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-rw-r--r--src/mapblock.cpp64
1 files changed, 20 insertions, 44 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index d2c323291..0f2eba856 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -111,7 +111,7 @@ FastFace * MapBlock::makeFastFace(u8 material, u8 light, v3f p,
u8 alpha = 255;
- if(material == MATERIAL_WATER)
+ if(material == MATERIAL_WATER || material == MATERIAL_OCEAN)
{
alpha = 128;
}
@@ -173,13 +173,14 @@ u8 MapBlock::getFaceLight(v3s16 p, v3s16 face_dir)
/*
Gets node material from any place relative to block.
- Returns MATERIAL_AIR if doesn't exist.
+ Returns MATERIAL_IGNORE if doesn't exist or should not be drawn.
*/
u8 MapBlock::getNodeMaterial(v3s16 p)
{
try{
MapNode n = getNodeParent(p);
- return n.d;
+
+ return content_cube_material(n.d);
}
catch(InvalidPositionException &e)
{
@@ -470,46 +471,6 @@ void MapBlock::updateMesh()
collector.fillMesh(mesh_new);
-#if 0
- scene::IMeshBuffer *buf = NULL;
-
- core::list<FastFace*>::Iterator i = fastfaces_new->begin();
-
- // MATERIAL_AIR shouldn't be used by any face
- u8 material_in_use = MATERIAL_AIR;
-
- for(; i != fastfaces_new->end(); i++)
- {
- FastFace *f = *i;
-
- if(f->material != material_in_use || buf == NULL)
- {
- // Try to get a meshbuffer associated with the material
- buf = mesh_new->getMeshBuffer(g_materials[f->material]);
- // If not found, create one
- if(buf == NULL)
- {
- // This is a "Standard MeshBuffer",
- // it's a typedeffed CMeshBuffer<video::S3DVertex>
- buf = new scene::SMeshBuffer();
- // Set material
- ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
- // Use VBO
- //buf->setHardwareMappingHint(scene::EHM_STATIC);
- // Add to mesh
- mesh_new->addMeshBuffer(buf);
- // Mesh grabbed it
- buf->drop();
- }
- material_in_use = f->material;
- }
-
- u16 new_indices[] = {0,1,2,2,3,0};
-
- //buf->append(f->vertices, 4, indices, 6);
- }
-#endif
-
// Use VBO for mesh (this just would set this for ever buffer)
//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
@@ -517,8 +478,11 @@ void MapBlock::updateMesh()
<<"and uses "<<mesh_new->getMeshBufferCount()
<<" materials (meshbuffers)"<<std::endl;*/
}
+
+ /*
+ Clear temporary FastFaces
+ */
- // TODO: Get rid of the FastFace stage
core::list<FastFace*>::Iterator i;
i = fastfaces_new->begin();
for(; i != fastfaces_new->end(); i++)
@@ -529,6 +493,18 @@ void MapBlock::updateMesh()
delete fastfaces_new;
/*
+ Add special graphics:
+ - torches
+ */
+
+ for(s16 z=0; z<MAP_BLOCKSIZE; z++)
+ for(s16 y=0; y<MAP_BLOCKSIZE; y++)
+ for(s16 x=0; x<MAP_BLOCKSIZE; x++)
+ {
+ v3s16 p(x,y,z);
+ }
+
+ /*
Replace the mesh
*/