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Diffstat (limited to 'src/leveldb/table/iterator_wrapper.h')
-rw-r--r-- | src/leveldb/table/iterator_wrapper.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/src/leveldb/table/iterator_wrapper.h b/src/leveldb/table/iterator_wrapper.h new file mode 100644 index 000000000..9e16b3dbe --- /dev/null +++ b/src/leveldb/table/iterator_wrapper.h @@ -0,0 +1,63 @@ +// Copyright (c) 2011 The LevelDB Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. See the AUTHORS file for names of contributors. + +#ifndef STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_ +#define STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_ + +namespace leveldb { + +// A internal wrapper class with an interface similar to Iterator that +// caches the valid() and key() results for an underlying iterator. +// This can help avoid virtual function calls and also gives better +// cache locality. +class IteratorWrapper { + public: + IteratorWrapper(): iter_(NULL), valid_(false) { } + explicit IteratorWrapper(Iterator* iter): iter_(NULL) { + Set(iter); + } + ~IteratorWrapper() { delete iter_; } + Iterator* iter() const { return iter_; } + + // Takes ownership of "iter" and will delete it when destroyed, or + // when Set() is invoked again. + void Set(Iterator* iter) { + delete iter_; + iter_ = iter; + if (iter_ == NULL) { + valid_ = false; + } else { + Update(); + } + } + + + // Iterator interface methods + bool Valid() const { return valid_; } + Slice key() const { assert(Valid()); return key_; } + Slice value() const { assert(Valid()); return iter_->value(); } + // Methods below require iter() != NULL + Status status() const { assert(iter_); return iter_->status(); } + void Next() { assert(iter_); iter_->Next(); Update(); } + void Prev() { assert(iter_); iter_->Prev(); Update(); } + void Seek(const Slice& k) { assert(iter_); iter_->Seek(k); Update(); } + void SeekToFirst() { assert(iter_); iter_->SeekToFirst(); Update(); } + void SeekToLast() { assert(iter_); iter_->SeekToLast(); Update(); } + + private: + void Update() { + valid_ = iter_->Valid(); + if (valid_) { + key_ = iter_->key(); + } + } + + Iterator* iter_; + bool valid_; + Slice key_; +}; + +} // namespace leveldb + +#endif // STORAGE_LEVELDB_TABLE_ITERATOR_WRAPPER_H_ |