diff options
Diffstat (limited to 'src/inventorymanager.cpp')
-rw-r--r-- | src/inventorymanager.cpp | 51 |
1 files changed, 50 insertions, 1 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index ad567f44c..0243bd3c0 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -314,6 +314,33 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame } } + // Query player inventories + + // Move occurs in the same player inventory + if (from_inv.type == InventoryLocation::PLAYER && + to_inv.type == InventoryLocation::PLAYER && + from_inv.name == to_inv.name) { + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove( + from_inv, from_list, from_i, + to_list, to_i, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { + // Destination is a player + if (to_inv.type == InventoryLocation::PLAYER) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut( + to_inv, to_list, to_i, src_item, player); + } + // Source is a player + if (from_inv.type == InventoryLocation::PLAYER) { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + from_inv, from_list, from_i, src_item, player); + } + } + int old_count = count; /* Modify count according to collected data */ @@ -482,12 +509,34 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta - else if (from_inv.type == InventoryLocation::NODEMETA) { + if (from_inv.type == InventoryLocation::NODEMETA) { PLAYER_TO_SA(player)->nodemeta_inventory_OnTake( from_inv.p, from_list, from_i, src_item, player); } } + // Player inventories + + // Both endpoints are same player inventory + if (from_inv.type == InventoryLocation::PLAYER && + to_inv.type == InventoryLocation::PLAYER && + from_inv.name == to_inv.name) { + PLAYER_TO_SA(player)->player_inventory_OnMove( + from_inv, from_list, from_i, + to_list, to_i, count, player); + } else { + // Destination is player inventory + if (to_inv.type == InventoryLocation::PLAYER) { + PLAYER_TO_SA(player)->player_inventory_OnPut( + to_inv, to_list, to_i, src_item, player); + } + // Source is player inventory + if (from_inv.type == InventoryLocation::PLAYER) { + PLAYER_TO_SA(player)->player_inventory_OnTake( + from_inv, from_list, from_i, src_item, player); + } + } + mgr->setInventoryModified(from_inv, false); if (inv_from != inv_to) mgr->setInventoryModified(to_inv, false); |