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Diffstat (limited to 'src/irrlicht_changes/CGUITTFont.cpp')
-rw-r--r-- | src/irrlicht_changes/CGUITTFont.cpp | 1197 |
1 files changed, 1197 insertions, 0 deletions
diff --git a/src/irrlicht_changes/CGUITTFont.cpp b/src/irrlicht_changes/CGUITTFont.cpp new file mode 100644 index 000000000..bd4e700de --- /dev/null +++ b/src/irrlicht_changes/CGUITTFont.cpp @@ -0,0 +1,1197 @@ +/* + CGUITTFont FreeType class for Irrlicht + Copyright (c) 2009-2010 John Norman + Copyright (c) 2016 Nathanaƫl Courant + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any + damages arising from the use of this software. + + Permission is granted to anyone to use this software for any + purpose, including commercial applications, and to alter it and + redistribute it freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you + must not claim that you wrote the original software. If you use + this software in a product, an acknowledgment in the product + documentation would be appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and + must not be misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + + The original version of this class can be located at: + http://irrlicht.suckerfreegames.com/ + + John Norman + john@suckerfreegames.com +*/ + +#include <irrlicht.h> +#include <iostream> +#include "CGUITTFont.h" + +namespace irr +{ +namespace gui +{ + +// Manages the FT_Face cache. +struct SGUITTFace : public virtual irr::IReferenceCounted +{ + SGUITTFace() : face_buffer(0), face_buffer_size(0) + { + memset((void*)&face, 0, sizeof(FT_Face)); + } + + ~SGUITTFace() + { + FT_Done_Face(face); + delete[] face_buffer; + } + + FT_Face face; + FT_Byte* face_buffer; + FT_Long face_buffer_size; +}; + +// Static variables. +FT_Library CGUITTFont::c_library; +core::map<io::path, SGUITTFace*> CGUITTFont::c_faces; +bool CGUITTFont::c_libraryLoaded = false; +scene::IMesh* CGUITTFont::shared_plane_ptr_ = 0; +scene::SMesh CGUITTFont::shared_plane_; + +// + +/** Checks that no dimension of the FT_BitMap object is negative. If either is + * negative, abort execution. + */ +inline void checkFontBitmapSize(const FT_Bitmap &bits) +{ + if ((s32)bits.rows < 0 || (s32)bits.width < 0) { + std::cout << "Insane font glyph size. File: " + << __FILE__ << " Line " << __LINE__ + << std::endl; + abort(); + } +} + +video::IImage* SGUITTGlyph::createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const +{ + // Make sure our casts to s32 in the loops below will not cause problems + checkFontBitmapSize(bits); + + // Determine what our texture size should be. + // Add 1 because textures are inclusive-exclusive. + core::dimension2du d(bits.width + 1, bits.rows + 1); + core::dimension2du texture_size; + //core::dimension2du texture_size(bits.width + 1, bits.rows + 1); + + // Create and load our image now. + video::IImage* image = 0; + switch (bits.pixel_mode) + { + case FT_PIXEL_MODE_MONO: + { + // Create a blank image and fill it with transparent pixels. + texture_size = d.getOptimalSize(true, true); + image = driver->createImage(video::ECF_A1R5G5B5, texture_size); + image->fill(video::SColor(0, 255, 255, 255)); + + // Load the monochrome data in. + const u32 image_pitch = image->getPitch() / sizeof(u16); + u16* image_data = (u16*)image->lock(); + u8* glyph_data = bits.buffer; + + for (s32 y = 0; y < (s32)bits.rows; ++y) + { + u16* row = image_data; + for (s32 x = 0; x < (s32)bits.width; ++x) + { + // Monochrome bitmaps store 8 pixels per byte. The left-most pixel is the bit 0x80. + // So, we go through the data each bit at a time. + if ((glyph_data[y * bits.pitch + (x / 8)] & (0x80 >> (x % 8))) != 0) + *row = 0xFFFF; + ++row; + } + image_data += image_pitch; + } + image->unlock(); + break; + } + + case FT_PIXEL_MODE_GRAY: + { + // Create our blank image. + texture_size = d.getOptimalSize(!driver->queryFeature(video::EVDF_TEXTURE_NPOT), !driver->queryFeature(video::EVDF_TEXTURE_NSQUARE), true, 0); + image = driver->createImage(video::ECF_A8R8G8B8, texture_size); + image->fill(video::SColor(0, 255, 255, 255)); + + // Load the grayscale data in. + const float gray_count = static_cast<float>(bits.num_grays); + const u32 image_pitch = image->getPitch() / sizeof(u32); + u32* image_data = (u32*)image->lock(); + u8* glyph_data = bits.buffer; + for (s32 y = 0; y < (s32)bits.rows; ++y) + { + u8* row = glyph_data; + for (s32 x = 0; x < (s32)bits.width; ++x) + { + image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24; + //data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24); + } + glyph_data += bits.pitch; + } + image->unlock(); + break; + } + default: + // TODO: error message? + return 0; + } + return image; +} + +void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* driver, u32 font_size, const FT_Int32 loadFlags) +{ + if (isLoaded) return; + + // Set the size of the glyph. + FT_Set_Pixel_Sizes(face, 0, font_size); + + // Attempt to load the glyph. + if (FT_Load_Glyph(face, char_index, loadFlags) != FT_Err_Ok) + // TODO: error message? + return; + + FT_GlyphSlot glyph = face->glyph; + FT_Bitmap bits = glyph->bitmap; + + // Setup the glyph information here: + advance = glyph->advance; + offset = core::vector2di(glyph->bitmap_left, glyph->bitmap_top); + + // Try to get the last page with available slots. + CGUITTGlyphPage* page = parent->getLastGlyphPage(); + + // If we need to make a new page, do that now. + if (!page) + { + page = parent->createGlyphPage(bits.pixel_mode); + if (!page) + // TODO: add error message? + return; + } + + glyph_page = parent->getLastGlyphPageIndex(); + u32 texture_side_length = page->texture->getOriginalSize().Width; + core::vector2di page_position( + (page->used_slots % (texture_side_length / font_size)) * font_size, + (page->used_slots / (texture_side_length / font_size)) * font_size + ); + source_rect.UpperLeftCorner = page_position; + source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows); + + page->dirty = true; + ++page->used_slots; + --page->available_slots; + + // We grab the glyph bitmap here so the data won't be removed when the next glyph is loaded. + surface = createGlyphImage(bits, driver); + + // Set our glyph as loaded. + isLoaded = true; +} + +void SGUITTGlyph::unload() +{ + if (surface) + { + surface->drop(); + surface = 0; + } + isLoaded = false; +} + +////////////////////// + +CGUITTFont* CGUITTFont::createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency, const u32 shadow, const u32 shadow_alpha) +{ + if (!c_libraryLoaded) + { + if (FT_Init_FreeType(&c_library)) + return 0; + c_libraryLoaded = true; + } + + CGUITTFont* font = new CGUITTFont(env); + bool ret = font->load(filename, size, antialias, transparency); + if (!ret) + { + font->drop(); + return 0; + } + + font->shadow_offset = shadow; + font->shadow_alpha = shadow_alpha; + + return font; +} + +CGUITTFont* CGUITTFont::createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency) +{ + if (!c_libraryLoaded) + { + if (FT_Init_FreeType(&c_library)) + return 0; + c_libraryLoaded = true; + } + + CGUITTFont* font = new CGUITTFont(device->getGUIEnvironment()); + font->Device = device; + bool ret = font->load(filename, size, antialias, transparency); + if (!ret) + { + font->drop(); + return 0; + } + + return font; +} + +CGUITTFont* CGUITTFont::create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency) +{ + return CGUITTFont::createTTFont(env, filename, size, antialias, transparency); +} + +CGUITTFont* CGUITTFont::create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency) +{ + return CGUITTFont::createTTFont(device, filename, size, antialias, transparency); +} + +////////////////////// + +//! Constructor. +CGUITTFont::CGUITTFont(IGUIEnvironment *env) +: use_monochrome(false), use_transparency(true), use_hinting(true), use_auto_hinting(true), +batch_load_size(1), Device(0), Environment(env), Driver(0), GlobalKerningWidth(0), GlobalKerningHeight(0) +{ + #ifdef _DEBUG + setDebugName("CGUITTFont"); + #endif + + if (Environment) + { + // don't grab environment, to avoid circular references + Driver = Environment->getVideoDriver(); + } + + if (Driver) + Driver->grab(); + + setInvisibleCharacters(L" "); + + // Glyphs aren't reference counted, so don't try to delete them when we free the array. + Glyphs.set_free_when_destroyed(false); +} + +bool CGUITTFont::load(const io::path& filename, const u32 size, const bool antialias, const bool transparency) +{ + // Some sanity checks. + if (Environment == 0 || Driver == 0) return false; + if (size == 0) return false; + if (filename.size() == 0) return