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-rw-r--r--src/inventory.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/src/inventory.cpp b/src/inventory.cpp
index a610a4617..86e00877c 100644
--- a/src/inventory.cpp
+++ b/src/inventory.cpp
@@ -403,6 +403,28 @@ InventoryItem * InventoryList::addItem(u32 i, InventoryItem *newitem)
}
}
+bool InventoryList::itemFits(u32 i, InventoryItem *newitem)
+{
+ // If it is an empty position, it's an easy job.
+ InventoryItem *to_item = m_items[i];
+ if(to_item == NULL)
+ {
+ return true;
+ }
+
+ // If not addable, return the item
+ if(newitem->addableTo(to_item) == false)
+ return false;
+
+ // If the item fits fully in the slot, add counter and delete it
+ if(newitem->getCount() <= to_item->freeSpace())
+ {
+ return true;
+ }
+
+ return false;
+}
+
InventoryItem * InventoryList::takeItem(u32 i, u32 count)
{
if(count == 0)
@@ -698,5 +720,132 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
mgr->inventoryModified(c, to_inv);
#endif
}
+
+/*
+ Craft checking system
+*/
+
+bool ItemSpec::checkItem(InventoryItem *item)
+{
+ if(type == ITEM_NONE)
+ {
+ // Has to be no item
+ if(item != NULL)
+ return false;
+ return true;
+ }
+
+ // There should be an item
+ if(item == NULL)
+ return false;
+
+ std::string itemname = item->getName();
+
+ if(type == ITEM_MATERIAL)
+ {
+ if(itemname != "MaterialItem")
+ return false;
+ MaterialItem *mitem = (MaterialItem*)item;
+ if(mitem->getMaterial() != num)
+ return false;
+ }
+ else if(type == ITEM_CRAFT)
+ {
+ if(itemname != "CraftItem")
+ return false;
+ CraftItem *mitem = (CraftItem*)item;
+ if(mitem->getSubName() != name)
+ return false;
+ }
+ else if(type == ITEM_TOOL)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else if(type == ITEM_MBO)
+ {
+ // Not supported yet
+ assert(0);
+ }
+ else
+ {
+ // Not supported yet
+ assert(0);
+ }
+ return true;
+}
+
+bool checkItemCombination(InventoryItem **items, ItemSpec *specs)
+{
+ u16 items_min_x = 100;
+ u16 items_max_x = 100;
+ u16 items_min_y = 100;
+ u16 items_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(items[y*3 + x] == NULL)
+ continue;
+ if(items_min_x == 100 || x < items_min_x)
+ items_min_x = x;
+ if(items_min_y == 100 || y < items_min_y)
+ items_min_y = y;
+ if(items_max_x == 100 || x > items_max_x)
+ items_max_x = x;
+ if(items_max_y == 100 || y > items_max_y)
+ items_max_y = y;
+ }
+ // No items at all, just return false
+ if(items_min_x == 100)
+ return false;
+
+ u16 items_w = items_max_x - items_min_x + 1;
+ u16 items_h = items_max_y - items_min_y + 1;
+
+ u16 specs_min_x = 100;
+ u16 specs_max_x = 100;
+ u16 specs_min_y = 100;
+ u16 specs_max_y = 100;
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ if(specs[y*3 + x].type == ITEM_NONE)
+ continue;
+ if(specs_min_x == 100 || x < specs_min_x)
+ specs_min_x = x;
+ if(specs_min_y == 100 || y < specs_min_y)
+ specs_min_y = y;
+ if(specs_max_x == 100 || x > specs_max_x)
+ specs_max_x = x;
+ if(specs_max_y == 100 || y > specs_max_y)
+ specs_max_y = y;
+ }
+ // No specs at all, just return false
+ if(specs_min_x == 100)
+ return false;
+
+ u16 specs_w = specs_max_x - specs_min_x + 1;
+ u16 specs_h = specs_max_y - specs_min_y + 1;
+
+ // Different sizes
+ if(items_w != specs_w || items_h != specs_h)
+ return false;
+
+ for(u16 y=0; y<specs_h; y++)
+ for(u16 x=0; x<specs_w; x++)
+ {
+ u16 items_x = items_min_x + x;
+ u16 items_y = items_min_y + y;
+ u16 specs_x = specs_min_x + x;
+ u16 specs_y = specs_min_y + y;
+ InventoryItem *item = items[items_y * 3 + items_x];
+ ItemSpec &spec = specs[specs_y * 3 + specs_x];
+
+ if(spec.checkItem(item) == false)
+ return false;
+ }
+
+ return true;
+}
//END