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-rw-r--r--src/mapblock.h96
1 files changed, 46 insertions, 50 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index ff36e3a7d..2743d8397 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -89,51 +89,12 @@ class MapBlock : public NodeContainer
{
public:
- /*
- This used by Server's block creation stuff for not sending
- blocks that are waiting a lighting update.
-
- If true, the block needs some work by the one who set this
- to true.
-
- While true, nobody else should touch the block.
- */
- //bool is_incomplete;
-
+ //scene::SMesh *mesh[DAYNIGHT_CACHE_COUNT];
scene::SMesh *mesh;
JMutex mesh_mutex;
- MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false):
- m_parent(parent),
- m_pos(pos),
- changed(true),
- is_underground(false),
- m_mesh_expired(false),
- m_objects(this)
- //is_incomplete(false)
- {
- data = NULL;
- if(dummy == false)
- reallocate();
- mesh_mutex.Init();
- mesh = NULL;
- }
-
- ~MapBlock()
- {
- {
- JMutexAutoLock lock(mesh_mutex);
-
- if(mesh != NULL)
- {
- mesh->drop();
- mesh = NULL;
- }
- }
-
- if(data)
- delete[] data;
- }
+ MapBlock(NodeContainer *parent, v3s16 pos, bool dummy=false);
+ ~MapBlock();
virtual u16 nodeContainerId() const
{
@@ -302,6 +263,7 @@ public:
bool isValidPositionParent(v3s16 p);
MapNode getNodeParent(v3s16 p);
void setNodeParent(v3s16 p, MapNode & n);
+ MapNode getNodeParentNoEx(v3s16 p);
void drawbox(s16 x0, s16 y0, s16 z0, s16 w, s16 h, s16 d, MapNode node)
{
@@ -311,13 +273,23 @@ public:
setNode(x0+x, y0+y, z0+z, node);
}
- static FastFace * makeFastFace(TileSpec tile, u8 light, v3f p,
- v3s16 dir, v3f scale, v3f posRelative_f);
+ static void makeFastFace(TileSpec tile, u8 light, v3f p,
+ v3s16 dir, v3f scale, v3f posRelative_f,
+ core::array<FastFace> &dest);
+
+ u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
+ v3s16 face_dir);
- u8 getFaceLight(u32 daylight_factor, v3s16 p, v3s16 face_dir);
+ u8 getFaceLight(u32 daynight_ratio, v3s16 p, v3s16 face_dir)
+ {
+ return getFaceLight(daynight_ratio,
+ getNodeParentNoEx(p),
+ getNodeParentNoEx(p + face_dir),
+ face_dir);
+ }
- TileSpec getNodeTile(v3s16 p, v3s16 face_dir);
- u8 getNodeContent(v3s16 p);
+ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir);
+ u8 getNodeContent(v3s16 p, MapNode mn);
/*
startpos:
@@ -325,14 +297,20 @@ public:
face_dir: unit vector with only one of x, y or z
*/
void updateFastFaceRow(
- u32 daylight_factor,
+ u32 daynight_ratio,
+ v3f posRelative_f,
v3s16 startpos,
u16 length,
v3s16 translate_dir,
+ v3f translate_dir_f,
v3s16 face_dir,
- core::list<FastFace*> &dest);
+ v3f face_dir_f,
+ core::array<FastFace> &dest);
- void updateMesh(u32 daylight_factor);
+ void updateMesh(u32 daynight_ratio);
+ /*void updateMesh(s32 daynight_i);
+ // Updates all DAYNIGHT_CACHE_COUNT meshes
+ void updateMeshes(s32 first_i=0);*/
bool propagateSunlight(core::map<v3s16, bool> & light_sources);
@@ -430,6 +408,21 @@ public:
}
/*
+ Day-night lighting difference
+
+ These methods don't care about neighboring blocks.
+ It means that to know if a block really doesn't need a mesh
+ update between day and night, the neighboring blocks have
+ to be taken into account.
+ */
+ void updateDayNightDiff();
+
+ bool dayNightDiffed()
+ {
+ return m_day_night_differs;
+ }
+
+ /*
Serialization
*/
@@ -480,6 +473,9 @@ private:
bool m_mesh_expired;
+ // Whether day and night lighting differs
+ bool m_day_night_differs;
+
MapBlockObjectList m_objects;
// Temporary modifications to nodes