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Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp23
1 files changed, 16 insertions, 7 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ecfa4467c..63400cc29 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LocalPlayer::LocalPlayer(IGameDef *gamedef):
Player(gamedef),
+ isAttached(false),
+ overridePosition(v3f(0,0,0)),
m_sneak_node(32767,32767,32767),
m_sneak_node_exists(false),
m_old_node_below(32767,32767,32767),
@@ -53,6 +55,12 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
core::list<CollisionInfo> *collision_info)
{
+ INodeDefManager *nodemgr = m_gamedef->ndef();
+
+ v3f position = getPosition();
+
+ v3f old_speed = m_speed;
+
// Copy parent position if local player is attached
if(isAttached)
{
@@ -60,12 +68,6 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
return;
}
- INodeDefManager *nodemgr = m_gamedef->ndef();
-
- v3f position = getPosition();
-
- v3f old_speed = m_speed;
-
// Skip collision detection if a special movement mode is used
bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
bool free_move = fly_allowed && g_settings->getBool("free_move");
@@ -359,7 +361,14 @@ void LocalPlayer::applyControl(float dtime)
setPitch(control.pitch);
setYaw(control.yaw);
-
+
+ // Nullify speed and don't run positioning code if the player is attached
+ if(isAttached)
+ {
+ setSpeed(v3f(0,0,0));
+ return;
+ }
+
v3f move_direction = v3f(0,0,1);
move_direction.rotateXZBy(getYaw());