diff options
Diffstat (limited to 'src/map.h')
-rw-r--r-- | src/map.h | 102 |
1 files changed, 56 insertions, 46 deletions
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include "constants.h" #include "voxel.h" +#include "mapgen.h" //for BlockMakeData and EmergeManager #include "modifiedstate.h" #include "util/container.h" #include "nodetimer.h" @@ -46,9 +47,6 @@ class NodeMetadata; class IGameDef; class IRollbackReportSink; -namespace mapgen{ - struct BlockMakeData; -}; /* MapEditEvent @@ -83,7 +81,7 @@ struct MapEditEvent already_known_by_peer(0) { } - + MapEditEvent * clone() { MapEditEvent *event = new MapEditEvent(); @@ -157,7 +155,7 @@ public: { return MAPTYPE_BASE; } - + /* Drop (client) or delete (server) the map. */ @@ -170,7 +168,7 @@ public: void removeEventReceiver(MapEventReceiver *event_receiver); // event shall be deleted by caller after the call. void dispatchEvent(MapEditEvent *event); - + // On failure returns NULL MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d); // Same as the above (there exists no lock anymore) @@ -192,22 +190,22 @@ public: MapBlock * getBlockNoCreate(v3s16 p); // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); - + /* Server overrides */ virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) { return getBlockNoCreateNoEx(p); } // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); - + bool isValidPosition(v3s16 p); - + // throws InvalidPositionException if not found MapNode getNode(v3s16 p); // throws InvalidPositionException if not found void setNode(v3s16 p, MapNode & n); - + // Returns a CONTENT_IGNORE node if not found MapNode getNodeNoEx(v3s16 p); @@ -220,11 +218,11 @@ public: v3s16 pos, u8 lightwas, core::map<v3s16, bool> & light_sources, core::map<v3s16, MapBlock*> & modified_blocks); - + void spreadLight(enum LightBank bank, core::map<v3s16, bool> & from_nodes, core::map<v3s16, MapBlock*> & modified_blocks); - + void lightNeighbors(enum LightBank bank, v3s16 pos, core::map<v3s16, MapBlock*> & modified_blocks); @@ -233,14 +231,14 @@ public: s16 propagateSunlight(v3s16 start, core::map<v3s16, MapBlock*> & modified_blocks); - + void updateLighting(enum LightBank bank, core::map<v3s16, MapBlock*> & a_blocks, core::map<v3s16, MapBlock*> & modified_blocks); - + void updateLighting(core::map<v3s16, MapBlock*> & a_blocks, core::map<v3s16, MapBlock*> & modified_blocks); - + /* These handle lighting but not faces. */ @@ -256,7 +254,7 @@ public: */ bool addNodeWithEvent(v3s16 p, MapNode n); bool removeNodeWithEvent(v3s16 p); - + /* Takes the blocks at the edges into account */ @@ -269,9 +267,9 @@ public: // Call these before and after saving of many blocks virtual void beginSave() {return;}; virtual void endSave() {return;}; - + virtual void save(ModifiedState save_level){assert(0);}; - + // Server implements this. // Client leaves it as no-op. virtual void saveBlock(MapBlock *block){}; @@ -282,7 +280,7 @@ public: */ void timerUpdate(float dtime, float unload_timeout, core::list<v3s16> *unloaded_blocks=NULL); - + // Deletes sectors and their blocks from memory // Takes cache into account // If deleted sector is in sector cache, clears cache @@ -300,14 +298,14 @@ public: // For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: " virtual void PrintInfo(std::ostream &out); - + void transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks); /* Node metadata These are basically coordinate wrappers to MapBlock */ - + NodeMetadata* getNodeMetadata(v3s16 p); void setNodeMetadata(v3s16 p, NodeMetadata *meta); void removeNodeMetadata(v3s16 p); @@ -316,7 +314,7 @@ public: Node Timers These are basically