summaryrefslogtreecommitdiff
path: root/src/httpfetch.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/httpfetch.h')
0 files changed, 0 insertions, 0 deletions
2'>62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <iostream>
#include <sstream>
#include <set>
#include <map>
#include <list>

#include "irrlichttypes_bloated.h"
#include "mapnode.h"
#include "constants.h"
#include "voxel.h"
#include "modifiedstate.h"
#include "util/container.h"
#include "util/metricsbackend.h"
#include "nodetimer.h"
#include "map_settings_manager.h"
#include "debug.h"

class Settings;
class MapDatabase;
class ClientMap;
class MapSector;
class ServerMapSector;
class MapBlock;
class NodeMetadata;
class IGameDef;
class IRollbackManager;
class EmergeManager;
class MetricsBackend;
class ServerEnvironment;
struct BlockMakeData;

/*
	MapEditEvent
*/

#define MAPTYPE_BASE 0
#define MAPTYPE_SERVER 1
#define MAPTYPE_CLIENT 2

enum MapEditEventType{
	// Node added (changed from air or something else to something)
	MEET_ADDNODE,
	// Node removed (changed to air)
	MEET_REMOVENODE,
	// Node swapped (changed without metadata change)
	MEET_SWAPNODE,
	// Node metadata changed
	MEET_BLOCK_NODE_METADATA_CHANGED,
	// Anything else (modified_blocks are set unsent)
	MEET_OTHER
};

struct MapEditEvent
{
	MapEditEventType type = MEET_OTHER;
	v3s16 p;
	MapNode n = CONTENT_AIR;
	std::set<v3s16> modified_blocks;
	bool is_private_change = false;

	MapEditEvent() = default;

	VoxelArea getArea() const
	{
		switch(type){
		case MEET_ADDNODE:
			return VoxelArea(p);
		case MEET_REMOVENODE:
			return VoxelArea(p);
		case MEET_SWAPNODE:
			return VoxelArea(p);
		case MEET_BLOCK_NODE_METADATA_CHANGED:
		{
			v3s16 np1 = p*MAP_BLOCKSIZE;
			v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
			return VoxelArea(np1, np2);
		}
		case MEET_OTHER:
		{
			VoxelArea a;
			for (v3s16 p : modified_blocks) {
				v3s16 np1 = p*MAP_BLOCKSIZE;
				v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1);
				a.addPoint(np1);
				a.addPoint(np2);
			}
			return a;
		}
		}
		return VoxelArea();
	}
};

class MapEventReceiver
{
public:
	// event shall be deleted by caller after the call.
	virtual void onMapEditEvent(const MapEditEvent &event) = 0;
};

class Map /*: public NodeContainer*/
{
public:

	Map(IGameDef *gamedef);
	virtual ~Map();
	DISABLE_CLASS_COPY(Map);

	virtual s32 mapType() const
	{
		return MAPTYPE_BASE;
	}

	/*
		Drop (client) or delete (server) the map.
	*/
	virtual void drop()
	{
		delete this;
	}

	void addEventReceiver(MapEventReceiver *event_receiver);
	void removeEventReceiver(MapEventReceiver *event_receiver);
	// event shall be deleted by caller after the call.
	void dispatchEvent(const MapEditEvent &event);

	// On failure returns NULL
	MapSector * getSectorNoGenerateNoLock(v2s16 p2d);
	// Same as the above (there exists no lock anymore)
	MapSector * getSectorNoGenerate(v2s16 p2d);

	/*
		This is overloaded by ClientMap and ServerMap to allow
		their differing fetch methods.
	*/
	virtual MapSector * emergeSector(v2s16 p){ return NULL; }

	// Returns InvalidPositionException if not found
	MapBlock * getBlockNoCreate(v3s16 p);
	// Returns NULL if not found
	MapBlock * getBlockNoCreateNoEx(v3s16 p);

	/* Server overrides */
	virtual MapBlock * emergeBlock(v3s16 p, bool create_blank=true)
	{ return getBlockNoCreateNoEx(p); }

	inline const NodeDefManager * getNodeDefManager() { return m_nodedef; }

	// Returns InvalidPositionException if not found
	bool isNodeUnderground(v3s16 p);

	bool isValidPosition(v3s16 p);

	// throws InvalidPositionException if not found
	void setNode(v3s16 p, MapNode & n);

	// Returns a CONTENT_IGNORE node if not found
	// If is_valid_position is not NULL then this will be set to true if the
	// position is valid, otherwise false
	MapNode getNode(v3s16 p, bool *is_valid_position = NULL);

	/*
		These handle lighting but not faces.
	*/
	void addNodeAndUpdate(v3s16 p, MapNode n,
			std::map<v3s16, MapBlock*> &modified_blocks,
			bool remove_metadata = true);
	void removeNodeAndUpdate(v3s16 p,
			std::map<v3s16, MapBlock*> &modified_blocks);

