diff options
Diffstat (limited to 'src/hud.cpp')
-rw-r--r-- | src/hud.cpp | 118 |
1 files changed, 111 insertions, 7 deletions
diff --git a/src/hud.cpp b/src/hud.cpp index 1c144b021..0a77a1a28 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "porting.h" #include "fontengine.h" #include "guiscalingfilter.h" +#include "mesh.h" #include <IGUIStaticText.h> #ifdef HAVE_TOUCHSCREENGUI @@ -80,6 +81,39 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, use_hotbar_image = false; hotbar_selected_image = ""; use_hotbar_selected_image = false; + + m_selection_mesh = NULL; + m_selection_boxes.clear(); + m_selection_pos = v3f(0.0, 0.0, 0.0); + std::string mode = g_settings->get("node_highlighting"); + m_selection_material.Lighting = false; + + if (g_settings->getBool("enable_shaders")) { + IShaderSource *shdrsrc = gamedef->getShaderSource(); + u16 shader_id = shdrsrc->getShader( + mode == "halo" ? "selection_shader" : "default_shader", 1, 1); + m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; + } else { + m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + } + + if (mode == "box") { + m_use_selection_mesh = false; + m_selection_material.Thickness = + rangelim(g_settings->getS16("selectionbox_width"), 1, 5); + } else if (mode == "halo") { + m_use_selection_mesh = true; + m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png")); + m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true); + } else { + m_selection_material.MaterialType = video::EMT_SOLID; + } +} + +Hud::~Hud() +{ + if (m_selection_mesh) + m_selection_mesh->drop(); } void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, @@ -239,7 +273,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, } -void Hud::drawLuaElements(v3s16 camera_offset) { +void Hud::drawLuaElements(const v3s16 &camera_offset) { u32 text_height = g_fontengine->getTextHeight(); irr::gui::IGUIFont* font = g_fontengine->getFont(); for (size_t i = 0; i != player->maxHudId(); i++) { @@ -466,15 +500,85 @@ void Hud::drawCrosshair() { } } - -void Hud::drawSelectionBoxes(std::vector<aabb3f> &hilightboxes) { - for (std::vector<aabb3f>::const_iterator - i = hilightboxes.begin(); - i != hilightboxes.end(); ++i) { - driver->draw3DBox(*i, selectionbox_argb); +void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset) +{ + m_camera_offset = camera_offset; + m_selection_pos = pos; + m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS); +} + +void Hud::drawSelectionMesh() +{ + if (!m_use_selection_mesh) { + // Draw 3D selection boxes + video::SMaterial oldmaterial = driver->getMaterial2D(); + driver->setMaterial(m_selection_material); + for (std::vector<aabb3f>::const_iterator + i = m_selection_boxes.begin(); + i != m_selection_boxes.end(); ++i) { + aabb3f box = aabb3f( + i->MinEdge + m_selection_pos_with_offset, + i->MaxEdge + m_selection_pos_with_offset); + + u32 r = (selectionbox_argb.getRed() * + m_selection_mesh_color.getRed() / 255); + u32 g = (selectionbox_argb.getGreen() * + m_selection_mesh_color.getGreen() / 255); + u32 b = (selectionbox_argb.getBlue() * + m_selection_mesh_color.getBlue() / 255); + driver->draw3DBox(box, video::SColor(255, r, g, b)); + } + driver->setMaterial(oldmaterial); + } else if (m_selection_mesh) { + // Draw selection mesh + video::SMaterial oldmaterial = driver->getMaterial2D(); + driver->setMaterial(m_selection_material); + setMeshColor(m_selection_mesh, m_selection_mesh_color); + scene::IMesh* mesh = cloneMesh(m_selection_mesh); + translateMesh(mesh, m_selection_pos_with_offset); + u32 mc = m_selection_mesh->getMeshBufferCount(); + for (u32 i = 0; i < mc; i++) { + scene::IMeshBuffer *buf = mesh->getMeshBuffer(i); + driver->drawMeshBuffer(buf); + } + mesh->drop(); + driver->setMaterial(oldmaterial); } } +void Hud::updateSelectionMesh(const v3s16 &camera_offset) +{ + m_camera_offset = camera_offset; + if (!m_use_selection_mesh) + return; + + if (m_selection_mesh) { + m_selection_mesh->drop(); + m_selection_mesh = NULL; + } + + if (!m_selection_boxes.size()) { + // No pointed object + return; + } + + // New pointed object, create new mesh. + + // Texture UV coordinates for selection boxes + static f32 texture_uv[24] = { + 0,0,1,1, + 0,0,1,1, + 0,0,1,1, + 0,0,1,1, + 0,0,1,1, + 0,0,1,1 + }; + + m_selection_mesh = convertNodeboxesToMesh(m_selection_boxes, texture_uv); + + // scale final halo mesh + scaleMesh(m_selection_mesh, v3f(1.08, 1.08, 1.08)); +} void Hud::resizeHotbar() { if (m_screensize != porting::getWindowSize()) { |