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Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/src/localplayer.h b/src/localplayer.h new file mode 100644 index 000000000..473a80f5e --- /dev/null +++ b/src/localplayer.h @@ -0,0 +1,101 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef LOCALPLAYER_HEADER +#define LOCALPLAYER_HEADER + +#include "player.h" + +struct PlayerControl +{ + PlayerControl() + { + up = false; + down = false; + left = false; + right = false; + jump = false; + aux1 = false; + sneak = false; + pitch = 0; + yaw = 0; + } + PlayerControl( + bool a_up, + bool a_down, + bool a_left, + bool a_right, + bool a_jump, + bool a_aux1, + bool a_sneak, + float a_pitch, + float a_yaw + ) + { + up = a_up; + down = a_down; + left = a_left; + right = a_right; + jump = a_jump; + aux1 = a_aux1; + sneak = a_sneak; + pitch = a_pitch; + yaw = a_yaw; + } + bool up; + bool down; + bool left; + bool right; + bool jump; + bool aux1; + bool sneak; + float pitch; + float yaw; +}; + +class LocalPlayer : public Player +{ +public: + LocalPlayer(IGameDef *gamedef); + virtual ~LocalPlayer(); + + bool isLocal() const + { + return true; + } + + void move(f32 dtime, Map &map, f32 pos_max_d, + core::list<CollisionInfo> *collision_info); + void move(f32 dtime, Map &map, f32 pos_max_d); + + void applyControl(float dtime); + + v3s16 getStandingNodePos(); + + PlayerControl control; + +private: + // This is used for determining the sneaking range + v3s16 m_sneak_node; + // Whether the player is allowed to sneak + bool m_sneak_node_exists; +}; + +#endif + |