coordinate wrappers to MapBlock */ - + NodeTimer getNodeTimer(v3s16 p); void setNodeTimer(v3s16 p, NodeTimer t); void removeNodeTimer(v3s16 p); @@ -329,7 +327,7 @@ public: /* Variables */ - + protected: std::ostream &m_dout; // A bit deprecated, could be removed @@ -340,7 +338,7 @@ protected: core::map<v2s16, MapSector*> m_sectors; - // Be sure to set this to NULL when the cached sector is deleted + // Be sure to set this to NULL when the cached sector is deleted MapSector *m_sector_cache; v2s16 m_sector_cache_p; @@ -379,16 +377,16 @@ public: /* Blocks are generated by using these and makeBlock(). */ - void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos); - MapBlock* finishBlockMake(mapgen::BlockMakeData *data, + void initBlockMake(BlockMakeData *data, v3s16 blockpos); + MapBlock* finishBlockMake(BlockMakeData *data, core::map<v3s16, MapBlock*> &changed_blocks); - - // A non-threaded wrapper to the above - MapBlock * generateBlock( + + // A non-threaded wrapper to the above - DEFUNCT +/* MapBlock * generateBlock( v3s16 p, core::map<v3s16, MapBlock*> &modified_blocks - ); - + );*/ + /* Get a block from somewhere. - Memory @@ -400,10 +398,11 @@ public: Forcefully get a block from somewhere. - Memory - Load from disk - - Generate + - Create blank filled with CONTENT_IGNORE + */ - MapBlock * emergeBlock(v3s16 p, bool allow_generate=true); - + MapBlock * emergeBlock(v3s16 p, bool create_blank=true); + // Helper for placing objects on ground level s16 findGroundLevel(v2s16 p2d); @@ -439,32 +438,32 @@ public: void save(ModifiedState save_level); //void loadAll(); - + void listAllLoadableBlocks(core::list<v3s16> &dst); - + // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); - + /*void saveChunkMeta(); void loadChunkMeta();*/ - + // The sector mutex should be locked when calling most of these - + // This only saves sector-specific data such as the heightmap // (no MapBlocks) // DEPRECATED? Sectors have no metadata anymore. void saveSectorMeta(ServerMapSector *sector); MapSector* loadSectorMeta(std::string dirname, bool save_after_load); bool loadSectorMeta(v2s16 p2d); - + // Full load of a sector including all blocks. // returns true on success, false on failure. bool loadSectorFull(v2s16 p2d); // If sector is not found in memory, try to load it from disk. // Returns true if sector now resides in memory //bool deFlushSector(v2s16 p2d); - + void saveBlock(MapBlock *block); // This will generate a sector with getSector if not found. void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false); @@ -479,10 +478,21 @@ public: u64 getSeed(){ return m_seed; } + MapgenParams *getMapgenParams(){ return m_mgparams; } + + void setEmerge(EmergeManager *emerge){ m_emerge = emerge; } + + // Parameters fed to the Mapgen + MapgenParams *m_mgparams; private: // Seed used for all kinds of randomness in generation u64 m_seed; - + + + + // Emerge manager + EmergeManager *m_emerge; + std::string m_savedir; bool m_map_saving_enabled; @@ -499,7 +509,7 @@ private: This is reset to false when written on disk. */ bool m_map_metadata_changed; - + /* SQLite database and statements */ @@ -514,7 +524,7 @@ class MapVoxelManipulator : public VoxelManipulator public: MapVoxelManipulator(Map *map); virtual ~MapVoxelManipulator(); - + virtual void clear() { VoxelManipulator::clear(); @@ -542,11 +552,11 @@ public: void setMap(Map *map) {m_map = map;} - + virtual void emerge(VoxelArea a, s32 caller_id=-1); void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max); - + // This is much faster with big chunks of generated data void blitBackAll(core::map<v3s16, MapBlock*> * modified_blocks); |