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-rw-r--r--src/main.cpp21
1 files changed, 1 insertions, 20 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 457fa0693..06deb9310 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -362,8 +362,6 @@ Stuff to do before release:
#include "materials.h"
#include "game.h"
#include "keycode.h"
-#include "sha1.h"
-#include "base64.h"
// This makes textures
ITextureSource *g_texturesource = NULL;
@@ -1477,24 +1475,7 @@ int main(int argc, char *argv[])
playername = wide_to_narrow(menudata.name);
- // Get an sha-1 hash of the player's name combined with
- // the password entered. That's what the server uses as
- // their password. (Exception : if the password field is
- // blank, we send a blank password - this is for backwards
- // compatibility with password-less players).
- if(menudata.password.length() > 0)
- {
- std::string slt=playername + wide_to_narrow(menudata.password);
- SHA1 *sha1 = new SHA1();
- sha1->addBytes(slt.c_str(), slt.length());
- unsigned char *digest = sha1->getDigest();
- password = base64_encode(digest, 20);
- free(digest);
- }
- else
- {
- password = "";
- }
+ password = translatePassword(playername, menudata.password);
address = wide_to_narrow(menudata.address);
int newport = stoi(wide_to_narrow(menudata.port));