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-rw-r--r--src/main.cpp21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 1993f7c24..b3b17c2d1 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -187,7 +187,13 @@ int main(int argc, char *argv[])
#ifndef __ANDROID__
// Run unit tests
if (cmd_args.getFlag("run-unittests")) {
+#if BUILD_UNITTESTS
return run_tests();
+#else
+ errorstream << "Unittest support is not enabled in this binary. "
+ << "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
+ << std::endl;
+#endif
}
#endif
@@ -207,9 +213,6 @@ int main(int argc, char *argv[])
sanity_check(!game_params.world_path.empty());
- infostream << "Using commanded world path ["
- << game_params.world_path << "]" << std::endl;
-
if (game_params.is_dedicated_server)
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
@@ -460,7 +463,6 @@ static bool create_userdata_path()
} else {
success = true;
}
- porting::copyAssets();
#else
// Create user data directory
success = fs::CreateDir(porting::path_user);
@@ -686,8 +688,6 @@ static bool auto_select_world(GameParams *game_params)
// No world was specified; try to select it automatically
// Get information about available worlds
- verbosestream << _("Determining world path") << std::endl;
-
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
std::string world_path;
@@ -708,7 +708,7 @@ static bool auto_select_world(GameParams *game_params)
// This is the ultimate default world path
world_path = porting::path_user + DIR_DELIM + "worlds" +
DIR_DELIM + "world";
- infostream << "Creating default world at ["
+ infostream << "Using default world at ["
<< world_path << "]" << std::endl;
}
@@ -770,7 +770,6 @@ static bool determine_subgame(GameParams *game_params)
assert(game_params->world_path != ""); // Pre-condition
- verbosestream << _("Determining gameid/gamespec") << std::endl;
// If world doesn't exist
if (!game_params->world_path.empty()
&& !getWorldExists(game_params->world_path)) {
@@ -782,7 +781,7 @@ static bool determine_subgame(GameParams *game_params)
gamespec = findSubgame(g_settings->get("default_game"));
infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
if (!gamespec.isValid()) {
- errorstream << "Subgame specified in default_game ["
+ errorstream << "Game specified in default_game ["
<< g_settings->get("default_game")
<< "] is invalid." << std::endl;
return false;
@@ -807,7 +806,7 @@ static bool determine_subgame(GameParams *game_params)
}
if (!gamespec.isValid()) {
- errorstream << "Subgame [" << gamespec.id << "] could not be found."
+ errorstream << "Game [" << gamespec.id << "] could not be found."
<< std::endl;
return false;
}
@@ -888,7 +887,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
// Create server
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr, true, &iface);
- server.init();
g_term_console.setup(&iface, &kill, admin_nick);
@@ -923,7 +921,6 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr, true);
- server.init();
server.start();
// Run server