2s32 pos; + pos.X = stof(fname.substr(0,fname.find(","))) * (float)spacing.X; + pos.Y = stof(fname.substr(fname.find(",")+1)) * (float)spacing.Y; + v2s32 geom; + geom.X = (stof(flabel.substr(0,flabel.find(","))) * (float)spacing.X)-(spacing.X-imgsize.X); + pos.Y += (stof(flabel.substr(flabel.find(",")+1)) * (float)imgsize.Y)/2; + + rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15); + + fname = f.next(";"); + flabel = f.next(";"); + if(bp_set != 2) + errorstream<<"WARNING: invalid use of positioned field without a size[] element"<<std::endl; + + } + + std::string odefault = f.next("]"); + std::string fdefault; + + // fdefault may contain a variable reference, which + // needs to be resolved from the node metadata + if(m_form_src) + fdefault = m_form_src->resolveText(odefault); + else + fdefault = odefault; + + FieldSpec spec = FieldSpec( + narrow_to_wide(fname.c_str()), + narrow_to_wide(flabel.c_str()), + narrow_to_wide(fdefault.c_str()), + 258+m_fields.size() + ); + + // three cases: field and no label, label and no field, label and field + if (flabel == "") + { + spec.send = true; + gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid); + Environment->setFocus(e); + + irr::SEvent evt; + evt.EventType = EET_KEY_INPUT_EVENT; + evt.KeyInput.Key = KEY_END; + evt.KeyInput.PressedDown = true; + e->OnEvent(evt); + } + else if (fname == "") + { + // set spec field id to 0, this stops submit searching for a value that isn't there + Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid); + } + else + { + spec.send = true; + gui::IGUIElement *e = Environment->addEditBox(spec.fdefault.c_str(), rect, true, this, spec.fid); + Environment->setFocus(e); + rect.UpperLeftCorner.Y -= 15; + rect.LowerRightCorner.Y -= 15; + Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, 0); + + irr::SEvent evt; + evt.EventType = EET_KEY_INPUT_EVENT; + evt.KeyInput.Key = KEY_END; + evt.KeyInput.PressedDown = true; + e->OnEvent(evt); + } + + m_fields.push_back(spec); + } + else if(type == "label") + { + v2s32 pos; + pos.X = stof(f.next(",")) * (float)spacing.X; + pos.Y = stof(f.next(";")) * (float)spacing.Y; + + rect = core::rect<s32>(pos.X, pos.Y+((imgsize.Y/2)-15), pos.X+300, pos.Y+((imgsize.Y/2)+15)); + + std::string flabel = f.next("]"); + if(bp_set != 2) + errorstream<<"WARNING: invalid use of label without a size[] element"<<std::endl; + + FieldSpec spec = FieldSpec( + narrow_to_wide(""), + narrow_to_wide(flabel.c_str()), + narrow_to_wide(""), + 258+m_fields.size() + ); + Environment->addStaticText(spec.flabel.c_str(), rect, false, true, this, spec.fid); + m_fields.push_back(spec); + } + else if(type == "button") + { + v2s32 pos; + pos.X = stof(f.next(",")) * (float)spacing.X; + pos.Y = stof(f.next(";")) * (float)spacing.Y; + v2s32 geom; + geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X); + pos.Y += (stof(f.next(";")) * (float)imgsize.Y)/2; + + rect = core::rect<s32>(pos.X, pos.Y-15, pos.X+geom.X, pos.Y+15); + + std::string fname = f.next(";"); + std::string flabel = f.next("]"); + if(bp_set != 2) + errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl; + + FieldSpec spec = FieldSpec( + narrow_to_wide(fname.c_str()), + narrow_to_wide(flabel.c_str()), + narrow_to_wide(""), + 258+m_fields.size() + ); + spec.is_button = true; + Environment->addButton(rect, this, spec.fid, spec.flabel.c_str()); + m_fields.push_back(spec); + } + else if(type == "image_button") + { + v2s32 pos; + pos.X = stof(f.next(",")) * (float)spacing.X; + pos.Y = stof(f.next(";")) * (float)spacing.Y; + v2s32 geom; + geom.X = (stof(f.next(",")) * (float)spacing.X)-(spacing.X-imgsize.X); + geom.Y = (stof(f.next(";")) * (float)spacing.Y)-(spacing.Y-imgsize.Y); + + rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y); + + std::string fimage = f.next(";"); + std::string fname = f.next(";"); + std::string