aboutsummaryrefslogtreecommitdiff
path: root/src/itemdef.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/itemdef.h')
-rw-r--r--src/itemdef.h82
1 files changed, 81 insertions, 1 deletions
diff --git a/src/itemdef.h b/src/itemdef.h
index 805b4aa5d..fb157705f 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -25,9 +25,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <iostream>
#include <set>
+#include <map>
#include "itemgroup.h"
#include "sound.h"
+#include "util/container.h"
+#include "util/thread.h"
+
+#ifndef SERVER
+#include "client/tile.h"
+#endif
+
class IGameDef;
+class INodeDefManager;
struct ToolCapabilities;
/*
@@ -39,7 +48,7 @@ enum ItemType
ITEM_NONE,
ITEM_NODE,
ITEM_CRAFT,
- ITEM_TOOL,
+ ITEM_TOOL
};
struct ItemDefinition
@@ -157,6 +166,77 @@ public:
virtual void processQueue(IGameDef *gamedef)=0;
};
+
+class CItemDefManager: public IWritableItemDefManager
+{
+public:
+ CItemDefManager();
+ virtual ~CItemDefManager();
+ virtual const ItemDefinition& get(const std::string &name_) const;
+ virtual std::string getAlias(const std::string &name) const;
+ virtual std::set<std::string> getAll() const;
+ virtual bool isKnown(const std::string &name_) const;
+
+#ifndef SERVER
+ // Get item inventory texture
+ virtual video::ITexture* getInventoryTexture(const std::string &name,
+ IGameDef *gamedef) const;
+
+ // Get item wield mesh
+ virtual scene::IMesh* getWieldMesh(const std::string &name,
+ IGameDef *gamedef) const;
+#endif
+ void clear();
+
+ virtual void registerItem(const ItemDefinition &def);
+ virtual void registerAlias(const std::string &name,
+ const std::string &convert_to);
+ void serialize(std::ostream &os, u16 protocol_version);
+ void deSerialize(std::istream &is);
+
+ void processQueue(IGameDef *gamedef);
+
+private:
+
+#ifndef SERVER
+ struct ClientCached
+ {
+ video::ITexture *inventory_texture;
+ scene::IMesh *wield_mesh;
+
+ ClientCached();
+ };
+
+ void createNodeItemTexture(const std::string& name,
+ const ItemDefinition& def, INodeDefManager* nodedef,
+ ClientCached* cc, IGameDef* gamedef, ITextureSource* tsrc) const;
+
+ ClientCached* createClientCachedDirect(const std::string &name,
+ IGameDef *gamedef) const;
+
+ ClientCached* getClientCached(const std::string &name,
+ IGameDef *gamedef) const;
+
+ // The id of the thread that is allowed to use irrlicht directly
+ threadid_t m_main_thread;
+
+ // A reference to this can be returned when nothing is found, to avoid NULLs
+ mutable ClientCached m_dummy_clientcached;
+
+ // Cached textures and meshes
+ mutable MutexedMap<std::string, ClientCached*> m_clientcached;
+
+ // Queued clientcached fetches (to be processed by the main thread)
+ mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
+#endif
+
+ // Key is name
+ std::map<std::string, ItemDefinition*> m_item_definitions;
+
+ // Aliases
+ std::map<std::string, std::string> m_aliases;
+};
+
IWritableItemDefManager* createItemDefManager();
#endif