summaryrefslogtreecommitdiff
path: root/src/localplayer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index b587f7bbb..aa38f338d 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -34,62 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
LocalPlayer::LocalPlayer(Client *client, const char *name):
Player(name, client->idef()),
- parent(0),
- hp(PLAYER_MAX_HP),
- isAttached(false),
- touching_ground(false),
- in_liquid(false),
- in_liquid_stable(false),
- liquid_viscosity(0),
- is_climbing(false),
- swimming_vertical(false),
- // Movement overrides are multipliers and must be 1 by default
- physics_override_speed(1.0f),
- physics_override_jump(1.0f),
- physics_override_gravity(1.0f),
- physics_override_sneak(true),
- physics_override_sneak_glitch(false),
- physics_override_new_move(true), // Temporary option for old move code
- overridePosition(v3f(0,0,0)),
- last_position(v3f(0,0,0)),
- last_speed(v3f(0,0,0)),
- last_pitch(0),
- last_yaw(0),
- last_keyPressed(0),
- last_camera_fov(0),
- last_wanted_range(0),
- camera_impact(0.f),
- makes_footstep_sound(true),
- last_animation(NO_ANIM),
- hotbar_image(""),
- hotbar_selected_image(""),
- light_color(255,255,255,255),
- hurt_tilt_timer(0.0f),
- hurt_tilt_strength(0.0f),
- m_position(0,0,0),
- m_sneak_node(32767,32767,32767),
- m_sneak_node_bb_ymax(0), // To support temporary option for old move code
- m_sneak_node_bb_top(0,0,0,0,0,0),
- m_sneak_node_exists(false),
- m_need_to_get_new_sneak_node(true),
- m_sneak_ladder_detected(false),
- m_ledge_detected(false),
- m_old_node_below(32767,32767,32767),
- m_old_node_below_type("air"),
- m_can_jump(false),
- m_breath(PLAYER_MAX_BREATH),
- m_yaw(0),
- m_pitch(0),
- camera_barely_in_ceiling(false),
- m_collisionbox(-BS * 0.30, 0.0, -BS * 0.30, BS * 0.30, BS * 1.75, BS * 0.30),
- m_cao(NULL),
m_client(client)
{
- // Initialize hp to 0, so that no hearts will be shown if server
- // doesn't support health points
- hp = 0;
- eye_offset_first = v3f(0,0,0);
- eye_offset_third = v3f(0,0,0);
}
LocalPlayer::~LocalPlayer()