flabel = f.next("]"); + if(bp_set != 2) + errorstream<<"WARNING: invalid use of image_button without a size[] element"<<std::endl; + + FieldSpec spec = FieldSpec( + narrow_to_wide(fname.c_str()), + narrow_to_wide(flabel.c_str()), + narrow_to_wide(fimage.c_str()), + 258+m_fields.size() + ); + spec.is_button = true; + + video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage); + gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str()); + e->setImage(texture); + e->setPressedImage(texture); + e->setScaleImage(true); + + m_fields.push_back(spec); + } + else + { + // Ignore others + std::string ts = f.next("]"); + infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\"" + <<std::endl; + } + } + + // If there's inventory, put the usage string at the bottom + if (m_inventorylists.size()) + { + changeCtype(""); + core::rect<s32> rect(0, 0, size.X-padding.X*2, helptext_h); + rect = rect + v2s32(size.X/2 - rect.getWidth()/2, + size.Y-rect.getHeight()-5); + const wchar_t *text = wgettext("Left click: Move all items, Right click: Move single item"); + Environment->addStaticText(text, rect, false, true, this, 256); + changeCtype("C"); + } + // If there's fields, add a Proceed button + if (m_fields.size() && bp_set != 2) + { + // if the size wasn't set by an invsize[] or size[] adjust it now to fit all the fields + rect = core::rect<s32>( + screensize.X/2 - 580/2, + screensize.Y/2 - 300/2, + screensize.X/2 + 580/2, + screensize.Y/2 + 240/2+(m_fields.size()*60) + ); + DesiredRect = rect; + recalculateAbsolutePosition(false); + basepos = getBasePos(); + + changeCtype(""); + { + v2s32 pos = basepos; + pos.Y = ((m_fields.size()+2)*60); + + v2s32 size = DesiredRect.getSize(); + rect = core::rect<s32>(size.X/2-70, pos.Y, (size.X/2-70)+140, pos.Y+30); + Environment->addButton(rect, this, 257, wgettext("Proceed")); + } + changeCtype("C"); + } + // Add tooltip + { + // Note: parent != this so that the tooltip isn't clipped by the menu rectangle + m_tooltip_element = Environment->addStaticText(L"",core::rect<s32>(0,0,110,18)); + m_tooltip_element->enableOverrideColor(true); + m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60)); + m_tooltip_element->setDrawBackground(true); + m_tooltip_element->setDrawBorder(true); + m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255)); + m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); + m_tooltip_element->setWordWrap(false); + } +} + +GUIFormSpecMenu::ItemSpec GUIFormSpecMenu::getItemAtPos(v2s32 p) const +{ + core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); + + for(u32 i=0; i<m_inventorylists.size(); i++) + { + const ListDrawSpec &s = m_inventorylists[i]; + + for(s32 i=0; i<s.geom.X*s.geom.Y; i++) + { + s32 x = (i%s.geom.X) * spacing.X; + s32 y = (i/s.geom.X) * spacing.Y; + v2s32 p0(x,y); + core::rect<s32> rect = imgrect + s.pos + p0; + if(rect.isPointInside(p)) + { + return ItemSpec(s.inventoryloc, s.listname, i); + } + } + } + + return ItemSpec(InventoryLocation(), "", -1); +} + +void GUIFormSpecMenu::drawList(const ListDrawSpec &s, int phase) +{ + video::IVideoDriver* driver = Environment->getVideoDriver(); + + // Get font + gui::IGUIFont *font = NULL; + gui::IGUISkin* skin = Environment->getSkin(); + if (skin) + font = skin->getFont(); + + Inventory *inv = m_invmgr->getInventory(s.inventoryloc); + if(!inv){ + infostream<<"GUIFormSpecMenu::drawList(): WARNING: " + <<"The inventory location " + <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist" + <<std::endl; + return; + } + InventoryList *ilist = inv->getList(s.listname); + if(!ilist){ + infostream<<"GUIFormSpecMenu::drawList(): WARNING: " + <<"The inventory list \""<<s.listname<<"\" @ \"" + <<s.inventoryloc.dump()<<"\" doesn't exist" + <<std::endl; + return; + } + + core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); + + for(s32 