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-rw-r--r--src/map.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 5d6b79fb0..39f5e30fb 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1763,6 +1763,11 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
total_level = LIQUID_LEVEL_SOURCE * can_liquid_same_level;
}
+ // prevent lakes in air under unloaded blocks
+ if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
+ total_level = 0;
+ }
+
// calculate self level 5 blocks
u8 want_level =
total_level >= LIQUID_LEVEL_SOURCE * can_liquid_same_level
@@ -1807,8 +1812,8 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
}
for (u16 ii = 0; ii < 7; ii++) // infinity and cave flood optimization
- if (liquid_levels_want[ii] >= 0 &&
- (neighbors[ii].i ||
+ if ( neighbors[ii].i ||
+ (liquid_levels_want[ii] >= 0 &&
(fast_flood && p0.Y < water_level &&
(initial_size >= 1000
&& ii != D_TOP
@@ -1916,8 +1921,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
if(!suspect.empty()){
// Blame suspect
- RollbackScopeActor rollback_scope(m_gamedef->rollback(),
- suspect, true);
+ RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
// Get old node for rollback
RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node