false; + + io::IFileSystem* filesystem = Environment->getFileSystem(); + irr::ILogger* logger = (Device != 0 ? Device->getLogger() : 0); + this->size = size; + this->filename = filename; + + // Update the font loading flags when the font is first loaded. + this->use_monochrome = !antialias; + this->use_transparency = transparency; + update_load_flags(); + + // Log. + if (logger) + logger->log(L"CGUITTFont", core::stringw(core::stringw(L"Creating new font: ") + core::ustring(filename).toWCHAR_s() + L" " + core::stringc(size) + L"pt " + (antialias ? L"+antialias " : L"-antialias ") + (transparency ? L"+transparency" : L"-transparency")).c_str(), irr::ELL_INFORMATION); + + // Grab the face. + SGUITTFace* face = 0; + core::map<io::path, SGUITTFace*>::Node* node = c_faces.find(filename); + if (node == 0) + { + face = new SGUITTFace(); + c_faces.set(filename, face); + + if (filesystem) + { + // Read in the file data. + io::IReadFile* file = filesystem->createAndOpenFile(filename); + if (file == 0) + { + if (logger) logger->log(L"CGUITTFont", L"Failed to open the file.", irr::ELL_INFORMATION); + + c_faces.remove(filename); + delete face; + face = 0; + return false; + } + face->face_buffer = new FT_Byte[file->getSize()]; + file->read(face->face_buffer, file->getSize()); + face->face_buffer_size = file->getSize(); + file->drop(); + + // Create the face. + if (FT_New_Memory_Face(c_library, face->face_buffer, face->face_buffer_size, 0, &face->face)) + { + if (logger) logger->log(L"CGUITTFont", L"FT_New_Memory_Face failed.", irr::ELL_INFORMATION); + + c_faces.remove(filename); + delete face; + face = 0; + return false; + } + } + else + { + core::ustring converter(filename); + if (FT_New_Face(c_library, reinterpret_cast<const char*>(converter.toUTF8_s().c_str()), 0, &face->face)) + { + if (logger) logger->log(L"CGUITTFont", L"FT_New_Face failed.", irr::ELL_INFORMATION); + + c_faces.remove(filename); + delete face; + face = 0; + return false; + } + } + } + else + { + // Using another instance of this face. + face = node->getValue(); + face->grab(); + } + + // Store our face. + tt_face = face->face; + + // Store font metrics. + FT_Set_Pixel_Sizes(tt_face, size, 0); + font_metrics = tt_face->size->metrics; + + // Allocate our glyphs. + Glyphs.clear(); + Glyphs.reallocate(tt_face->num_glyphs); + Glyphs.set_used(tt_face->num_glyphs); + for (FT_Long i = 0; i < tt_face->num_glyphs; ++i) + { + Glyphs[i].isLoaded = false; + Glyphs[i].glyph_page = 0; + Glyphs[i].source_rect = core::recti(); + Glyphs[i].offset = core::vector2di(); + Glyphs[i].advance = FT_Vector(); + Glyphs[i].surface = 0; + Glyphs[i].parent = this; + } + + // Cache the first 127 ascii characters. + u32 old_size = batch_load_size; + batch_load_size = 127; + getGlyphIndexByChar((uchar32_t)0); + batch_load_size = old_size; + + return true; +} + +CGUITTFont::~CGUITTFont() +{ + // Delete the glyphs and glyph pages. + reset_images(); + CGUITTAssistDelete::Delete(Glyphs); + //Glyphs.clear(); + + // We aren't using this face anymore. + core::map<io::path, SGUITTFace*>::Node* n = c_faces.find(filename); + if (n) + { + SGUITTFace* f = n->getValue(); + + // Drop our face. If this was the last face, the destructor will clean up. + if (f->drop()) + c_faces.remove(filename); + + // If there are no more faces referenced by FreeType, clean up. + if (c_faces.size() == 0) + { + FT_Done_FreeType(c_library); + c_libraryLoaded = false; + } + } + + // Drop our driver now. + if (Driver) + Driver->drop(); +} + +void CGUITTFont::reset_images() +{ + // Delete the glyphs. + for (u32 i = 0; i != Glyphs.size(); ++i) + Glyphs[i].unload(); + + // Unload the glyph pages from video memory. + for (u32 i = 0; i != Glyph_Pages.size(); ++i) + delete Glyph_Pages[i]; + Glyph_Pages.clear(); + + // Always update the internal FreeType loading flags after resetting. + update_load_flags(); +} + +void CGUITTFont::update_glyph_pages() const +{ + for (u32 i = 0; i != Glyph_Pages.size(); ++i) + { + if (Glyph_Pages[i]->dirty) + Glyph_Pages[i]->updateTexture(); + } +} + +CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const +{ + CGUITTGlyphPage* page = 0; + if (Glyph_Pages.empty()) + return 0; + else + { + page = Glyph_Pages[getLastGlyphPageIndex()]; + if (page->available_slots == 0) + page = 0; + } + return