i=0; i<s.geom.X*s.geom.Y; i++) + { + s32 x = (i%s.geom.X) * spacing.X; + s32 y = (i/s.geom.X) * spacing.Y; + v2s32 p(x,y); + core::rect<s32> rect = imgrect + s.pos + p; + ItemStack item; + if(ilist) + item = ilist->getItem(i); + + bool selected = m_selected_item + && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv + && m_selected_item->listname == s.listname + && m_selected_item->i == i; + bool hovering = rect.isPointInside(m_pointer); + + if(phase == 0) + { + if(hovering && m_selected_item) + { + video::SColor bgcolor(255,192,192,192); + driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); + } + else + { + video::SColor bgcolor(255,128,128,128); + driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); + } + } + + if(phase == 1) + { + // Draw item stack + if(selected) + { + item.takeItem(m_selected_amount); + } + if(!item.empty()) + { + drawItemStack(driver, font, item, + rect, &AbsoluteClippingRect, m_gamedef); + } + + // Draw tooltip + std::string tooltip_text = ""; + if(hovering && !m_selected_item) + tooltip_text = item.getDefinition(m_gamedef->idef()).description; + if(tooltip_text != "") + { + m_tooltip_element->setVisible(true); + this->bringToFront(m_tooltip_element); + m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str()); + s32 tooltip_x = m_pointer.X + 15; + s32 tooltip_y = m_pointer.Y + 15; + s32 tooltip_width = m_tooltip_element->getTextWidth() + 15; + s32 tooltip_height = m_tooltip_element->getTextHeight() + 5; + m_tooltip_element->setRelativePosition(core::rect<s32>( + core::position2d<s32>(tooltip_x, tooltip_y), + core::dimension2d<s32>(tooltip_width, tooltip_height))); + } + } + } +} + +void GUIFormSpecMenu::drawSelectedItem() +{ + if(!m_selected_item) + return; + + video::IVideoDriver* driver = Environment->getVideoDriver(); + + // Get font + gui::IGUIFont *font = NULL; + gui::IGUISkin* skin = Environment->getSkin(); + if (skin) + font = skin->getFont(); + + Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); + assert(inv); + InventoryList *list = inv->getList(m_selected_item->listname); + assert(list); + ItemStack stack = list->getItem(m_selected_item->i); + stack.count = m_selected_amount; + + core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y); + core::rect<s32> rect = imgrect + (m_pointer - imgrect.getCenter()); + drawItemStack(driver, font, stack, rect, NULL, m_gamedef); +} + +void GUIFormSpecMenu::drawMenu() +{ + if(m_form_src){ + std::string newform = m_form_src->getForm(); + if(newform != m_formspec_string){ + m_formspec_string = newform; + regenerateGui(m_screensize_old); + } + } + + updateSelectedItem(); + + gui::IGUISkin* skin = Environment->getSkin(); + if (!skin) + return; + video::IVideoDriver* driver = Environment->getVideoDriver(); + + video::SColor bgcolor(140,0,0,0); + driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); + + m_tooltip_element->setVisible(false); + + /* + Draw items + Phase 0: Item slot rectangles + Phase 1: Item images; prepare tooltip + */ + + for(int phase=0; phase<=1; phase++) + for(u32 i=0; i<m_inventorylists.size(); i++) + { + drawList(m_inventorylists[i], phase); + } + + for(u32 i=0; i<m_images.size(); i++) + { + const ImageDrawSpec &spec = m_images[i]; + video::ITexture *texture = + m_gamedef->tsrc()->getTextureRaw(spec.name); + // Image size on screen + core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y); + // Image rectangle on screen + core::rect<s32> rect = imgrect + spec.pos; + const video::SColor color(255,255,255,255); + const video::SColor colors[] = {color,color,color,color}; + driver->draw2DImage(texture, rect, + core::rect<s32>(core::position2d<s32>(0,0), + core::dimension2di(texture->getOriginalSize())), + NULL/*&AbsoluteClippingRect*/, colors, true); + } + + /* + Draw dragged item stack + */ + drawSelectedItem(); + + /* + Call base class + */ + gui::IGUIElement::draw(); +} + +void