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Diffstat (limited to 'src/leveldb/util/cache.cc')
-rw-r--r-- | src/leveldb/util/cache.cc | 328 |
1 files changed, 0 insertions, 328 deletions
diff --git a/src/leveldb/util/cache.cc b/src/leveldb/util/cache.cc deleted file mode 100644 index 24f1f63f4..000000000 --- a/src/leveldb/util/cache.cc +++ /dev/null @@ -1,328 +0,0 @@ -// Copyright (c) 2011 The LevelDB Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. See the AUTHORS file for names of contributors. - -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> - -#include "leveldb/cache.h" -#include "port/port.h" -#include "util/hash.h" -#include "util/mutexlock.h" - -namespace leveldb { - -Cache::~Cache() { -} - -namespace { - -// LRU cache implementation - -// An entry is a variable length heap-allocated structure. Entries -// are kept in a circular doubly linked list ordered by access time. -struct LRUHandle { - void* value; - void (*deleter)(const Slice&, void* value); - LRUHandle* next_hash; - LRUHandle* next; - LRUHandle* prev; - size_t charge; // TODO(opt): Only allow uint32_t? - size_t key_length; - uint32_t refs; - uint32_t hash; // Hash of key(); used for fast sharding and comparisons - char key_data[1]; // Beginning of key - - Slice key() const { - // For cheaper lookups, we allow a temporary Handle object - // to store a pointer to a key in "value". - if (next == this) { - return *(reinterpret_cast<Slice*>(value)); - } else { - return Slice(key_data, key_length); - } - } -}; - -// We provide our own simple hash table since it removes a whole bunch -// of porting hacks and is also faster than some of the built-in hash -// table implementations in some of the compiler/runtime combinations -// we have tested. E.g., readrandom speeds up by ~5% over the g++ -// 4.4.3's builtin hashtable. -class HandleTable { - public: - HandleTable() : length_(0), elems_(0), list_(NULL) { Resize(); } - ~HandleTable() { delete[] list_; } - - LRUHandle* Lookup(const Slice& key, uint32_t hash) { - return *FindPointer(key, hash); - } - - LRUHandle* Insert(LRUHandle* h) { - LRUHandle** ptr = FindPointer(h->key(), h->hash); - LRUHandle* old = *ptr; - h->next_hash = (old == NULL ? NULL : old->next_hash); - *ptr = h; - if (old == NULL) { - ++elems_; - if (elems_ > length_) { - // Since each cache entry is fairly large, we aim for a small - // average linked list length (<= 1). - Resize(); - } - } - return old; - } - - LRUHandle* Remove(const Slice& key, uint32_t hash) { - LRUHandle** ptr = FindPointer(key, hash); - LRUHandle* result = *ptr; - if (result != NULL) { - *ptr = result->next_hash; - --elems_; - } - return result; - } - - private: - // The table consists of an array of buckets where each bucket is - // a linked list of cache entries that hash into the bucket. - uint32_t length_; - uint32_t elems_; - LRUHandle** list_; - - // Return a pointer to slot that points to a cache entry that - // matches key/hash. If there is no such cache entry, return a - // pointer to the trailing slot in the corresponding linked list. - LRUHandle** FindPointer(const Slice& key, uint32_t hash) { - LRUHandle** ptr = &list_[hash & (length_ - 1)]; - while (*ptr != NULL && - ((*ptr)->hash != hash || key != (*ptr)->key())) { - ptr = &(*ptr)->next_hash; - } - return ptr; - } - - void Resize() { - uint32_t new_length = 4; - while (new_length < elems_) { - new_length *= 2; - } - LRUHandle** new_list = new LRUHandle*[new_length]; - memset(new_list, 0, sizeof(new_list[0]) * new_length); - uint32_t count = 0; - for (uint32_t i = 0; i < length_; i++) { - LRUHandle* h = list_[i]; - while (h != NULL) { - LRUHandle* next = h->next_hash; - Slice key = h->key(); - uint32_t hash = h->hash; - LRUHandle** ptr = &new_list[hash & (new_length - 1)]; - h->next_hash = *ptr; - *ptr = h; - h = next; - count++; - } - } - assert(elems_ == count); - delete[] list_; - list_ = new_list; - length_ = new_length; - } -}; - -// A single shard of sharded cache. -class LRUCache { - public: - LRUCache(); - ~LRUCache(); - - // Separate from constructor so caller can easily make an array of LRUCache - void SetCapacity(size_t capacity) { capacity_ = capacity; } - - // Like Cache methods, but with an extra "hash" parameter. - Cache::Handle* Insert(const Slice& key, uint32_t hash, - void* value, size_t charge, - void (*deleter)(const Slice& key, void* value)); - Cache::Handle* Lookup(const