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Diffstat (limited to 'src/inventorymanager.cpp')
-rw-r--r--src/inventorymanager.cpp39
1 files changed, 23 insertions, 16 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 35e986b56..02b887ac2 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -238,8 +238,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, try_take_count, player);
+ L, from_inv.name, from_list, from_i, src_item, player);
}
}
@@ -272,8 +274,10 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = try_take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, try_take_count, player);
+ L, from_inv.p, from_list, from_i, src_item, player);
}
}
@@ -300,6 +304,9 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
}
count = new_count;
+
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = count;
/*
Perform actual move
@@ -341,8 +348,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(to_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
- ItemStack src_item = list_from->getItem(from_i);
- src_item.count = count;
scriptapi_detached_inventory_on_put(
L, to_inv.name, to_list, to_i, src_item, player);
}
@@ -350,10 +355,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
- ItemStack src_item = list_from->getItem(from_i);
- src_item.count = count;
scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, src_item.count, player);
+ L, from_inv.name, from_list, from_i, src_item, player);
}
}
@@ -374,8 +377,6 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(to_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
- ItemStack src_item = list_from->getItem(from_i);
- src_item.count = count;
scriptapi_nodemeta_inventory_on_put(
L, to_inv.p, to_list, to_i, src_item, player);
}
@@ -383,10 +384,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
else if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
- ItemStack src_item = list_from->getItem(from_i);
- src_item.count = count;
scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, src_item.count, player);
+ L, from_inv.p, from_list, from_i, src_item, player);
}
}
@@ -485,16 +484,20 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
if(from_inv.type == InventoryLocation::DETACHED)
{
lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = take_count;
src_can_take_count = scriptapi_detached_inventory_allow_take(
- L, from_inv.name, from_list, from_i, take_count, player);
+ L, from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
if(from_inv.type == InventoryLocation::NODEMETA)
{
lua_State *L = player->getEnv()->getLua();
+ ItemStack src_item = list_from->getItem(from_i);
+ src_item.count = take_count;
src_can_take_count = scriptapi_nodemeta_inventory_allow_take(
- L, from_inv.p, from_list, from_i, take_count, player);
+ L, from_inv.p, from_list, from_i, src_item, player);
}
if(src_can_take_count < take_count)
@@ -502,6 +505,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
int actually_dropped_count = 0;
+ ItemStack src_item = list_from->getItem(from_i);
+
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player,
@@ -528,6 +533,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
+
+ src_item.count = actually_dropped_count;
/*
Report drop to endpoints
@@ -538,7 +545,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
lua_State *L = player->getEnv()->getLua();
scriptapi_detached_inventory_on_take(
- L, from_inv.name, from_list, from_i, actually_dropped_count, player);
+ L, from_inv.name, from_list, from_i, src_item, player);
}
// Source is nodemeta
@@ -546,7 +553,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
{
lua_State *L = player->getEnv()->getLua();
scriptapi_nodemeta_inventory_on_take(
- L, from_inv.p, from_list, from_i, actually_dropped_count, player);
+ L, from_inv.p, from_list, from_i, src_item, player);
}
}