GUIFormSpecMenu::updateSelectedItem() +{ + // If the selected stack has become empty for some reason, deselect it. + // If the selected stack has become smaller, adjust m_selected_amount. + if(m_selected_item) + { + bool selection_valid = false; + if(m_selected_item->isValid()) + { + Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); + if(inv) + { + InventoryList *list = inv->getList(m_selected_item->listname); + if(list && (u32) m_selected_item->i < list->getSize()) + { + ItemStack stack = list->getItem(m_selected_item->i); + if(m_selected_amount > stack.count) + m_selected_amount = stack.count; + if(!stack.empty()) + selection_valid = true; + } + } + } + if(!selection_valid) + { + delete m_selected_item; + m_selected_item = NULL; + m_selected_amount = 0; + m_selected_dragging = false; + } + } + + // If craftresult is nonempty and nothing else is selected, select it now. + if(!m_selected_item) + { + for(u32 i=0; i<m_inventorylists.size(); i++) + { + const ListDrawSpec &s = m_inventorylists[i]; + if(s.listname == "craftpreview") + { + Inventory *inv = m_invmgr->getInventory(s.inventoryloc); + InventoryList *list = inv->getList("craftresult"); + if(list && list->getSize() >= 1 && !list->getItem(0).empty()) + { + m_selected_item = new ItemSpec; + m_selected_item->inventoryloc = s.inventoryloc; + m_selected_item->listname = "craftresult"; + m_selected_item->i = 0; + m_selected_amount = 0; + m_selected_dragging = false; + break; + } + } + } + } + + // If craftresult is selected, keep the whole stack selected + if(m_selected_item && m_selected_item->listname == "craftresult") + { + Inventory *inv = m_invmgr->getInventory(m_selected_item->inventoryloc); + assert(inv); + InventoryList *list = inv->getList(m_selected_item->listname); + assert(list); + m_selected_amount = list->getItem(m_selected_item->i).count; + } +} + +void GUIFormSpecMenu::acceptInput() +{ + if(m_text_dst) + { + std::map<std::string, std::string> fields; + gui::IGUIElement *e; + for(u32 i=0; i<m_fields.size(); i++) + { + const FieldSpec &s = m_fields[i]; + if(s.send) + { + if(s.is_button) + { + fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(s.flabel.c_str()); + } + else + { + e = getElementFromId(s.fid); + if(e != NULL) + { + fields[wide_to_narrow(s.fname.c_str())] = wide_to_narrow(e->getText()); + } + } + } + } + m_text_dst->gotText(fields); + delete m_text_dst; + m_text_dst = NULL; + } +} + +bool GUIFormSpecMenu::OnEvent(const SEvent& event) +{ + if(event.EventType==EET_KEY_INPUT_EVENT) + { + KeyPress kp(event.KeyInput); + if (event.KeyInput.PressedDown && (kp == EscapeKey || + kp == getKeySetting("keymap_inventory"))) + { + quitMenu(); + return true; + } + if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown) + { + acceptInput(); + quitMenu(); + return true; + } + } + if(event.EventType==EET_MOUSE_INPUT_EVENT + && event.MouseInput.Event == EMIE_MOUSE_MOVED) + { + // Mouse moved + m_pointer = v2s32(event.MouseInput.X, event.MouseInput.Y); + } + if(event.EventType==EET_MOUSE_INPUT_EVENT + && event.MouseInput.Event != EMIE_MOUSE_MOVED) + { + // Mouse event other than movement + + v2s32 p(event.MouseInput.X, event.MouseInput.Y); + m_pointer = p; + + // Get selected item and hovered/clicked item (s) + + updateSelectedItem(); + ItemSpec s = getItemAtPos(p); + + Inventory *inv_selected = NULL; + Inventory *inv_s = NULL; + + if(m_selected_item) + { + inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc); + assert(inv_selected); + assert(inv_selected->getList(m_selected_item->listname) != NULL); + } + + u32 s_count = 0; + + if(s.isValid()) + do{ // breakable + inv_s = m_invmgr->getInventory(s.inventoryloc); + + if(!inv_s){ + errorstream<<"InventoryMenu: The selected inventory location " + <<"\""<<s.inventoryloc.dump()<<"\" doesn't exist" + <<std::endl; + s.i = -1; // make it invalid