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-rw-r--r--src/map.cpp142
1 files changed, 123 insertions, 19 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 80d41ce8f..671e74edd 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -755,7 +755,7 @@ void Map::updateLighting(enum LightBank bank,
// Yes, add it to light_sources... somehow.
// It has to be added at somewhere above, in the loop.
// TODO
- // NOTE: This actually works quite fine without it
+ // NOTE: This actually works fine without doing so
// - Find out why it works
{
@@ -778,6 +778,17 @@ void Map::updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
{
updateLighting(LIGHTBANK_DAY, a_blocks, modified_blocks);
updateLighting(LIGHTBANK_NIGHT, a_blocks, modified_blocks);
+
+ /*
+ Update information about whether day and night light differ
+ */
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ MapBlock *block = i.getNode()->getValue();
+ block->updateDayNightDiff();
+ }
}
/*
@@ -901,6 +912,17 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
*/
spreadLight(bank, light_sources, modified_blocks);
}
+
+ /*
+ Update information about whether day and night light differ
+ */
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ MapBlock *block = i.getNode()->getValue();
+ block->updateDayNightDiff();
+ }
}
/*
@@ -1027,9 +1049,20 @@ void Map::removeNodeAndUpdate(v3s16 p,
{
}
}
+
+ /*
+ Update information about whether day and night light differ
+ */
+ for(core::map<v3s16, MapBlock*>::Iterator
+ i = modified_blocks.getIterator();
+ i.atEnd() == false; i++)
+ {
+ MapBlock *block = i.getNode()->getValue();
+ block->updateDayNightDiff();
+ }
}
-void Map::expireMeshes()
+void Map::expireMeshes(bool only_daynight_diffed)
{
TimeTaker timer("expireMeshes()", g_device);
@@ -1046,12 +1079,18 @@ void Map::expireMeshes()
for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++)
{
MapBlock *block = *i;
+
+ if(only_daynight_diffed && dayNightDiffed(block->getPos()) == false)
+ {
+ continue;
+ }
+
{
JMutexAutoLock lock(block->mesh_mutex);
if(block->mesh != NULL)
{
- //block->mesh->drop();
- //block->mesh = NULL;
+ /*block->mesh->drop();
+ block->mesh = NULL;*/
block->setMeshExpired(true);
}
}
@@ -1059,36 +1098,70 @@ void Map::expireMeshes()
}
}
-void Map::updateMeshes(v3s16 blockpos, u32 daylight_factor)
+void Map::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
{
assert(mapType() == MAPTYPE_CLIENT);
try{
v3s16 p = blockpos + v3s16(0,0,0);
MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daylight_factor);
+ b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(-1,0,0);
MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daylight_factor);
+ b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,-1,0);
MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daylight_factor);
+ b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
try{
v3s16 p = blockpos + v3s16(0,0,-1);
MapBlock *b = getBlockNoCreate(p);
- b->updateMesh(daylight_factor);
+ b->updateMesh(daynight_ratio);
}
catch(InvalidPositionException &e){}
}
+bool Map::dayNightDiffed(v3s16 blockpos)
+{
+ try{
+ v3s16 p = blockpos + v3s16(0,0,0);
+ MapBlock *b = getBlockNoCreate(p);
+ if(b->dayNightDiffed())
+ return true;
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(1,0,0);
+ MapBlock *b = getBlockNoCreate(p);
+ if(b->dayNightDiffed())
+ return true;
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,1,0);
+ MapBlock *b = getBlockNoCreate(p);
+ if(b->dayNightDiffed())
+ return true;
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,0,1);
+ MapBlock *b = getBlockNoCreate(p);
+ if(b->dayNightDiffed())
+ return true;
+ }
+ catch(InvalidPositionException &e){}
+
+ return false;
+}
+
/*
Updates usage timers
*/
@@ -2216,8 +2289,8 @@ void ServerMap::save(bool only_changed)
}//sectorlock
u32 deleted_count = 0;
- deleted_count = deleteUnusedSectors
- (SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT);
+ deleted_count = deleteUnusedSectors(
+ SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT);
/*
Only print if something happened or saved whole map
@@ -2719,6 +2792,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
int time1 = time(0);
+ //s32 daynight_i = m_client->getDayNightIndex();
+ u32 daynight_ratio = m_client->getDayNightRatio();
+
/*
Collect all blocks that are in the view range
@@ -2771,12 +2847,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
//NOTE: The sectors map should be locked but we're not doing it
// because it'd cause too much delays
+ int timecheck_counter = 0;
+
core::map<v2s16, MapSector*>::Iterator si;
si = m_sectors.getIterator();
for(; si.atEnd() == false; si++)
{
{
- static int timecheck_counter = 0;
timecheck_counter++;
if(timecheck_counter > 50)
{
@@ -2872,7 +2949,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
/*
Draw the faces of the block
*/
-
+#if 1
bool mesh_expired = false;
{
@@ -2885,29 +2962,56 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if(block->mesh == NULL && mesh_expired == false)
continue;
}
+
+ f32 faraway = BS*50;
+ //f32 faraway = viewing_range_nodes * BS;
/*
This has to be done with the mesh_mutex unlocked
*/
- if(mesh_expired && mesh_update_count < 1)
+ if(mesh_expired && mesh_update_count < 6
+ && (d < faraway || mesh_update_count < 3))
+ //if(mesh_expired && mesh_update_count < 4)
{
mesh_update_count++;
// Mesh has been expired: generate new mesh
- block->updateMesh(m_client->getDaylightRatio());
- }
+ //block->updateMeshes(daynight_i);
+ block->updateMesh(daynight_ratio);
+ mesh_expired = false;
+ }
+
+ /*
+ Don't draw an expired mesh that is far away
+ */
+ /*if(mesh_expired && d >= faraway)
+ //if(mesh_expired)
{
+ // Instead, delete it
JMutexAutoLock lock(block->mesh_mutex);
+ if(block->mesh)
+ {
+ block->mesh->drop();
+ block->mesh = NULL;
+ }
+ // And continue to next block
+ continue;
+ }*/
+#endif
+ {
+ JMutexAutoLock lock(block->mesh_mutex);
+
+ scene::SMesh *mesh = block->mesh;
- if(block->mesh == NULL)
+ if(mesh == NULL)
continue;
- u32 c = block->mesh->getMeshBufferCount();
+ u32 c = mesh->getMeshBufferCount();
for(u32 i=0; i<c; i++)
{
- scene::IMeshBuffer *buf = block->mesh->getMeshBuffer(i);
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
const video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);