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-rw-r--r--src/map.cpp70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 2a3e9f760..dd32e55ba 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -630,9 +630,9 @@ s16 Map::propagateSunlight(v3s16 start,
else
{
/*// Turn mud into grass
- if(n.d == CONTENT_MUD)
+ if(n.getContent() == CONTENT_MUD)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
block->setNode(relpos, n);
modified_blocks.insert(blockpos, block);
}*/
@@ -920,15 +920,15 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
/*
If the new node is solid and there is grass below, change it to mud
*/
- if(content_features(n.d).walkable == true)
+ if(content_features(n).walkable == true)
{
try{
MapNode bottomnode = getNode(bottompos);
- if(bottomnode.d == CONTENT_GRASS
- || bottomnode.d == CONTENT_GRASS_FOOTSTEPS)
+ if(bottomnode.getContent() == CONTENT_GRASS
+ || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS)
{
- bottomnode.d = CONTENT_MUD;
+ bottomnode.setContent(CONTENT_MUD);
setNode(bottompos, bottomnode);
}
}
@@ -943,9 +943,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
If the new node is mud and it is under sunlight, change it
to grass
*/
- if(n.d == CONTENT_MUD && node_under_sunlight)
+ if(n.getContent() == CONTENT_MUD && node_under_sunlight)
{
- n.d = CONTENT_GRASS;
+ n.setContent(CONTENT_GRASS);
}
#endif
@@ -986,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
If node lets sunlight through and is under sunlight, it has
sunlight too.
*/
- if(node_under_sunlight && content_features(n.d).sunlight_propagates)
+ if(node_under_sunlight && content_features(n).sunlight_propagates)
{
n.setLight(LIGHTBANK_DAY, LIGHT_SUN);
}
@@ -1001,7 +1001,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
Add intial metadata
*/
- NodeMetadata *meta_proto = content_features(n.d).initial_metadata;
+ NodeMetadata *meta_proto = content_features(n).initial_metadata;
if(meta_proto)
{
NodeMetadata *meta = meta_proto->clone();
@@ -1015,7 +1015,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
TODO: This could be optimized by mass-unlighting instead
of looping
*/
- if(node_under_sunlight && !content_features(n.d).sunlight_propagates)
+ if(node_under_sunlight && !content_features(n).sunlight_propagates)
{
s16 y = p.Y - 1;
for(;; y--){
@@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@@ -1111,7 +1111,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 toppos = p + v3s16(0,1,0);
// Node will be replaced with this
- u8 replace_material = CONTENT_AIR;
+ content_t replace_material = CONTENT_AIR;
/*
If there is a node at top and it doesn't have sunlight,
@@ -1158,7 +1158,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
*/
MapNode n;
- n.d = replace_material;
+ n.setContent(replace_material);
setNode(p, n);
for(s32 i=0; i<2; i++)
@@ -1258,7 +1258,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
v3s16 p2 = p + dirs[i];
MapNode n2 = getNode(p2);
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@@ -1559,17 +1559,17 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
MapNode n0 = getNodeNoEx(p0);
// Don't deal with non-liquids
- if(content_liquid(n0.d) == false)
+ if(content_liquid(n0.getContent()) == false)
continue;
- bool is_source = !content_flowing_liquid(n0.d);
+ bool is_source = !content_flowing_liquid(n0.getContent());
u8 liquid_level = 8;
if(is_source == false)
liquid_level = n0.param2 & 0x0f;
// Turn possible source into non-source
- u8 nonsource_c = make_liquid_flowing(n0.d);
+ u8 nonsource_c = make_liquid_flowing(n0.getContent());
/*
If not source, check that some node flows into this one
@@ -1593,9 +1593,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p2 = p0 + dirs_from[i];
MapNode n2 = getNodeNoEx(p2);
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
- u8 n2_nonsource_c = make_liquid_flowing(n2.d);
+ u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
// Check that the liquids are the same type
if(n2_nonsource_c != nonsource_c)
{
@@ -1603,7 +1603,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
" collide"<<std::endl;
continue;
}
- bool n2_is_source = !content_flowing_liquid(n2.d);
+ bool n2_is_source = !content_flowing_liquid(n2.getContent());
s8 n2_liquid_level = 8;
if(n2_is_source == false)
n2_liquid_level = n2.param2 & 0x07;
@@ -1636,7 +1636,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
if(new_liquid_level_max == -1)
{
// Remove water alltoghether
- n0.d = CONTENT_AIR;
+ n0.setContent(CONTENT_AIR);
n0.param2 = 0;
setNode(p0, n0);
}
@@ -1670,7 +1670,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
v3s16 p2 = p0 + dirs[i];
MapNode n2 = getNodeNoEx(p2);
- if(content_flowing_liquid(n2.d))
+ if(content_flowing_liquid(n2.getContent()))
{
m_transforming_liquid.push_back(p2);
}
@@ -1679,7 +1679,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
// Get a new one from queue if the node has turned into non-water
- if(content_liquid(n0.d) == false)
+ if(content_liquid(n0.getContent()) == false)
continue;
/*
@@ -1722,9 +1722,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
MapNode n2 = getNodeNoEx(p2);
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
- if(content_liquid(n2.d))
+ if(content_liquid(n2.getContent()))
{
- u8 n2_nonsource_c = make_liquid_flowing(n2.d);
+ u8 n2_nonsource_c = make_liquid_flowing(n2.getContent());
// Check that the liquids are the same type
if(n2_nonsource_c != nonsource_c)
{
@@ -1732,7 +1732,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
" collide"<<std::endl;
continue;
}
- bool n2_is_source = !content_flowing_liquid(n2.d);
+ bool n2_is_source = !content_flowing_liquid(n2.getContent());
u8 n2_liquid_level = 8;
if(n2_is_source == false)
n2_liquid_level = n2.param2 & 0x07;
@@ -1760,9 +1760,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
}
}
- else if(n2.d == CONTENT_AIR)
+ else if(n2.getContent() == CONTENT_AIR)
{
- n2.d = nonsource_c;
+ n2.setContent(nonsource_c);
n2.param2 = liquid_next_level;
setNode(p2, n2);
@@ -2362,7 +2362,7 @@ MapBlock * ServerMap::generateBlock(
{
v3s16 p(x0,y0,z0);
MapNode n = block->getNode(p);
- if(n.d == CONTENT_IGNORE)
+ if(n.getContent() == CONTENT_IGNORE)
{
dstream<<"CONTENT_IGNORE at "
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
@@ -2391,9 +2391,9 @@ MapBlock * ServerMap::generateBlock(
{
MapNode n;
if(y0%2==0)
- n.d = CONTENT_AIR;
+ n.setContent(CONTENT_AIR);
else
- n.d = CONTENT_STONE;
+ n.setContent(CONTENT_STONE);
block->setNode(v3s16(x0,y0,z0), n);
}
}
@@ -2674,19 +2674,19 @@ s16 ServerMap::findGroundLevel(v2s16 p2d)
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
- if(n.d != CONTENT_IGNORE)
+ if(n.getContent() != CONTENT_IGNORE)
break;
}
if(p.Y == min)
goto plan_b;
// If this node is not air, go to plan b
- if(getNodeNoEx(p).d != CONTENT_AIR)
+ if(getNodeNoEx(p).getContent() != CONTENT_AIR)
goto plan_b;
// Search existing walkable and return it
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
- if(content_walkable(n.d) && n.d != CONTENT_IGNORE)
+ if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
return p.Y;
}