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-rw-r--r--src/mapblock.h93
1 files changed, 18 insertions, 75 deletions
diff --git a/src/mapblock.h b/src/mapblock.h
index 8816dc817..e331c4840 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -42,63 +42,6 @@ class VoxelManipulator;
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
-/*// Named by looking towards z+
-enum{
- FACE_BACK=0,
- FACE_TOP,
- FACE_RIGHT,
- FACE_FRONT,
- FACE_BOTTOM,
- FACE_LEFT
-};*/
-
-// NOTE: If this is enabled, set MapBlock to be initialized with
-// CONTENT_IGNORE.
-/*enum BlockGenerationStatus
-{
- // Completely non-generated (filled with CONTENT_IGNORE).
- BLOCKGEN_UNTOUCHED=0,
- // Trees or similar might have been blitted from other blocks to here.
- // Otherwise, the block contains CONTENT_IGNORE
- BLOCKGEN_FROM_NEIGHBORS=2,
- // Has been generated, but some neighbors might put some stuff in here
- // when they are generated.
- // Does not contain any CONTENT_IGNORE
- BLOCKGEN_SELF_GENERATED=4,
- // The block and all its neighbors have been generated
- BLOCKGEN_FULLY_GENERATED=6
-};*/
-
-#if 0
-enum
-{
- NODECONTAINER_ID_MAPBLOCK,
- NODECONTAINER_ID_MAPSECTOR,
- NODECONTAINER_ID_MAP,
- NODECONTAINER_ID_MAPBLOCKCACHE,
- NODECONTAINER_ID_VOXELMANIPULATOR,
-};
-
-class NodeContainer
-{
-public:
- virtual bool isValidPosition(v3s16 p) = 0;
- virtual MapNode getNode(v3s16 p) = 0;
- virtual void setNode(v3s16 p, MapNode & n) = 0;
- virtual u16 nodeContainerId() const = 0;
-
- MapNode getNodeNoEx(v3s16 p)
- {
- try{
- return getNode(p);
- }
- catch(InvalidPositionException &e){
- return MapNode(CONTENT_IGNORE);
- }
- }
-};
-#endif
-
////
//// MapBlock modified reason flags
////
@@ -128,7 +71,7 @@ public:
//// MapBlock itself
////
-class MapBlock /*: public NodeContainer*/
+class MapBlock
{
public:
MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy=false);
@@ -198,7 +141,7 @@ public:
inline bool isDummy()
{
- return (data == NULL);
+ return !data;
}
inline void unDummify()
@@ -298,7 +241,7 @@ public:
inline bool isValidPosition(s16 x, s16 y, s16 z)
{
- return data != NULL
+ return data
&& x >= 0 && x < MAP_BLOCKSIZE
&& y >= 0 && y < MAP_BLOCKSIZE
&& z >= 0 && z < MAP_BLOCKSIZE;
@@ -350,7 +293,7 @@ public:
inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
{
- *valid_position = data != NULL;
+ *valid_position = data != nullptr;
if (!valid_position)
return MapNode(CONTENT_IGNORE);
@@ -380,7 +323,7 @@ public:
inline void setNodeNoCheck(s16 x, s16 y, s16 z, MapNode & n)
{
- if (data == NULL)
+ if (!data)
throw InvalidPositionException();
data[z * zstride + y * ystride + x] = n;
@@ -579,7 +522,7 @@ public:
*/
#ifndef SERVER // Only on client
- MapBlockMesh *mesh;
+ MapBlockMesh *mesh = nullptr;
#endif
NodeMetadataList m_node_metadata;
@@ -615,15 +558,15 @@ private:
If NULL, block is a dummy block.
Dummy blocks are used for caching not-found-on-disk blocks.
*/
- MapNode *data;
+ MapNode *data = nullptr;
/*
- On the server, this is used for telling whether the
block has been modified from the one on disk.
- On the client, this is used for nothing.
*/
- u32 m_modified;
- u32 m_modified_reason;
+ u32 m_modified = MOD_STATE_WRITE_NEEDED;
+ u32 m_modified_reason = MOD_REASON_INITIAL;
/*
When propagating sunlight and the above block doesn't exist,
@@ -633,7 +576,7 @@ private:
undeground with nothing visible above the ground except
caves.
*/
- bool is_underground;
+ bool is_underground = false;
/*!
* Each bit indicates if light spreading was finished
@@ -643,33 +586,33 @@ private:
* night X-, night Y-, night Z-, night Z+, night Y+, night X+,
* day X-, day Y-, day Z-, day Z+, day Y+, day X+.
*/
- u16 m_lighting_complete;
+ u16 m_lighting_complete = 0xFFFF;
// Whether day and night lighting differs
- bool m_day_night_differs;
- bool m_day_night_differs_expired;
+ bool m_day_night_differs = false;
+ bool m_day_night_differs_expired = true;
- bool m_generated;
+ bool m_generated = false;
/*
When block is removed from active blocks, this is set to gametime.
Value BLOCK_TIMESTAMP_UNDEFINED=0xffffffff means there is no timestamp.
*/
- u32 m_timestamp;
+ u32 m_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
// The on-disk (or to-be on-disk) timestamp value
- u32 m_disk_timestamp;
+ u32 m_disk_timestamp = BLOCK_TIMESTAMP_UNDEFINED;
/*
When the block is accessed, this is set to 0.
Map will unload the block when this reaches a timeout.
*/
- float m_usage_timer;
+ float m_usage_timer = 0;
/*
Reference count; currently used for determining if this block is in
the list of blocks to be drawn.
*/
- int m_refcount;
+ int m_refcount = 0;
};
typedef std::vector<MapBlock*> MapBlockVect;