page; +} + +CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode) +{ + CGUITTGlyphPage* page = 0; + + // Name of our page. + io::path name("TTFontGlyphPage_"); + name += tt_face->family_name; + name += "."; + name += tt_face->style_name; + name += "."; + name += size; + name += "_"; + name += Glyph_Pages.size(); // The newly created page will be at the end of the collection. + + // Create the new page. + page = new CGUITTGlyphPage(Driver, name); + + // Determine our maximum texture size. + // If we keep getting 0, set it to 1024x1024, as that number is pretty safe. + core::dimension2du max_texture_size = max_page_texture_size; + if (max_texture_size.Width == 0 || max_texture_size.Height == 0) + max_texture_size = Driver->getMaxTextureSize(); + if (max_texture_size.Width == 0 || max_texture_size.Height == 0) + max_texture_size = core::dimension2du(1024, 1024); + + // We want to try to put at least 144 glyphs on a single texture. + core::dimension2du page_texture_size; + if (size <= 21) page_texture_size = core::dimension2du(256, 256); + else if (size <= 42) page_texture_size = core::dimension2du(512, 512); + else if (size <= 84) page_texture_size = core::dimension2du(1024, 1024); + else if (size <= 168) page_texture_size = core::dimension2du(2048, 2048); + else page_texture_size = core::dimension2du(4096, 4096); + + if (page_texture_size.Width > max_texture_size.Width || page_texture_size.Height > max_texture_size.Height) + page_texture_size = max_texture_size; + + if (!page->createPageTexture(pixel_mode, page_texture_size)) { + // TODO: add error message? + delete page; + return 0; + } + + if (page) + { + // Determine the number of glyph slots on the page and add it to the list of pages. + page->available_slots = (page_texture_size.Width / size) * (page_texture_size.Height / size); + Glyph_Pages.push_back(page); + } + return page; +} + +void CGUITTFont::setTransparency(const bool flag) +{ + use_transparency = flag; + reset_images(); +} + +void CGUITTFont::setMonochrome(const bool flag) +{ + use_monochrome = flag; + reset_images(); +} + +void CGUITTFont::setFontHinting(const bool enable, const bool enable_auto_hinting) +{ + use_hinting = enable; + use_auto_hinting = enable_auto_hinting; + reset_images(); +} + +void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip) +{ + draw(EnrichedString(std::wstring(text.c_str()), color), position, color, hcenter, vcenter, clip); +} + +void CGUITTFont::draw(const EnrichedString &text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip) +{ + std::vector<video::SColor> colors = text.getColors(); + + if (!Driver) + return; + + // Clear the glyph pages of their render information. + for (u32 i = 0; i < Glyph_Pages.size(); ++i) + { + Glyph_Pages[i]->render_positions.clear(); + Glyph_Pages[i]->render_source_rects.clear(); + } + + // Set up some variables. + core::dimension2d<s32> textDimension; + core::position2d<s32> offset = position.UpperLeftCorner; + + // Determine offset positions. + if (hcenter || vcenter) + { + textDimension = getDimension(text.c_str()); + + if (hcenter) + offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X; + + if (vcenter) + offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y; + } + + // Convert to a unicode string. + core::ustring utext = text.getString(); + + // Set up our render map. + core::map<u32, CGUITTGlyphPage*> Render_Map; + + // Start parsing characters. + u32 n; + uchar32_t previousChar = 0; + core::ustring::const_iterator iter(utext); + std::vector<video::SColor> applied_colors; + while (!iter.atEnd()) + { + uchar32_t currentChar = *iter; + n = getGlyphIndexByChar(currentChar); + bool visible = (Invisible.findFirst(currentChar) == -1); + bool lineBreak=false; + if (currentChar == L'\r') // Mac or Windows breaks + { + lineBreak = true; + if (*(iter + 1) == (uchar32_t)'\n') // Windows line breaks. + currentChar = *(++iter); + } + else if (currentChar == (uchar32_t)'\n') // Unix breaks + { + lineBreak = true; + } + + if (lineBreak) + { + previousChar = 0; + offset.Y += font_metrics.height / 64; + offset.X = position.UpperLeftCorner.X; + + if (hcenter) + offset.X += (position.getWidth() - textDimension.Width) >> 1; + ++iter; + continue; + } + + if (n > 0 && visible) + { + // Calculate the glyph offset. + s32 offx = Glyphs[n-1].offset.X; + s32 offy = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y; + + // Apply kerning. + core::vector2di k = getKerning(currentChar, previousChar); + offset.X += k.X; + offset.Y += k.Y; + + // Determine rendering information. + SGUITTGlyph& glyph = Glyphs[n-1]; + CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page]; + page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy)); + page->render_source_rects.push_back(glyph.source_rect); + Render_Map.set(glyph.glyph_page, page); + u32 current_color = iter.getPos(); + if (current_color < colors.size()) + applied_colors.push_back(colors[current_color]); + } + offset.X += getWidthFromCharacter(currentChar); + + previousChar = currentChar; + ++iter; + } + + // Draw now. + update_glyph_pages(); + core::map<u32, CGUITTGlyphPage*>::Iterator j = Render_Map.getIterator(); + while (!j.atEnd()) + { + core::map<u32, CGUITTGlyphPage*>::Node* n = j.getNode(); + j++; + if (n == 0) continue; + + CGUITTGlyphPage* page = n->getValue(); + + if (shadow_offset) { + for (size_t i = 0; i < page->render_positions.size(); ++i) + page->render_positions[i] += core::vector2di(shadow_offset, shadow_offset); + Driver->draw2DImageBatch(page->texture, page->render_positions, page->render_source_rects, clip, video::SColor(shadow_alpha,0,0,0), true); + for (size_t i = 0; i < page->render_positions.size(); ++i) + page->render_positions[i] -= core::vector2di(shadow_offset, shadow_offset); + } + for (size_t i = 0; i < page->render_positions.size(); ++i) { + irr::video::SColor col; + if (!applied_colors.empty()) { + col = applied_colors[i < applied_colors.size() ? i : 0]; + } else { + col = irr::video::SColor(255, 255, 255, 255); + } + if (!use_transparency) + col.color |= 0xff000000; + Driver->draw2DImage(page->texture, page->render_positions[i], page->render_source_rects[i], clip, col, true); + } + } +} + +core::dimension2d<u32> CGUITTFont::getCharDimension(const wchar_t ch) const +{ + return core::dimension2d<u32>(getWidthFromCharacter(ch), getHeightFromCharacter(ch)); +} + +core::dimension2d<u32> CGUITTFont::getDimension(const wchar_t* text) const +{ + return getDimension(core::ustring(text)); +} + +core::dimension2d<u32> CGUITTFont::getDimension(const core::ustring& text) const +{ + // Get the maximum font height. Unfortunately, we have to do this hack as + // Irrlicht will draw things wrong. In FreeType, the font size is the + // maximum size for a single glyph, but that glyph may hang "under" the + // draw line, increasing the total font height to beyond the set size. + // Irrlicht does not understand this concept when drawing fonts. Also, I + // add +1 to give it a 1 pixel blank border. This makes things like + // tooltips look nicer. + s32 test1 = getHeightFromCharacter((uchar32_t)'g') + 1; + s32 test2 = getHeightFromCharacter((uchar32_t)'j') + 1; + s32 test3 = getHeightFromCharacter((uchar32_t)'_') + 1; + s32 max_font_height = core::max_(test1, core::max_(test2, test3)); + + core::dimension2d<u32> text_dimension(0, max_font_height); + core::dimension2d<u32> line(0, max_font_height); + + uchar32_t previousChar = 0; + core::ustring::const_iterator iter = text.begin(); + for (; !iter.atEnd(); ++iter) + { + uchar32_t p = *iter; + bool lineBreak = false; + if (p == '\r') // Mac or Windows line breaks. + { + lineBreak = true; + if (*(iter + 1) == '\n') + { + ++iter; + p = *iter; + } + } + else if (p == '\n') // Unix line breaks. + { + lineBreak = true; + } + + // Kerning. + core::vector2di k = getKerning(p, previousChar); + line.Width += k.X; + previousChar = p; + + // Check for linebreak. + if (lineBreak) + { + previousChar = 0; + text_dimension.Height += line.Height; + if (text_dimension.Width < line.Width) + text_dimension.Width = line.Width; + line.Width = 0; + line.Height = max_font_height; + continue; + } + line.Width += getWidthFromCharacter(p); + } + if (text_dimension.Width < line.Width) + text_dimension.Width = line.Width; + + return text_dimension; +} + +inline u32 CGUITTFont::getWidthFromCharacter(wchar_t c) const +{ + return getWidthFromCharacter((uchar32_t)c); +} + +inline u32 CGUITTFont::getWidthFromCharacter(uchar32_t c) const +{ + // Set the size of the face. + // This is because we cache faces and the face may have been set to a different size. + //FT_Set_Pixel_Sizes(tt_face, 0, size); + + u32 