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-rw-r--r--src/itemdef.h82
1 files changed, 1 insertions, 81 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index fb157705f..805b4aa5d 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -25,18 +25,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <iostream>
#include <set>
-#include <map>
#include "itemgroup.h"
#include "sound.h"
-#include "util/container.h"
-#include "util/thread.h"
-
-#ifndef SERVER
-#include "client/tile.h"
-#endif
-
class IGameDef;
-class INodeDefManager;
struct ToolCapabilities;
/*
@@ -48,7 +39,7 @@ enum ItemType
ITEM_NONE,
ITEM_NODE,
ITEM_CRAFT,
- ITEM_TOOL
+ ITEM_TOOL,
};
struct ItemDefinition
@@ -166,77 +157,6 @@ public:
virtual void processQueue(IGameDef *gamedef)=0;
};
-
-class CItemDefManager: public IWritableItemDefManager
-{
-public:
- CItemDefManager();
- virtual ~CItemDefManager();
- virtual const ItemDefinition& get(const std::string &name_) const;
- virtual std::string getAlias(const std::string &name) const;
- virtual std::set<std::string> getAll() const;
- virtual bool isKnown(const std::string &name_) const;
-
-#ifndef SERVER
- // Get item inventory texture
- virtual video::ITexture* getInventoryTexture(const std::string &name,
- IGameDef *gamedef) const;
-
- // Get item wield mesh
- virtual scene::IMesh* getWieldMesh(const std::string &name,
- IGameDef *gamedef) const;
-#endif
- void clear();
-
- virtual void registerItem(const ItemDefinition &def);
- virtual void registerAlias(const std::string &name,
- const std::string &convert_to);
- void serialize(std::ostream &os, u16 protocol_version);
- void deSerialize(std::istream &is);
-
- void processQueue(IGameDef *gamedef);
-
-private:
-
-#ifndef SERVER
- struct ClientCached
- {
- video::ITexture *inventory_texture;
- scene::IMesh *wield_mesh;
-
- ClientCached();
- };
-
- void createNodeItemTexture(const std::string& name,
- const ItemDefinition& def, INodeDefManager* nodedef,
- ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
-
- ClientCached* createClientCachedDirect(const std::string &name,
- IGameDef *gamedef) const;
-
- ClientCached* getClientCached(const std::string &name,
- IGameDef *gamedef) const;
-
- // The id of the thread that is allowed to use irrlicht directly
- threadid_t m_main_thread;
-
- // A reference to this can be returned when nothing is found, to avoid NULLs
- mutable ClientCached m_dummy_clientcached;
-
- // Cached textures and meshes
- mutable MutexedMap<std::string, ClientCached*> m_clientcached;
-
- // Queued clientcached fetches (to be processed by the main thread)
- mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
-#endif
-
- // Key is name
- std::map<std::string, ItemDefinition*> m_item_definitions;
-
- // Aliases
- std::map<std::string, std::string> m_aliases;
-};
-
IWritableItemDefManager* createItemDefManager();
#endif