diff options
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/map.cpp b/src/map.cpp index 2a3e9f760..dd32e55ba 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -630,9 +630,9 @@ s16 Map::propagateSunlight(v3s16 start, else { /*// Turn mud into grass - if(n.d == CONTENT_MUD) + if(n.getContent() == CONTENT_MUD) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); block->setNode(relpos, n); modified_blocks.insert(blockpos, block); }*/ @@ -920,15 +920,15 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, /* If the new node is solid and there is grass below, change it to mud */ - if(content_features(n.d).walkable == true) + if(content_features(n).walkable == true) { try{ MapNode bottomnode = getNode(bottompos); - if(bottomnode.d == CONTENT_GRASS - || bottomnode.d == CONTENT_GRASS_FOOTSTEPS) + if(bottomnode.getContent() == CONTENT_GRASS + || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS) { - bottomnode.d = CONTENT_MUD; + bottomnode.setContent(CONTENT_MUD); setNode(bottompos, bottomnode); } } @@ -943,9 +943,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, If the new node is mud and it is under sunlight, change it to grass */ - if(n.d == CONTENT_MUD && node_under_sunlight) + if(n.getContent() == CONTENT_MUD && node_under_sunlight) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); } #endif @@ -986,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, If node lets sunlight through and is under sunlight, it has sunlight too. */ - if(node_under_sunlight && content_features(n.d).sunlight_propagates) + if(node_under_sunlight && content_features(n).sunlight_propagates) { n.setLight(LIGHTBANK_DAY, LIGHT_SUN); } @@ -1001,7 +1001,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, Add intial metadata */ - NodeMetadata *meta_proto = content_features(n.d).initial_metadata; + NodeMetadata *meta_proto = content_features(n).initial_metadata; if(meta_proto) { NodeMetadata *meta = meta_proto->clone(); @@ -1015,7 +1015,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, TODO: This could be optimized by mass-unlighting instead of looping */ - if(node_under_sunlight && !content_features(n.d).sunlight_propagates) + if(node_under_sunlight && !content_features(n).sunlight_propagates) { s16 y = p.Y - 1; for(;; y--){ @@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1111,7 +1111,7 @@ void Map::removeNodeAndUpdate(v3s16 p, v3s16 toppos = p + v3s16(0,1,0); // Node will be replaced with this - u8 replace_material = CONTENT_AIR; + content_t replace_material = CONTENT_AIR; /* If there is a node at top and it doesn't have sunlight, @@ -1158,7 +1158,7 @@ void Map::removeNodeAndUpdate(v3s16 p, */ MapNode n; - n.d = replace_material; + n.setContent(replace_material); setNode(p, n); for(s32 i=0; i<2; i++) @@ -1258,7 +1258,7 @@ void Map::removeNodeAndUpdate(v3s16 p, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1559,17 +1559,17 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) MapNode n0 = getNodeNoEx(p0); // Don't deal with non-liquids - if(content_liquid(n0.d) == false) + if(content_liquid(n0.getContent()) == false) continue; - bool is_source = !content_flowing_liquid(n0.d); + bool is_source = !content_flowing_liquid(n0.getContent()); u8 liquid_level = 8; if(is_source == false) liquid_level = n0.param2 & 0x0f; // Turn possible source into non-source - u8 nonsource_c = make_liquid_flowing(n0.d); + u8 nonsource_c = make_liquid_flowing(n0.getContent()); /* If not source, check that some node flows into this one @@ -1593,9 +1593,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) v3s16 p2 = p0 + dirs_from[i]; MapNode n2 = getNodeNoEx(p2); - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { - u8 n2_nonsource_c = make_liquid_flowing(n2.d); + u8 n2_nonsource_c = make_liquid_flowing(n2.getContent()); // Check that the liquids are the same type if(n2_nonsource_c != nonsource_c) { @@ -1603,7 +1603,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) " collide"<<std::endl; continue; } - bool n2_is_source = !content_flowing_liquid(n2.d); + bool n2_is_source = !content_flowing_liquid(n2.getContent()); s8 n2_liquid_level = 8; if(n2_is_source == false) n2_liquid_level = n2.param2 & 0x07; @@ -1636,7 +1636,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) if(new_liquid_level_max == -1) { // Remove water alltoghether - n0.d = CONTENT_AIR; + n0.setContent(CONTENT_AIR); n0.param2 = 0; setNode(p0, n0); } @@ -1670,7 +1670,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) v3s16 p2 = p0 + dirs[i]; MapNode n2 = getNodeNoEx(p2); - if(content_flowing_liquid(n2.d)) + if(content_flowing_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1679,7 +1679,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) } // Get a new one from queue if the node has turned into non-water - if(content_liquid(n0.d) == false) + if(content_liquid(n0.getContent()) == false) continue; /* @@ -1722,9 +1722,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) MapNode n2 = getNodeNoEx(p2); //dstream<<"[1] n2.param="<<(int)n2.param<<std::endl; - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { - u8 n2_nonsource_c = make_liquid_flowing(n2.d); + u8 n2_nonsource_c = make_liquid_flowing(n2.getContent()); // Check that the liquids are the same type if(n2_nonsource_c != nonsource_c) { @@ -1732,7 +1732,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) " collide"<<std::endl; continue; } - bool n2_is_source = !content_flowing_liquid(n2.d); + bool n2_is_source = !content_flowing_liquid(n2.getContent()); u8 n2_liquid_level = 8; if(n2_is_source == false) n2_liquid_level = n2.param2 & 0x07; @@ -1760,9 +1760,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) } } } - else if(n2.d == CONTENT_AIR) + else if(n2.getContent() == CONTENT_AIR) { - n2.d = nonsource_c; + n2.setContent(nonsource_c); n2.param2 = liquid_next_level; setNode(p2, n2); @@ -2362,7 +2362,7 @@ MapBlock * ServerMap::generateBlock( { v3s16 p(x0,y0,z0); MapNode n = block->getNode(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) { dstream<<"CONTENT_IGNORE at " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" @@ -2391,9 +2391,9 @@ MapBlock * ServerMap::generateBlock( { MapNode n; if(y0%2==0) - n.d = CONTENT_AIR; + n.setContent(CONTENT_AIR); else - n.d = CONTENT_STONE; + n.setContent(CONTENT_STONE); block->setNode(v3s16(x0,y0,z0), n); } } @@ -2674,19 +2674,19 @@ s16 ServerMap::findGroundLevel(v2s16 p2d) for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); - if(n.d != CONTENT_IGNORE) + if(n.getContent() != CONTENT_IGNORE) break; } if(p.Y == min) goto plan_b; // If this node is not air, go to plan b - if(getNodeNoEx(p).d != CONTENT_AIR) + if(getNodeNoEx(p).getContent() != CONTENT_AIR) goto plan_b; // Search existing walkable and return it for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); - if(content_walkable(n.d) && n.d != CONTENT_IGNORE) + if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) return p.Y; } |