n = getGlyphIndexByChar(c); + if (n > 0) + { + int w = Glyphs[n-1].advance.x / 64; + return w; + } + if (c >= 0x2000) + return (font_metrics.ascender / 64); + else return (font_metrics.ascender / 64) / 2; +} + +inline u32 CGUITTFont::getHeightFromCharacter(wchar_t c) const +{ + return getHeightFromCharacter((uchar32_t)c); +} + +inline u32 CGUITTFont::getHeightFromCharacter(uchar32_t c) const +{ + // Set the size of the face. + // This is because we cache faces and the face may have been set to a different size. + //FT_Set_Pixel_Sizes(tt_face, 0, size); + + u32 n = getGlyphIndexByChar(c); + if (n > 0) + { + // Grab the true height of the character, taking into account underhanging glyphs. + s32 height = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y + Glyphs[n-1].source_rect.getHeight(); + return height; + } + if (c >= 0x2000) + return (font_metrics.ascender / 64); + else return (font_metrics.ascender / 64) / 2; +} + +u32 CGUITTFont::getGlyphIndexByChar(wchar_t c) const +{ + return getGlyphIndexByChar((uchar32_t)c); +} + +u32 CGUITTFont::getGlyphIndexByChar(uchar32_t c) const +{ + // Get the glyph. + u32 glyph = FT_Get_Char_Index(tt_face, c); + + // Check for a valid glyph. If it is invalid, attempt to use the replacement character. + if (glyph == 0) + glyph = FT_Get_Char_Index(tt_face, core::unicode::UTF_REPLACEMENT_CHARACTER); + + // If our glyph is already loaded, don't bother doing any batch loading code. + if (glyph != 0 && Glyphs[glyph - 1].isLoaded) + return glyph; + + // Determine our batch loading positions. + u32 half_size = (batch_load_size / 2); + u32 start_pos = 0; + if (c > half_size) start_pos = c - half_size; + u32 end_pos = start_pos + batch_load_size; + + // Load all our characters. + do + { + // Get the character we are going to load. + u32 char_index = FT_Get_Char_Index(tt_face, start_pos); + + // If the glyph hasn't been loaded yet, do it now. + if (char_index) + { + SGUITTGlyph& glyph = Glyphs[char_index - 1]; + if (!glyph.isLoaded) + { + glyph.preload(char_index, tt_face, Driver, size, load_flags); + Glyph_Pages[glyph.glyph_page]->pushGlyphToBePaged(&glyph); + } + } + } + while (++start_pos < end_pos); + + // Return our original character. + return glyph; +} + +s32 CGUITTFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const +{ + return getCharacterFromPos(core::ustring(text), pixel_x); +} + +s32 CGUITTFont::getCharacterFromPos(const core::ustring& text, s32 pixel_x) const +{ + s32 x = 0; + //s32 idx = 0; + + u32 character = 0; + uchar32_t previousChar = 0; + core::ustring::const_iterator iter = text.begin(); + while (!iter.atEnd()) + { + uchar32_t c = *iter; + x += getWidthFromCharacter(c); + + // Kerning. + core::vector2di k = getKerning(c, previousChar); + x += k.X; + + if (x >= pixel_x) + return character; + + previousChar = c; + ++iter; + ++character; + } + + return -1; +} + +void CGUITTFont::setKerningWidth(s32 kerning) +{ + GlobalKerningWidth = kerning; +} + +void CGUITTFont::setKerningHeight(s32 kerning) +{ + GlobalKerningHeight = kerning; +} + +s32 CGUITTFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const +{ + if (tt_face == 0) + return GlobalKerningWidth; + if (thisLetter == 0 || previousLetter == 0) + return 0; + + return getKerningWidth((uchar32_t)*thisLetter, (uchar32_t)*previousLetter); +} + +s32 CGUITTFont::getKerningWidth(const uchar32_t thisLetter, const uchar32_t previousLetter) const +{ + // Return only the kerning width. + return getKerning(thisLetter, previousLetter).X; +} + +s32 CGUITTFont::getKerningHeight() const +{ + // FreeType 2 currently doesn't return any height kerning information. + return GlobalKerningHeight; +} + +core::vector2di CGUITTFont::getKerning(const wchar_t thisLetter, const wchar_t previousLetter) const +{ + return getKerning((uchar32_t)thisLetter, (uchar32_t)previousLetter); +} + +core::vector2di CGUITTFont::getKerning(const uchar32_t thisLetter, const uchar32_t previousLetter) const +{ + if (tt_face == 0 || thisLetter == 0 || previousLetter == 0) + return core::vector2di(); + + // Set the size of the face. + // This is because we cache faces and the face may have been set to a different size. + FT_Set_Pixel_Sizes(tt_face, 0, size); + + core::vector2di ret(GlobalKerningWidth, GlobalKerningHeight); + + // If we don't have kerning, no