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-rw-r--r--src/main.cpp30
1 files changed, 3 insertions, 27 deletions
diff --git a/src/main.cpp b/src/main.cpp
index f9b66ad02..7c5f6bf3e 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -2114,11 +2114,9 @@ int main(int argc, char *argv[])
camera_direction.rotateXZBy(camera_yaw);
// This is at the height of the eyes of the current figure
- v3f camera_position =
- player_position + v3f(0, BS+BS/2, 0);
+ v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
// This is more like in minecraft
- /*v3f camera_position =
- player_position + v3f(0, BS+BS*0.65, 0);*/
+ //v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
camera->setPosition(camera_position);
// *100.0 helps in large map coordinates
@@ -2828,29 +2826,7 @@ int main(int argc, char *argv[])
catch(con::PeerNotFoundException &e)
{
dstream<<DTIME<<"Connection timed out."<<std::endl;
-
- /*if(g_device)
- {
- GUIMessageMenu *menu =
- new GUIMessageMenu(guienv, guiroot, -1,
- &g_menumgr,
- L"Connection timed out");
-
- video::IVideoDriver* driver = g_device->getVideoDriver();
-
- dstream<<"Created menu"<<std::endl;
-
- while(g_device->run() && menu->getStatus() == false)
- {
- driver->beginScene(true, true, video::SColor(255,0,0,0));
- guienv->drawAll();
- driver->endScene();
- }
-
- dstream<<"Dropping menu"<<std::endl;
-
- menu->drop();
- }*/
+ error_message = L"Connection timed out.";
}
} // Menu-game loop