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Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index de32c6f2b..53d926882 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -191,11 +191,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
return;
}
+ PlayerSettings &player_settings = getPlayerSettings();
+
// Skip collision detection if noclip mode is used
bool fly_allowed = m_client->checkLocalPrivilege("fly");
- bool noclip = m_client->checkLocalPrivilege("noclip") &&
- g_settings->getBool("noclip");
- bool free_move = g_settings->getBool("free_move") && fly_allowed;
+ bool noclip = m_client->checkLocalPrivilege("noclip") && player_settings.noclip;
+ bool free_move = player_settings.free_move && fly_allowed;
if (noclip && free_move) {
position += m_speed * dtime;
@@ -479,6 +480,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
return;
}
+ PlayerSettings &player_settings = getPlayerSettings();
+
v3f move_direction = v3f(0,0,1);
move_direction.rotateXZBy(getYaw());
@@ -488,12 +491,12 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
bool fly_allowed = m_client->checkLocalPrivilege("fly");
bool fast_allowed = m_client->checkLocalPrivilege("fast");
- bool free_move = fly_allowed && g_settings->getBool("free_move");
- bool fast_move = fast_allowed && g_settings->getBool("fast_move");
+ bool free_move = fly_allowed && player_settings.free_move;
+ bool fast_move = fast_allowed && player_settings.fast_move;
// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
- bool fast_climb = fast_move && control.aux1 && !g_settings->getBool("aux1_descends");
- bool continuous_forward = g_settings->getBool("continuous_forward");
- bool always_fly_fast = g_settings->getBool("always_fly_fast");
+ bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
+ bool continuous_forward = player_settings.continuous_forward;
+ bool always_fly_fast = player_settings.always_fly_fast;
// Whether superspeed mode is used or not
bool superspeed = false;
@@ -502,7 +505,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
superspeed = true;
// Old descend control
- if(g_settings->getBool("aux1_descends"))
+ if (player_settings.aux1_descends)
{
// If free movement and fast movement, always move fast
if(free_move && fast_move)
@@ -610,7 +613,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
if(control.jump)
{
if (free_move) {
- if (g_settings->getBool("aux1_descends") || always_fly_fast) {
+ if (player_settings.aux1_descends || always_fly_fast) {
if (fast_move)
speedV.Y = movement_speed_fast;
else
@@ -773,11 +776,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
return;
}
+ PlayerSettings &player_settings = getPlayerSettings();
+
// Skip collision detection if noclip mode is used
bool fly_allowed = m_client->checkLocalPrivilege("fly");
- bool noclip = m_client->checkLocalPrivilege("noclip") &&
- g_settings->getBool("noclip");
- bool free_move = noclip && fly_allowed && g_settings->getBool("free_move");
+ bool noclip = m_client->checkLocalPrivilege("noclip") && player_settings.noclip;
+ bool free_move = noclip && fly_allowed && player_settings.free_move;
if (free_move) {
position += m_speed * dtime;
setPosition(position);
@@ -859,7 +863,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
fall off from it
*/
if (control.sneak && m_sneak_node_exists &&
- !(fly_allowed && g_settings->getBool("free_move")) && !in_liquid &&
+ !(fly_allowed && player_settings.free_move) && !in_liquid &&
physics_override_sneak) {
f32 maxd = 0.5 * BS + sneak_max;
v3f lwn_f = intToFloat(m_sneak_node, BS);
@@ -1003,7 +1007,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
Report collisions
*/
// Dont report if flying
- if (collision_info && !(g_settings->getBool("free_move") && fly_allowed)) {
+ if (collision_info && !(player_settings.free_move && fly_allowed)) {
for (const auto &info : result.collisions) {
collision_info->push_back(info);
}