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-rw-r--r--src/mapblock.cpp82
1 files changed, 44 insertions, 38 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index b2b5bc4f4..186256589 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -47,6 +47,7 @@ MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
m_mesh_expired = false;
mesh_mutex.Init();
mesh = NULL;
+ m_temp_mods_mutex.Init();
#endif
}
@@ -584,47 +585,52 @@ void MapBlock::updateMesh(u32 daynight_ratio)
NOTE: This is the slowest part of this method.
*/
+
+ {
+ // Lock this, as m_temp_mods will be used directly
+ JMutexAutoLock lock(m_temp_mods_mutex);
- /*
- Go through every y,z and get top faces in rows of x+
- */
- for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- for(s16 z=0; z<MAP_BLOCKSIZE; z++){
- updateFastFaceRow(daynight_ratio, posRelative_f,
- v3s16(0,y,z), MAP_BLOCKSIZE,
- v3s16(1,0,0), //dir
- v3f (1,0,0),
- v3s16(0,1,0), //face dir
- v3f (0,1,0),
- fastfaces_new);
- }
- }
- /*
- Go through every x,y and get right faces in rows of z+
- */
- for(s16 x=0; x<MAP_BLOCKSIZE; x++){
+ /*
+ Go through every y,z and get top faces in rows of x+
+ */
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- updateFastFaceRow(daynight_ratio, posRelative_f,
- v3s16(x,y,0), MAP_BLOCKSIZE,
- v3s16(0,0,1),
- v3f (0,0,1),
- v3s16(1,0,0),
- v3f (1,0,0),
- fastfaces_new);
+ for(s16 z=0; z<MAP_BLOCKSIZE; z++){
+ updateFastFaceRow(daynight_ratio, posRelative_f,
+ v3s16(0,y,z), MAP_BLOCKSIZE,
+ v3s16(1,0,0), //dir
+ v3f (1,0,0),
+ v3s16(0,1,0), //face dir
+ v3f (0,1,0),
+ fastfaces_new);
+ }
}
- }
- /*
- Go through every y,z and get back faces in rows of x+
- */
- for(s16 z=0; z<MAP_BLOCKSIZE; z++){
- for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- updateFastFaceRow(daynight_ratio, posRelative_f,
- v3s16(0,y,z), MAP_BLOCKSIZE,
- v3s16(1,0,0),
- v3f (1,0,0),
- v3s16(0,0,1),
- v3f (0,0,1),
- fastfaces_new);
+ /*
+ Go through every x,y and get right faces in rows of z+
+ */
+ for(s16 x=0; x<MAP_BLOCKSIZE; x++){
+ for(s16 y=0; y<MAP_BLOCKSIZE; y++){
+ updateFastFaceRow(daynight_ratio, posRelative_f,
+ v3s16(x,y,0), MAP_BLOCKSIZE,
+ v3s16(0,0,1),
+ v3f (0,0,1),
+ v3s16(1,0,0),
+ v3f (1,0,0),
+ fastfaces_new);
+ }
+ }
+ /*
+ Go through every y,z and get back faces in rows of x+
+ */
+ for(s16 z=0; z<MAP_BLOCKSIZE; z++){
+ for(s16 y=0; y<MAP_BLOCKSIZE; y++){
+ updateFastFaceRow(daynight_ratio, posRelative_f,
+ v3s16(0,y,z), MAP_BLOCKSIZE,
+ v3s16(1,0,0),
+ v3f (1,0,0),
+ v3s16(0,0,1),
+ v3f (0,0,1),
+ fastfaces_new);
+ }
}
}