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-rw-r--r--src/guiLuaApi.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/guiLuaApi.cpp b/src/guiLuaApi.cpp
index bc02c062d..b4effbdd3 100644
--- a/src/guiLuaApi.cpp
+++ b/src/guiLuaApi.cpp
@@ -197,12 +197,14 @@ int guiLuaApi::l_start(lua_State *L)
bool valid = false;
- engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
+ engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1;
engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
- engine->m_data->name = getTextData(L,"playername");
- engine->m_data->password = getTextData(L,"password");
- engine->m_data->address = getTextData(L,"address");
- engine->m_data->port = getTextData(L,"port");
+ engine->m_data->name = getTextData(L,"playername");
+ engine->m_data->password = getTextData(L,"password");
+ engine->m_data->address = getTextData(L,"address");
+ engine->m_data->port = getTextData(L,"port");
+ engine->m_data->serverdescription = getTextData(L,"serverdescription");
+ engine->m_data->servername = getTextData(L,"servername");
//close menu next time
engine->m_startgame = true;