Slice& key, uint32_t hash); - void Release(Cache::Handle* handle); - void Erase(const Slice& key, uint32_t hash); - - private: - void LRU_Remove(LRUHandle* e); - void LRU_Append(LRUHandle* e); - void Unref(LRUHandle* e); - - // Initialized before use. - size_t capacity_; - - // mutex_ protects the following state. - port::Mutex mutex_; - size_t usage_; - uint64_t last_id_; - - // Dummy head of LRU list. - // lru.prev is newest entry, lru.next is oldest entry. - LRUHandle lru_; - - HandleTable table_; -}; - -LRUCache::LRUCache() - : usage_(0), - last_id_(0) { - // Make empty circular linked list - lru_.next = &lru_; - lru_.prev = &lru_; -} - -LRUCache::~LRUCache() { - for (LRUHandle* e = lru_.next; e != &lru_; ) { - LRUHandle* next = e->next; - assert(e->refs == 1); // Error if caller has an unreleased handle - Unref(e); - e = next; - } -} - -void LRUCache::Unref(LRUHandle* e) { - assert(e->refs > 0); - e->refs--; - if (e->refs <= 0) { - usage_ -= e->charge; - (*e->deleter)(e->key(), e->value); - free(e); - } -} - -void LRUCache::LRU_Remove(LRUHandle* e) { - e->next->prev = e->prev; - e->prev->next = e->next; -} - -void LRUCache::LRU_Append(LRUHandle* e) { - // Make "e" newest entry by inserting just before lru_ - e->next = &lru_; - e->prev = lru_.prev; - e->prev->next = e; - e->next->prev = e; -} - -Cache::Handle* LRUCache::Lookup(const Slice& key, uint32_t hash) { - MutexLock l(&mutex_); - LRUHandle* e = table_.Lookup(key, hash); - if (e != NULL) { - e->refs++; - LRU_Remove(e); - LRU_Append(e); - } - return reinterpret_cast<Cache::Handle*>(e); -} - -void LRUCache::Release(Cache::Handle* handle) { - MutexLock l(&mutex_); - Unref(reinterpret_cast<LRUHandle*>(handle)); -} - -Cache::Handle* LRUCache::Insert( - const Slice& key, uint32_t hash, void* value, size_t charge, - void (*deleter)(const Slice& key, void* value)) { - MutexLock l(&mutex_); - - LRUHandle* e = reinterpret_cast<LRUHandle*>( - malloc(sizeof(LRUHandle)-1 + key.size())); - e->value = value; - e->deleter = deleter; - e->charge = charge; - e->key_length = key.size(); - e->hash = hash; - e->refs = 2; // One from LRUCache, one for the returned handle - memcpy(e->key_data, key.data(), key.size()); - LRU_Append(e); - usage_ += charge; - - LRUHandle* old = table_.Insert(e); - if (old != NULL) { - LRU_Remove(old); - Unref(old); - } - - while (usage_ > capacity_ && lru_.next != &lru_) { - LRUHandle* old = lru_.next; - LRU_Remove(old); - table_.Remove(old->key(), old->hash); - Unref(old); - } - - return reinterpret_cast<Cache::Handle*>(e); -} - -void LRUCache::Erase(const Slice& key, uint32_t hash) { - MutexLock l(&mutex_); - LRUHandle* e = table_.Remove(key, hash); - if (e != NULL) { - LRU_Remove(e); - Unref(e); - } -} - -static const int kNumShardBits = 4; -static const int kNumShards = 1 << kNumShardBits; - -class ShardedLRUCache : public Cache { - private: - LRUCache shard_[kNumShards]; - port::Mutex id_mutex_; - uint64_t last_id_; - - static inline uint32_t HashSlice(const Slice& s) { - return Hash(s.data(), s.size(), 0); - } - - static uint32_t Shard(uint32_t hash) { - return hash >> (32 - kNumShardBits); - } - - public: - explicit ShardedLRUCache(size_t capacity) - : last_id_(0) { - const size_t per_shard = (capacity + (kNumShards - 1)) / kNumShards; - for (int s = 0; s < kNumShards; s++) { - shard_[s].SetCapacity(per_shard); - } - } - virtual ~ShardedLRUCache() { } - virtual Handle* Insert(const Slice& key, void* value, size_t charge, - void (*deleter)(const Slice& key, void* value)) { - const uint32_t hash = HashSlice(key); - return shard_[Shard(hash)].Insert(key, hash, value, charge, deleter); - } - virtual Handle* Lookup(const Slice& key) { - const uint32_t hash = HashSlice(key); - return shard_[Shard(hash)].Lookup(key, hash); - } - virtual void Release(Handle* handle) { - LRUHandle* h = reinterpret_cast<LRUHandle*>(handle); - shard_[Shard(h->hash)].Release(handle); - } - virtual void Erase(const Slice& key) { - const uint32_t hash = HashSlice(key); - shard_[Shard(hash)].Erase(key, hash); - } - virtual void* Value(Handle* handle) { - return reinterpret_cast<LRUHandle*>(handle)->value; - } - virtual uint64_t NewId() { - MutexLock l(&id_mutex_); - return ++(last_id_); - } -}; - -} // end anonymous namespace - -Cache* NewLRUCache(size_t capacity) { - return new ShardedLRUCache(capacity); -} - -} // namespace leveldb |