again + break; + } + + InventoryList *list = inv_s->getList(s.listname); + if(list == NULL){ + errorstream<<"InventoryMenu: The selected inventory list \"" + <<s.listname<<"\" does not exist"<<std::endl; + s.i = -1; // make it invalid again + break; + } + + if((u32)s.i >= list->getSize()){ + errorstream<<"InventoryMenu: The selected inventory list \"" + <<s.listname<<"\" is too small (i="<<s.i<<", size=" + <<list->getSize()<<")"<<std::endl; + s.i = -1; // make it invalid again + break; + } + + s_count = list->getItem(s.i).count; + }while(0); + + bool identical = (m_selected_item != NULL) && s.isValid() && + (inv_selected == inv_s) && + (m_selected_item->listname == s.listname) && + (m_selected_item->i == s.i); + + // buttons: 0 = left, 1 = right, 2 = middle + // up/down: 0 = down (press), 1 = up (release), 2 = unknown event + int button = 0; + int updown = 2; + if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) + { button = 0; updown = 0; } + else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) + { button = 1; updown = 0; } + else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) + { button = 2; updown = 0; } + else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP) + { button = 0; updown = 1; } + else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP) + { button = 1; updown = 1; } + else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP) + { button = 2; updown = 1; } + + // Set this number to a positive value to generate a move action + // from m_selected_item to s. + u32 move_amount = 0; + + // Set this number to a positive value to generate a drop action + // from m_selected_item. + u32 drop_amount = 0; + + // Set this number to a positive value to generate a craft action at s. + u32 craft_amount = 0; + + if(updown == 0) + { + // Some mouse button has been pressed + + //infostream<<"Mouse button "<<button<<" pressed at p=(" + // <<p.X<<","<<p.Y<<")"<<std::endl; + + m_selected_dragging = false; + + if(s.isValid() && s.listname == "craftpreview") + { + // Craft preview has been clicked: craft + craft_amount = (button == 2 ? 10 : 1); + } + else if(m_selected_item == NULL) + { + if(s_count != 0) + { + // Non-empty stack has been clicked: select it + m_selected_item = new ItemSpec(s); + + if(button == 1) // right + m_selected_amount = (s_count + 1) / 2; + else if(button == 2) // middle + m_selected_amount = MYMIN(s_count, 10); + else // left + m_selected_amount = s_count; + + m_selected_dragging = true; + } + } + else // m_selected_item != NULL + { + assert(m_selected_amount >= 1); + + if(s.isValid()) + { + // Clicked a slot: move + if(button == 1) // right + move_amount = 1; + else if(button == 2) // middle + move_amount = MYMIN(m_selected_amount, 10); + else // left + move_amount = m_selected_amount; + + if(identical) + { + if(move_amount >= m_selected_amount) + m_selected_amount = 0; + else + m_selected_amount -= move_amount; + move_amount = 0; + } + } + else if(getAbsoluteClippingRect().isPointInside(m_pointer)) + { + // Clicked somewhere else: deselect + m_selected_amount = 0; + } + else + { + // Clicked outside of the window: drop + if(button == 1) // right + drop_amount = 1; + else if(button == 2) // middle + drop_amount = MYMIN(m_selected_amount, 10); + else // left + drop_amount = m_selected_amount; + } + } + } + else if(updown == 1) + { + // Some mouse button has been released + + //infostream<<"Mouse button "<<button<<" released at p=(" + // <<p.X<<","<<p.Y<<")"<<std::endl; + + if(m_selected_item != NULL && m_selected_dragging && s.isValid()) + { + if(!identical) + { + // Dragged to different slot: move all selected + move_amount = m_selected_amount; + } + } + else if(m_selected_item != NULL && m_selected_dragging && + !