diff options
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 34 |
1 files changed, 19 insertions, 15 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index de32c6f2b..53d926882 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -191,11 +191,12 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, return; } + PlayerSettings &player_settings = getPlayerSettings(); + // Skip collision detection if noclip mode is used bool fly_allowed = m_client->checkLocalPrivilege("fly"); - bool noclip = m_client->checkLocalPrivilege("noclip") && - g_settings->getBool("noclip"); - bool free_move = g_settings->getBool("free_move") && fly_allowed; + bool noclip = m_client->checkLocalPrivilege("noclip") && player_settings.noclip; + bool free_move = player_settings.free_move && fly_allowed; if (noclip && free_move) { position += m_speed * dtime; @@ -479,6 +480,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env) return; } + PlayerSettings &player_settings = getPlayerSettings(); + v3f move_direction = v3f(0,0,1); move_direction.rotateXZBy(getYaw()); @@ -488,12 +491,12 @@ void LocalPlayer::applyControl(float dtime, Environment *env) bool fly_allowed = m_client->checkLocalPrivilege("fly"); bool fast_allowed = m_client->checkLocalPrivilege("fast"); - bool free_move = fly_allowed && g_settings->getBool("free_move"); - bool fast_move = fast_allowed && g_settings->getBool("fast_move"); + bool free_move = fly_allowed && player_settings.free_move; + bool fast_move = fast_allowed && player_settings.fast_move; // When aux1_descends is enabled the fast key is used to go down, so fast isn't possible - bool fast_climb = fast_move && control.aux1 && !g_settings->getBool("aux1_descends"); - bool continuous_forward = g_settings->getBool("continuous_forward"); - bool always_fly_fast = g_settings->getBool("always_fly_fast"); + bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends; + bool continuous_forward = player_settings.continuous_forward; + bool always_fly_fast = player_settings.always_fly_fast; // Whether superspeed mode is used or not bool superspeed = false; @@ -502,7 +505,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env) superspeed = true; // Old descend control - if(g_settings->getBool("aux1_descends")) + if (player_settings.aux1_descends) { // If free movement and fast movement, always move fast if(free_move && fast_move) @@ -610,7 +613,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env) if(control.jump) { if (free_move) { - if (g_settings->getBool("aux1_descends") || always_fly_fast) { + if (player_settings.aux1_descends || always_fly_fast) { if (fast_move) speedV.Y = movement_speed_fast; else @@ -773,11 +776,12 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, return; } + PlayerSettings &player_settings = getPlayerSettings(); + // Skip collision detection if noclip mode is used bool fly_allowed = m_client->checkLocalPrivilege("fly"); - bool noclip = m_client->checkLocalPrivilege("noclip") && - g_settings->getBool("noclip"); - bool free_move = noclip && fly_allowed && g_settings->getBool("free_move"); + bool noclip = m_client->checkLocalPrivilege("noclip") && player_settings.noclip; + bool free_move = noclip && fly_allowed && player_settings.free_move; if (free_move) { position += m_speed * dtime; setPosition(position); @@ -859,7 +863,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, fall off from it */ if (control.sneak && m_sneak_node_exists && - !(fly_allowed && g_settings->getBool("free_move")) && !in_liquid && + !(fly_allowed && player_settings.free_move) && !in_liquid && physics_override_sneak) { f32 maxd = 0.5 * BS + sneak_max; v3f lwn_f = intToFloat(m_sneak_node, BS); @@ -1003,7 +1007,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, Report collisions */ // Dont report if flying - if (collision_info && !(g_settings->getBool("free_move") && fly_allowed)) { + if (collision_info && !(player_settings.free_move && fly_allowed)) { for (const auto &info : result.collisions) { collision_info->push_back(info); } |