diff options
Diffstat (limited to 'src/mapblock_mesh.cpp')
-rw-r--r-- | src/mapblock_mesh.cpp | 69 |
1 files changed, 37 insertions, 32 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 2f9f9ce43..5d8c0b737 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -22,11 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "map.h" #include "main.h" // For g_settings and g_texturesource -#include "content_mapblock.h" #include "settings.h" #include "profiler.h" -#include "mapnode_contentfeatures.h" +#include "nodedef.h" #include "tile.h" +#include "gamedef.h" +#include "content_mapblock.h" void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block) { @@ -84,7 +85,7 @@ void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block) /* vertex_dirs: v3s16[4] */ -void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs) +static void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs) { /* If looked from outside the node towards the face, the corners are: @@ -170,7 +171,7 @@ struct FastFace video::S3DVertex vertices[4]; // Precalculated vertices }; -void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, +static void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, v3s16 dir, v3f scale, v3f posRelative_f, core::array<FastFace> &dest) { @@ -252,11 +253,11 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p, Gets node tile from any place relative to block. Returns TILE_NODE if doesn't exist or should not be drawn. */ -TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, - NodeModMap &temp_mods, ITextureSource *tsrc) +static TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, + NodeModMap &temp_mods, ITextureSource *tsrc, INodeDefManager *ndef) { TileSpec spec; - spec = mn.getTile(face_dir, tsrc); + spec = mn.getTile(face_dir, tsrc, ndef); /* Check temporary modifications on this node @@ -273,7 +274,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, if(mod.type == NODEMOD_CHANGECONTENT) { MapNode mn2(mod.param); - spec = mn2.getTile(face_dir, tsrc); + spec = mn2.getTile(face_dir, tsrc, ndef); } if(mod.type == NODEMOD_CRACK) { @@ -304,7 +305,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, return spec; } -content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) +static content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) { /* Check temporary modifications on this node @@ -354,7 +355,8 @@ v3s16 dirs8[8] = { }; // Calculate lighting at the XYZ- corner of p -u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio) +static u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio, + INodeDefManager *ndef) { u16 ambient_occlusion = 0; u16 light = 0; @@ -362,11 +364,11 @@ u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio) for(u32 i=0; i<8; i++) { MapNode n = vmanip.getNodeNoEx(p - dirs8[i]); - if(content_features(n).param_type == CPT_LIGHT + if(ndef->get(n).param_type == CPT_LIGHT // Fast-style leaves look better this way - && content_features(n).solidness != 2) + && ndef->get(n).solidness != 2) { - light += decode_light(n.getLightBlend(daynight_ratio)); + light += decode_light(n.getLightBlend(daynight_ratio, ndef)); light_count++; } else @@ -391,8 +393,8 @@ u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio) } // Calculate lighting at the given corner of p -u8 getSmoothLight(v3s16 p, v3s16 corner, - VoxelManipulator &vmanip, u32 daynight_ratio) +static u8 getSmoothLight(v3s16 p, v3s16 corner, + VoxelManipulator &vmanip, u32 daynight_ratio, INodeDefManager *ndef) { if(corner.X == 1) p.X += 1; else assert(corner.X == -1); @@ -401,10 +403,10 @@ u8 getSmoothLight(v3s16 p, v3s16 corner, if(corner.Z == 1) p.Z += 1; else assert(corner.Z == -1); - return getSmoothLight(p, vmanip, daynight_ratio); + return getSmoothLight(p, vmanip, daynight_ratio, ndef); } -void getTileInfo( +static void getTileInfo( // Input: v3s16 blockpos_nodes, v3s16 p, @@ -413,7 +415,7 @@ void getTileInfo( VoxelManipulator &vmanip, NodeModMap &temp_mods, bool smooth_lighting, - ITextureSource *tsrc, + IGameDef *gamedef, // Output: bool &makes_face, v3s16 &p_corrected, @@ -422,16 +424,19 @@ void getTileInfo( TileSpec &tile ) { + ITextureSource *tsrc = gamedef->tsrc(); + INodeDefManager *ndef = gamedef->ndef(); + MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir); - TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods, tsrc); - TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods, tsrc); + TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods, tsrc, ndef); + TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods, tsrc, ndef); // This is hackish content_t content0 = getNodeContent(p, n0, temp_mods); content_t content1 = getNodeContent(p + face_dir, n1, temp_mods); bool equivalent = false; - u8 mf = face_contents(content0, content1, &equivalent); + u8 mf = face_contents(content0, content1, &equivalent, ndef); if(mf == 0) { @@ -461,7 +466,7 @@ void getTileInfo( if(smooth_lighting == false) { lights[0] = lights[1] = lights[2] = lights[3] = - decode_light(getFaceLight(daynight_ratio, n0, n1, face_dir)); + decode_light(getFaceLight(daynight_ratio, n0, n1, face_dir, ndef)); } else { @@ -470,7 +475,7 @@ void getTileInfo( for(u16 i=0; i<4; i++) { lights[i] = getSmoothLight(blockpos_nodes + p_corrected, - vertex_dirs[i], vmanip, daynight_ratio); + vertex_dirs[i], vmanip, daynight_ratio, ndef); } } @@ -482,7 +487,7 @@ void getTileInfo( translate_dir: unit vector with only one of x, y or z face_dir: unit vector with only one of x, y or z */ -void updateFastFaceRow( +static void updateFastFaceRow( u32 daynight_ratio, v3f posRelative_f, v3s16 startpos, @@ -496,7 +501,7 @@ void updateFastFaceRow( VoxelManipulator &vmanip, v3s16 blockpos_nodes, bool smooth_lighting, - ITextureSource *tsrc) + IGameDef *gamedef) { v3s16 p = startpos; @@ -508,7 +513,7 @@ void updateFastFaceRow( u8 lights[4] = {0,0,0,0}; TileSpec tile; getTileInfo(blockpos_nodes, p, face_dir, daynight_ratio, - vmanip, temp_mods, smooth_lighting, tsrc, + vmanip, temp_mods, smooth_lighting, gamedef, makes_face, p_corrected, face_dir_corrected, lights, tile); for(u16 j=0; j<length; j++) @@ -531,7 +536,7 @@ void updateFastFaceRow( p_next = p + translate_dir; getTileInfo(blockpos_nodes, p_next, face_dir, daynight_ratio, - vmanip, temp_mods, smooth_lighting, tsrc, + vmanip, temp_mods, smooth_lighting, gamedef, next_makes_face, next_p_corrected, next_face_dir_corrected, next_lights, next_tile); @@ -644,7 +649,7 @@ void updateFastFaceRow( } } -scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc) +scene::SMesh* makeMapBlockMesh(MeshMakeData *data, IGameDef *gamedef) { // 4-21ms for MAP_BLOCKSIZE=16 // 24-155ms for MAP_BLOCKSIZE=32 @@ -692,7 +697,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc) data->m_vmanip, blockpos_nodes, smooth_lighting, - tsrc); + gamedef); } } /* @@ -711,7 +716,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc) data->m_vmanip, blockpos_nodes, smooth_lighting, - tsrc); + gamedef); } } /* @@ -730,7 +735,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc) data->m_vmanip, blockpos_nodes, smooth_lighting, - tsrc); + gamedef); } } } @@ -795,7 +800,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc) - whatever */ - mapblock_mesh_generate_special(data, collector, tsrc); + mapblock_mesh_generate_special(data, collector, gamedef); /* Add stuff from collector to mesh |