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-rw-r--r--src/guiKeyChangeMenu.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
deleted file mode 100644
index 7cf11d3f9..000000000
--- a/src/guiKeyChangeMenu.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
- Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
-
-#pragma once
-
-#include "irrlichttypes_extrabloated.h"
-#include "modalMenu.h"
-#include "gettext.h"
-#include "keycode.h"
-#include <string>
-#include <vector>
-
-struct key_setting
-{
- int id;
- const wchar_t *button_name;
- KeyPress key;
- std::string setting_name;
- gui::IGUIButton *button;
-};
-
-class GUIKeyChangeMenu : public GUIModalMenu
-{
-public:
- GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
- IMenuManager *menumgr);
- ~GUIKeyChangeMenu();
-
- void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
- void regenerateGui(v2u32 screensize);
-
- void drawMenu();
-
- bool acceptInput();
-
- bool OnEvent(const SEvent &event);
-
- bool pausesGame() { return true; }
-
-private:
- void init_keys();
-
- bool resetMenu();
-
- void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
-
- bool shift_down = false;
- s32 activeKey = -1;
-
- std::vector<KeyPress> key_used;
- gui::IGUIStaticText *key_used_text = nullptr;
- std::vector<key_setting *> key_settings;
-};