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-rw-r--r--src/hud.h20
1 files changed, 15 insertions, 5 deletions
diff --git a/src/hud.h b/src/hud.h
index 274a669c4..00e44dd80 100644
--- a/src/hud.h
+++ b/src/hud.h
@@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define HUD_CORNER_LOWER 1
#define HUD_CORNER_CENTER 2
+#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
+#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
+#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
+#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
+
class Player;
enum HudElementType {
@@ -47,7 +52,9 @@ enum HudElementStat {
HUD_STAT_TEXT,
HUD_STAT_NUMBER,
HUD_STAT_ITEM,
- HUD_STAT_DIR
+ HUD_STAT_DIR,
+ HUD_STAT_ALIGN,
+ HUD_STAT_OFFSET
};
struct HudElement {
@@ -59,6 +66,8 @@ struct HudElement {
u32 number;
u32 item;
u32 dir;
+ v2f align;
+ v2f offset;
};
@@ -73,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
#ifndef SERVER
-#include <deque>
-
#include <IGUIFont.h>
#include "gamedef.h"
@@ -90,7 +97,8 @@ public:
IGameDef *gamedef;
LocalPlayer *player;
Inventory *inventory;
-
+ ITextureSource *tsrc;
+
v2u32 screensize;
v2s32 displaycenter;
s32 hotbar_imagesize;
@@ -98,6 +106,7 @@ public:
video::SColor crosshair_argb;
video::SColor selectionbox_argb;
+ bool use_crosshair_image;
Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
@@ -106,7 +115,8 @@ public:
void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
InventoryList *mainlist, u16 selectitem, u16 direction);
void drawLuaElements();
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
+ void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
+ std::string texture, s32 count, v2s32 offset);
void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
void resizeHotbar();