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'commitgraph'>| | | | This commit adds node overlays, which are tiles that are drawn on top of other tiles. * Hardware coloring for itemstacksDániel Juhász2017-04-08 | | | | | | | | | | Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge. * Add hardware node coloring. Includes:Dániel Juhász2017-01-23 | | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted" * Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09 | | | | | | | | | | | | | | | | | | | | | * Environment code refactoring * Cleanup includes & class declarations in client & server environment to improve build speed * ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts. * Cleanup IGameDef * Move ITextureSource* IGameDef::getTextureSource() to Client only. * Also move ITextureSource *IGameDef::tsrc() helper * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call * drop unused emerge() call * cleanup server unused functions (mentionned before) * Drop one unused parameter from ContentFeatures::updateTextures * move checkLocalPrivilege to Client * Remove some unnecessary casts * create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it * Fix some comments * Change required IGameDef to Server/Client pointers * Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects * Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu * drop ClientMap::sectorWasDrawn which is unused * Use inventory_image in the first place for inventory item meshRealBadAngel2016-02-08 | * Use meshes to display inventory itemsRealBadAngel2016-02-07 | * Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29 | | | | | | This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need * Add support for using arbitrary meshes as itemsSapier2015-12-29 | * Re-enable texture pre-filters on wielditems, fixing #3178.Aaron Suen2015-11-24 | * Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20 |