(getAbsoluteClippingRect().isPointInside(m_pointer))) + { + // Dragged outside of window: drop all selected + drop_amount = m_selected_amount; + } + + m_selected_dragging = false; + } + + // Possibly send inventory action to server + if(move_amount > 0) + { + // Send IACTION_MOVE + + assert(m_selected_item && m_selected_item->isValid()); + assert(s.isValid()); + + assert(inv_selected && inv_s); + InventoryList *list_from = inv_selected->getList(m_selected_item->listname); + InventoryList *list_to = inv_s->getList(s.listname); + assert(list_from && list_to); + ItemStack stack_from = list_from->getItem(m_selected_item->i); + ItemStack stack_to = list_to->getItem(s.i); + + // Check how many items can be moved + move_amount = stack_from.count = MYMIN(move_amount, stack_from.count); + ItemStack leftover = stack_to.addItem(stack_from, m_gamedef->idef()); + if(leftover.count == stack_from.count) + { + // Swap the stacks + m_selected_amount -= stack_to.count; + } + else if(leftover.empty()) + { + // Item fits + m_selected_amount -= move_amount; + } + else + { + // Item only fits partially + move_amount -= leftover.count; + m_selected_amount -= move_amount; + } + + infostream<<"Handing IACTION_MOVE to manager"<<std::endl; + IMoveAction *a = new IMoveAction(); + a->count = move_amount; + a->from_inv = m_selected_item->inventoryloc; + a->from_list = m_selected_item->listname; + a->from_i = m_selected_item->i; + a->to_inv = s.inventoryloc; + a->to_list = s.listname; + a->to_i = s.i; + m_invmgr->inventoryAction(a); + } + else if(drop_amount > 0) + { + // Send IACTION_DROP + + assert(m_selected_item && m_selected_item->isValid()); + assert(inv_selected); + InventoryList *list_from = inv_selected->getList(m_selected_item->listname); + assert(list_from); + ItemStack stack_from = list_from->getItem(m_selected_item->i); + + // Check how many items can be dropped + drop_amount = stack_from.count = MYMIN(drop_amount, stack_from.count); + assert(drop_amount > 0 && drop_amount <= m_selected_amount); + m_selected_amount -= drop_amount; + + infostream<<"Handing IACTION_DROP to manager"<<std::endl; + IDropAction *a = new IDropAction(); + a->count = drop_amount; + a->from_inv = m_selected_item->inventoryloc; + a->from_list = m_selected_item->listname; + a->from_i = m_selected_item->i; + m_invmgr->inventoryAction(a); + } + else if(craft_amount > 0) + { + // Send IACTION_CRAFT + + assert(s.isValid()); + assert(inv_s); + + infostream<<"Handing IACTION_CRAFT to manager"<<std::endl; + ICraftAction *a = new ICraftAction(); + a->count = craft_amount; + a->craft_inv = s.inventoryloc; + m_invmgr->inventoryAction(a); + } + + // If m_selected_amount has been decreased to zero, deselect + if(m_selected_amount == 0) + { + delete m_selected_item; + m_selected_item = NULL; + m_selected_amount = 0; + m_selected_dragging = false; + } + } + if(event.EventType==EET_GUI_EVENT) + { + if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST + && isVisible()) + { + if(!canTakeFocus(event.GUIEvent.Element)) + { + infostream<<"GUIFormSpecMenu: Not allowing focus change." + <<std::endl; + // Returning true disables focus change + return true; + } + } + if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED) + { + switch(event.GUIEvent.Caller->getID()) + { + case 257: + acceptInput(); + quitMenu(); + // quitMenu deallocates menu + return true; + } + // find the element that was clicked + for(u32 i=0; i<m_fields.size(); i++) + { + FieldSpec &s = m_fields[i]; + // if its a button, set the send field so + // lua knows which button was pressed + if (s.is_button && s.fid == event.GUIEvent.Caller->getID()) + { + s.send = true; + acceptInput(); + quitMenu(); + return true; + } + } + } + if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER) + { + if(event.GUIEvent.Caller->getID() > 257) + { + acceptInput(); + quitMenu(); + // quitMenu deallocates menu + return true; + } + } + } + + return Parent ? Parent->OnEvent(event) : false; +} + |