point in continuing. + if (!FT_HAS_KERNING(tt_face)) + return ret; + + // Get the kerning information. + FT_Vector v; + FT_Get_Kerning(tt_face, getGlyphIndexByChar(previousLetter), getGlyphIndexByChar(thisLetter), FT_KERNING_DEFAULT, &v); + + // If we have a scalable font, the return value will be in font points. + if (FT_IS_SCALABLE(tt_face)) + { + // Font points, so divide by 64. + ret.X += (v.x / 64); + ret.Y += (v.y / 64); + } + else + { + // Pixel units. + ret.X += v.x; + ret.Y += v.y; + } + return ret; +} + +void CGUITTFont::setInvisibleCharacters(const wchar_t *s) +{ + core::ustring us(s); + Invisible = us; +} + +void CGUITTFont::setInvisibleCharacters(const core::ustring& s) +{ + Invisible = s; +} + +video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch) +{ + u32 n = getGlyphIndexByChar(ch); + const SGUITTGlyph& glyph = Glyphs[n-1]; + CGUITTGlyphPage* page = Glyph_Pages[glyph.glyph_page]; + + if (page->dirty) + page->updateTexture(); + + video::ITexture* tex = page->texture; + + // Acquire a read-only lock of the corresponding page texture. + #if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8 + void* ptr = tex->lock(video::ETLM_READ_ONLY); + #else + void* ptr = tex->lock(true); + #endif + + video::ECOLOR_FORMAT format = tex->getColorFormat(); + core::dimension2du tex_size = tex->getOriginalSize(); + video::IImage* pageholder = Driver->createImageFromData(format, tex_size, ptr, true, false); + + // Copy the image data out of the page texture. + core::dimension2du glyph_size(glyph.source_rect.getSize()); + video::IImage* image = Driver->createImage(format, glyph_size); + pageholder->copyTo(image, core::position2di(0, 0), glyph.source_rect); + + tex->unlock(); + return image; +} + +video::ITexture* CGUITTFont::getPageTextureByIndex(const u32& page_index) const +{ + if (page_index < Glyph_Pages.size()) + return Glyph_Pages[page_index]->texture; + else + return 0; +} + +void CGUITTFont::createSharedPlane() +{ + /* + 2___3 + | /| + | / | <-- plane mesh is like this, point 2 is (0,0), point 0 is (0, -1) + |/ | <-- the texture coords of point 2 is (0,0, point 0 is (0, 1) + 0---1 + */ + + using namespace core; + using namespace video; + using namespace scene; + S3DVertex vertices[4]; + u16 indices[6] = {0,2,3,3,1,0}; + vertices[0] = S3DVertex(vector3df(0,-1,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(0,1)); + vertices[1] = S3DVertex(vector3df(1,-1,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(1,1)); + vertices[2] = S3DVertex(vector3df(0, 0,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(0,0)); + vertices[3] = S3DVertex(vector3df(1, 0,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(1,0)); + + SMeshBuffer* buf = new SMeshBuffer(); + buf->append(vertices, 4, indices, 6); + + shared_plane_.addMeshBuffer( buf ); + + shared_plane_ptr_ = &shared_plane_; + buf->drop(); //the addMeshBuffer method will grab it, so we can drop this ptr. +} + +core::dimension2d<u32> CGUITTFont::getDimensionUntilEndOfLine(const wchar_t* p) const +{ + core::stringw s; + for (const wchar_t* temp = p; temp && *temp != '\0' && *temp != L'\r' && *temp != L'\n'; ++temp ) + s.append(*temp); + + return getDimension(s.c_str()); +} + +core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text, scene::ISceneManager* smgr, scene::ISceneNode* parent, const video::SColor& color, bool center) +{ + using namespace core; + using namespace video; + using namespace scene; + + array<scene::ISceneNode*> container; + + if (!Driver || !smgr) return container; + if (!parent) + parent = smgr->addEmptySceneNode(smgr->getRootSceneNode(), -1); + // if you don't specify parent, then we add a empty node attached to the root node + // this is generally undesirable. + + if (!shared_plane_ptr_) //this points to a static mesh that contains the plane + createSharedPlane(); //if it's not initialized, we create one. + + dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed. + vector3df start_point(0, 0, 0), offset; + + /** NOTICE: + Because we are considering adding texts into 3D world, all Y axis vectors are inverted. + **/ + + // There's currently no "vertical center" concept when you apply text scene node to the 3D world. + if (center) + { + offset.X = start_point.X = -text_size.Width / 2.f; + offset.Y = start_point.Y = +text_size.Height/ 