diff options
Diffstat (limited to 'src/main.cpp')
-rw-r--r-- | src/main.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/main.cpp b/src/main.cpp index a01ddec93..d84a09f76 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -273,7 +273,7 @@ int main(int argc, char *argv[]) if (!game_configure(&game_params, cmd_args)) return 1; - assert(game_params.world_path != ""); + sanity_check(game_params.world_path != ""); infostream << "Using commanded world path [" << game_params.world_path << "]" << std::endl; @@ -549,7 +549,7 @@ static void startup_message() static bool read_config_file(const Settings &cmd_args) { // Path of configuration file in use - assert(g_settings_path == ""); // Sanity check + sanity_check(g_settings_path == ""); // Sanity check if (cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); @@ -748,7 +748,7 @@ static bool auto_select_world(GameParams *game_params) << world_path << "]" << std::endl; } - assert(world_path != ""); + assert(world_path != ""); // Post-condition game_params->world_path = world_path; return true; } @@ -804,7 +804,7 @@ static bool determine_subgame(GameParams *game_params) { SubgameSpec gamespec; - assert(game_params->world_path != ""); // pre-condition + assert(game_params->world_path != ""); // Pre-condition verbosestream << _("Determining gameid/gamespec") << std::endl; // If world doesn't exist |