	/*
		Wrappers for the latter ones.
		These emit events.
		Return true if succeeded, false if not.
	*/
	bool addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata = true);
	bool removeNodeWithEvent(v3s16 p);

	// Call these before and after saving of many blocks
	virtual void beginSave() {}
	virtual void endSave() {}

	virtual void save(ModifiedState save_level) { FATAL_ERROR("FIXME"); }

	// Server implements these.
	// Client leaves them as no-op.
	virtual bool saveBlock(MapBlock *block) { return false; }
	virtual bool deleteBlock(v3s16 blockpos) { return false; }

	/*
		Updates usage timers and unloads unused blocks and sectors.
		Saves modified blocks before unloading on MAPTYPE_SERVER.
	*/
	void timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
			std::vector<v3s16> *unloaded_blocks=NULL);

	/*
		Unloads all blocks with a zero refCount().
		Saves modified blocks before unloading on MAPTYPE_SERVER.
	*/
	void unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks=NULL);

	// Deletes sectors and their blocks from memory
	// Takes cache into account
	// If deleted sector is in sector cache, clears cache
	void deleteSectors(std::vector<v2s16> &list);

	// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
	virtual void PrintInfo(std::ostream &out);

	void transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks,
			ServerEnvironment *env);

	/*
		Node metadata
		These are basically coordinate wrappers to MapBlock
	*/

	std::vector<v3s16> findNodesWithMetadata(v3s16 p1, v3s16 p2);
	NodeMetadata *getNodeMetadata(v3s16 p);

	/**
	 * Sets metadata for a node.
	 * This method sets the metadata for a given node.
	 * On success, it returns @c true and the object pointed to
	 * by @p meta is then managed by the system and should
	 * not be deleted by the caller.
	 *
	 * In case of failure, the method returns @c false and the
	 * caller is still responsible for deleting the object!
	 *
	 * @param p node coordinates
	 * @param meta pointer to @c NodeMetadata object
	 * @return @c true on success, false on failure
	 */
	bool setNodeMetadata(v3s16 p, NodeMetadata *meta);
	void removeNodeMetadata(v3s16 p);

	/*
		Node Timers
		These are basically coordinate wrappers to MapBlock
	*/

	NodeTimer getNodeTimer(v3s16 p);
	void setNodeTimer(const NodeTimer &t);
	void removeNodeTimer(v3s16 p);

	/*
		Variables
	*/

	void transforming_liquid_add(v3s16 p);

	bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes);
protected:
	friend class LuaVoxelManip;

	IGameDef *m_gamedef;

	std::set<MapEventReceiver*> m_event_receivers;

	std::map<v2s16, MapSector*> m_sectors;

	// Be sure to set this to NULL when the cached sector is deleted
	MapSector *m_sector_cache = nullptr;
	v2s16 m_sector_cache_p;

	// Queued transforming water nodes
	UniqueQueue<v3s16> m_transforming_liquid;

	// This stores the properties of the nodes on the map.
	const NodeDefManager *m_nodedef;

	bool determineAdditionalOcclusionCheck(const v3s16 &pos_camera,
		const core::aabbox3d<s16> &block_bounds, v3s16 &check);
	bool isOccluded(const v3s16 &pos_camera, const v3s16 &pos_target,
		float step, float stepfac, float start_offset, float end_offset,
		u32 needed_count);

private:
	f32 m_transforming_liquid_loop_count_multiplier = 1.0f;
	u32 m_unprocessed_count = 0;
	u64 m_inc_trending_up_start_time = 0; // milliseconds
	bool m_queue_size_timer_started = false;
};

/*
	ServerMap

	This is the only map class that is able to generate map.
*/

class ServerMap : public Map
{
public:
	/*
		savedir: directory to which map data should be saved
	*/
	ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge, MetricsBackend *mb);
	~ServerMap();

	s32 mapType() const
	{
		return MAPTYPE_SERVER;
	}

	/*
		Get a sector from somewhere.
		- Check memory
		- Check disk (doesn't load blocks)
		- Create blank one
	*/
	MapSector *createSector(v2s16 p);

	/*
		Blocks are generated by using these and makeBlock().
	*/
	bool blockpos_over_mapgen_limit(v3s16 p);
	bool initBlockMake(v3s16 blockpos, BlockMakeData *data);
	void finishBlockMake(BlockMakeData *data,
		std::map<v3s16, MapBlock*> *changed_blocks);

	/*
		Get a block from somewhere.
		- Memory
		- Create blank
	*/
	MapBlock *createBlock(v3s16 p);

	/*
		Forcefully get a block from somewhere.
		- Memory
		- Load from disk
		- Create blank filled with CONTENT_IGNORE

	*/
	MapBlock *emergeBlock(v3s16 p, bool create_blank=true);