2.f; + offset.X += (text_size.Width - getDimensionUntilEndOfLine(text).Width) >> 1; + } + + // the default font material + SMaterial mat; + mat.setFlag(video::EMF_LIGHTING, true); + mat.setFlag(video::EMF_ZWRITE_ENABLE, false); + mat.setFlag(video::EMF_NORMALIZE_NORMALS, true); + mat.ColorMaterial = video::ECM_NONE; + mat.MaterialType = use_transparency ? video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_SOLID; + mat.MaterialTypeParam = 0.01f; + mat.DiffuseColor = color; + + wchar_t current_char = 0, previous_char = 0; + u32 n = 0; + + array<u32> glyph_indices; + + while (*text) + { + current_char = *text; + bool line_break=false; + if (current_char == L'\r') // Mac or Windows breaks + { + line_break = true; + if (*(text + 1) == L'\n') // Windows line breaks. + current_char = *(++text); + } + else if (current_char == L'\n') // Unix breaks + { + line_break = true; + } + + if (line_break) + { + previous_char = 0; + offset.Y -= tt_face->size->metrics.ascender / 64; + offset.X = start_point.X; + if (center) + offset.X += (text_size.Width - getDimensionUntilEndOfLine(text+1).Width) >> 1; + ++text; + } + else + { + n = getGlyphIndexByChar(current_char); + if (n > 0) + { + glyph_indices.push_back( n ); + + // Store glyph size and offset informations. + SGUITTGlyph const& glyph = Glyphs[n-1]; + u32 texw = glyph.source_rect.getWidth(); + u32 texh = glyph.source_rect.getHeight(); + s32 offx = glyph.offset.X; + s32 offy = (font_metrics.ascender / 64) - glyph.offset.Y; + + // Apply kerning. + vector2di k = getKerning(current_char, previous_char); + offset.X += k.X; + offset.Y += k.Y; + + vector3df current_pos(offset.X + offx, offset.Y - offy, 0); + dimension2d<u32> letter_size = dimension2d<u32>(texw, texh); + + // Now we copy planes corresponding to the letter size. + IMeshManipulator* mani = smgr->getMeshManipulator(); + IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_); + #if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8 + mani->scale(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1)); + #else + mani->scaleMesh(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1)); + #endif + + ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos); + meshcopy->drop(); + + current_node->getMaterial(0) = mat; + current_node->setAutomaticCulling(EAC_OFF); + current_node->setIsDebugObject(true); //so the picking won't have any effect on individual letter + //current_node->setDebugDataVisible(EDS_BBOX); //de-comment this when debugging + + container.push_back(current_node); + } + offset.X += getWidthFromCharacter(current_char); + previous_char = current_char; + ++text; + } + } + + update_glyph_pages(); + //only after we update the textures can we use the glyph page textures. + + for (u32 i = 0; i < glyph_indices.size(); ++i) + { + u32 n = glyph_indices[i]; + SGUITTGlyph const& glyph = Glyphs[n-1]; + ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture; + f32 page_texture_size = (f32)current_tex->getSize().Width; + //Now we calculate the UV position according to the texture size and the source rect. + // + // 2___3 + // | /| + // | / | <-- plane mesh is like this, point 2 is (0,0), point 0 is (0, -1) + // |/ | <-- the texture coords of point 2 is (0,0, point 0 is (0, 1) + // 0---1 + // + f32 u1 = glyph.source_rect.UpperLeftCorner.X / page_texture_size; + f32 u2 = u1 + (glyph.source_rect.getWidth() / page_texture_size); + f32 v1 = glyph.source_rect.UpperLeftCorner.Y / page_texture_size; + f32 v2 = v1 + (glyph.source_rect.getHeight() / page_texture_size); + + //we can be quite sure that this is IMeshSceneNode, because we just added them in the above loop. + IMeshSceneNode* node = static_cast<IMeshSceneNode*>(container[i]); + + S3DVertex* pv = static_cast<S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices()); + //pv[0].TCoords.Y = pv[1].TCoords.Y = (letter_size.Height - 1) / static_cast<f32>(letter_size.Height); + //pv[1].TCoords.X = pv[3].TCoords.X = (letter_size.Width - 1) / static_cast<f32>(letter_size.Width); + pv[0].TCoords = vector2df(u1, v2); + pv[1].TCoords = vector2df(u2, v2); + pv[2].TCoords = vector2df(u1, v1); + pv[3].TCoords = vector2df(u2, v1); + + container[i]->getMaterial(0).setTexture(0, current_tex); + } + + return container; +} + +} // end namespace gui +} // end namespace irr |