diff options
Diffstat (limited to 'src/itemdef.h')
-rw-r--r-- | src/itemdef.h | 82 |
1 files changed, 1 insertions, 81 deletions
diff --git a/src/itemdef.h b/src/itemdef.h index fb157705f..805b4aa5d 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -25,18 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <string> #include <iostream> #include <set> -#include <map> #include "itemgroup.h" #include "sound.h" -#include "util/container.h" -#include "util/thread.h" - -#ifndef SERVER -#include "client/tile.h" -#endif - class IGameDef; -class INodeDefManager; struct ToolCapabilities; /* @@ -48,7 +39,7 @@ enum ItemType ITEM_NONE, ITEM_NODE, ITEM_CRAFT, - ITEM_TOOL + ITEM_TOOL, }; struct ItemDefinition @@ -166,77 +157,6 @@ public: virtual void processQueue(IGameDef *gamedef)=0; }; - -class CItemDefManager: public IWritableItemDefManager -{ -public: - CItemDefManager(); - virtual ~CItemDefManager(); - virtual const ItemDefinition& get(const std::string &name_) const; - virtual std::string getAlias(const std::string &name) const; - virtual std::set<std::string> getAll() const; - virtual bool isKnown(const std::string &name_) const; - -#ifndef SERVER - // Get item inventory texture - virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const; - - // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const; -#endif - void clear(); - - virtual void registerItem(const ItemDefinition &def); - virtual void registerAlias(const std::string &name, - const std::string &convert_to); - void serialize(std::ostream &os, u16 protocol_version); - void deSerialize(std::istream &is); - - void processQueue(IGameDef *gamedef); - -private: - -#ifndef SERVER - struct ClientCached - { - video::ITexture *inventory_texture; - scene::IMesh *wield_mesh; - - ClientCached(); - }; - - void createNodeItemTexture(const std::string& name, - const ItemDefinition& def, INodeDefManager* nodedef, - ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const; - - ClientCached* createClientCachedDirect(const std::string &name, - IGameDef *gamedef) const; - - ClientCached* getClientCached(const std::string &name, - IGameDef *gamedef) const; - - // The id of the thread that is allowed to use irrlicht directly - threadid_t m_main_thread; - - // A reference to this can be returned when nothing is found, to avoid NULLs - mutable ClientCached m_dummy_clientcached; - - // Cached textures and meshes - mutable MutexedMap<std::string, ClientCached*> m_clientcached; - - // Queued clientcached fetches (to be processed by the main thread) - mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue; -#endif - - // Key is name - std::map<std::string, ItemDefinition*> m_item_definitions; - - // Aliases - std::map<std::string, std::string> m_aliases; -}; - IWritableItemDefManager* createItemDefManager(); #endif |