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-- atc_rail.lua
-- registers and handles the ATC rail. Active component.
-- This is the only component that can interface with trains, so train interface goes here too.

--Using subtable
local r={}

function r.fire_event(pos, evtdata)
	
	local ph=minetest.pos_to_string(pos)
	local railtbl = atlatc.active.nodes[ph]
	
	if not railtbl then
		atwarn("LuaAutomation ATC interface rail at",ph,": Data not in memory! Please visit position and click 'Save'!")
		return
	end
	
	
	local arrowconn = railtbl.arrowconn
	if not arrowconn then
		atwarn("LuaAutomation ATC interface rail at",ph,": Incomplete Data! Please visit position and click 'Save'!")
		return
	end
	
	--prepare ingame API for ATC. Regenerate each time since pos needs to be known
	--If no train, then return false.
	local train_id=advtrains.get_train_at_pos(pos)
	local train, atc_arrow, tvel