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-rw-r--r--src/map.h88
1 files changed, 49 insertions, 39 deletions
diff --git a/src/map.h b/src/map.h
index 3097d15b9..760b23de5 100644
--- a/src/map.h
+++ b/src/map.h
@@ -81,7 +81,7 @@ struct MapEditEvent
already_known_by_peer(0)
{
}
-
+
MapEditEvent * clone()
{
MapEditEvent *event = new MapEditEvent();
@@ -155,7 +155,7 @@ public:
{
return MAPTYPE_BASE;
}
-
+
/*
Drop (client) or delete (server) the map.
*/
@@ -168,7 +168,7 @@ public:
void removeEventReceiver(MapEventReceiver *event_receiver);
// event shall be deleted by caller after the call.
void dispatchEvent(MapEditEvent *event);
-
+
// On failure returns NULL
MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
@@ -190,22 +190,22 @@ public:
MapBlock * getBlockNoCreate(v3s16 p);
// Returns NULL if not found
MapBlock * getBlockNoCreateNoEx(v3s16 p);
-
+
/* Server overrides */
virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true)
{ return getBlockNoCreateNoEx(p); }
// Returns InvalidPositionException if not found
bool isNodeUnderground(v3s16 p);
-
+
bool isValidPosition(v3s16 p);
-
+
// throws InvalidPositionException if not found
MapNode getNode(v3s16 p);
// throws InvalidPositionException if not found
void setNode(v3s16 p, MapNode & n);
-
+
// Returns a CONTENT_IGNORE node if not found
MapNode getNodeNoEx(v3s16 p);
@@ -218,11 +218,11 @@ public:
v3s16 pos, u8 lightwas,
core::map<v3s16, bool> & light_sources,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void spreadLight(enum LightBank bank,
core::map<v3s16, bool> & from_nodes,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void lightNeighbors(enum LightBank bank,
v3s16 pos,
core::map<v3s16, MapBlock*> & modified_blocks);
@@ -231,14 +231,14 @@ public:
s16 propagateSunlight(v3s16 start,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void updateLighting(enum LightBank bank,
core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
void updateLighting(core::map<v3s16, MapBlock*> & a_blocks,
core::map<v3s16, MapBlock*> & modified_blocks);
-
+
/*
These handle lighting but not faces.
*/
@@ -254,7 +254,7 @@ public:
*/
bool addNodeWithEvent(v3s16 p, MapNode n);
bool removeNodeWithEvent(v3s16 p);
-
+
/*
Takes the blocks at the edges into account
*/
@@ -267,9 +267,9 @@ public:
// Call these before and after saving of many blocks
virtual void beginSave() {return;};
virtual void endSave() {return;};
-
+
virtual void save(ModifiedState save_level){assert(0);};
-
+
// Server implements this.
// Client leaves it as no-op.
virtual void saveBlock(MapBlock *block){};
@@ -280,7 +280,7 @@ public:
*/
void timerUpdate(float dtime, float unload_timeout,
core::list<v3s16> *unloaded_blocks=NULL);
-
+
// Deletes sectors and their blocks from memory
// Takes cache into account
// If deleted sector is in sector cache, clears cache
@@ -298,14 +298,14 @@ public:
// For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: "
virtual void PrintInfo(std::ostream &out);
-
+
void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks);
/*
Node metadata
These are basically coordinate wrappers to MapBlock
*/
-
+
NodeMetadata* getNodeMetadata(v3s16 p);
void setNodeMetadata(v3s16 p, NodeMetadata *meta);
void removeNodeMetadata(v3s16 p);
@@ -314,7 +314,7 @@ public:
Node Timers
These are basically coordinate wrappers to MapBlock
*/
-
+
NodeTimer getNodeTimer(v3s16 p);
void setNodeTimer(v3s16 p, NodeTimer t);
void removeNodeTimer(v3s16 p);
@@ -327,7 +327,7 @@ public:
/*
Variables
*/
-
+
protected:
std::ostream &m_dout; // A bit deprecated, could be removed
@@ -338,7 +338,7 @@ protected:
core::map<v2s16, MapSector*> m_sectors;
- // Be sure to set this to NULL when the cached sector is deleted
+ // Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache;
v2s16 m_sector_cache_p;
@@ -358,7 +358,7 @@ public:
/*
savedir: directory to which map data should be saved
*/
- ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
+ ServerMap(std::string savedir, IGameDef *gamedef);
~ServerMap();
s32 mapType() const
@@ -380,13 +380,13 @@ public:
void initBlockMake(BlockMakeData *data, v3s16 blockpos);
MapBlock* finishBlockMake(BlockMakeData *data,
core::map<v3s16, MapBlock*> &changed_blocks);
-
+
// A non-threaded wrapper to the above - DEFUNCT
/* MapBlock * generateBlock(
v3s16 p,
core::map<v3s16, MapBlock*> &modified_blocks
);*/
-
+
/*
Get a block from somewhere.
- Memory
@@ -399,10 +399,10 @@ public:
- Memory
- Load from disk
- Create blank filled with CONTENT_IGNORE
-
+
*/
MapBlock * emergeBlock(v3s16 p, bool create_blank=true);
-
+
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
@@ -438,32 +438,32 @@ public:
void save(ModifiedState save_level);
//void loadAll();
-
+
void listAllLoadableBlocks(core::list<v3s16> &dst);
-
+
// Saves map seed and possibly other stuff
void saveMapMeta();
void loadMapMeta();
-
+
/*void saveChunkMeta();
void loadChunkMeta();*/
-
+
// The sector mutex should be locked when calling most of these
-
+
// This only saves sector-specific data such as the heightmap
// (no MapBlocks)
// DEPRECATED? Sectors have no metadata anymore.
void saveSectorMeta(ServerMapSector *sector);
MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
bool loadSectorMeta(v2s16 p2d);
-
+
// Full load of a sector including all blocks.
// returns true on success, false on failure.
bool loadSectorFull(v2s16 p2d);
// If sector is not found in memory, try to load it from disk.
// Returns true if sector now resides in memory
//bool deFlushSector(v2s16 p2d);
-
+
void saveBlock(MapBlock *block);
// This will generate a sector with getSector if not found.
void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false);
@@ -478,11 +478,21 @@ public:
u64 getSeed(){ return m_seed; }
- EmergeManager *m_emerge;
+ MapgenParams *getMapgenParams(){ return m_mgparams; }
+
+ void setEmerge(EmergeManager *emerge){ m_emerge = emerge; }
+
+ // Parameters fed to the Mapgen
+ MapgenParams *m_mgparams;
private:
// Seed used for all kinds of randomness in generation
u64 m_seed;
-
+
+
+
+ // Emerge manager
+ EmergeManager *m_emerge;
+
std::string m_savedir;
bool m_map_saving_enabled;
@@ -499,7 +509,7 @@ private:
This is reset to false when written on disk.
*/
bool m_map_metadata_changed;
-
+
/*
SQLite database and statements
*/
@@ -514,7 +524,7 @@ class MapVoxelManipulator : public VoxelManipulator
public:
MapVoxelManipulator(Map *map);
virtual ~MapVoxelManipulator();
-
+
virtual void clear()
{
VoxelManipulator::clear();
@@ -542,11 +552,11 @@ public:
void setMap(Map *map)
{m_map = map;}
-
+
virtual void emerge(VoxelArea a, s32 caller_id=-1);
void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max);
-
+
// This is much faster with big chunks of generated data
void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks);