diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 14 |
1 files changed, 12 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index ee4fcd4e5..16111629e 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -38,7 +38,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef): m_sneak_node_exists(false), m_old_node_below(32767,32767,32767), m_old_node_below_type("air"), - m_need_to_get_new_sneak_node(true) + m_need_to_get_new_sneak_node(true), + m_can_jump(false) { // Initialize hp to 0, so that no hearts will be shown if server // doesn't support health points @@ -314,6 +315,15 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, */ m_old_node_below = floatToInt(position - v3f(0,BS/2,0), BS); m_old_node_below_type = nodemgr->get(map.getNodeNoEx(m_old_node_below)).name; + + /* + Check properties of the node on which the player is standing + */ + const ContentFeatures &f = nodemgr->get(map.getNodeNoEx(getStandingNodePos())); + // Determine if jumping is possible + m_can_jump = touching_ground; + if(itemgroup_get(f.groups, "disable_jump")) + m_can_jump = false; } void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d) @@ -459,7 +469,7 @@ void LocalPlayer::applyControl(float dtime) speed.Y = walkspeed_max; setSpeed(speed); } - else if(touching_ground) + else if(m_can_jump) { /* NOTE: The d value in move() affects jump height by |