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-rw-r--r--src/mapgen.cpp34
1 files changed, 27 insertions, 7 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index f73930e6e..cec59389d 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -621,7 +621,8 @@ MapgenBasic::~MapgenBasic()
}
-MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
+void MapgenBasic::generateBiomes(MgStoneType *mgstone_type,
+ content_t *biome_stone, s16 biome_zero_level)
{
// can't generate biomes without a biome generator!
assert(biomegen);
@@ -629,7 +630,8 @@ MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
const v3s16 &em = vm->m_area.getExtent();
u32 index = 0;
- MgStoneType stone_type = MGSTONE_STONE;
+ MgStoneType stone_type = MGSTONE_OTHER;
+ content_t c_biome_stone = c_stone;
noise_filler_depth->perlinMap2D(node_min.X, node_min.Z);
@@ -689,12 +691,15 @@ MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
depth_riverbed = biome->depth_riverbed;
// Detect stone type for dungeons during every biome calculation.
- // This is more efficient than detecting per-node and will not
- // miss any desert stone or sandstone biomes.
- if (biome->c_stone == c_desert_stone)
+ // If none detected the last selected biome stone is chosen.
+ if (biome->c_stone == c_stone)
+ stone_type = MGSTONE_STONE;
+ else if (biome->c_stone == c_desert_stone)
stone_type = MGSTONE_DESERT_STONE;
else if (biome->c_stone == c_sandstone)
stone_type = MGSTONE_SANDSTONE;
+
+ c_biome_stone = biome->c_stone;
}
if (c == c_stone) {
@@ -755,7 +760,8 @@ MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
}
}
- return stone_type;
+ *mgstone_type = stone_type;
+ *biome_stone = c_biome_stone;
}
@@ -845,7 +851,8 @@ bool MapgenBasic::generateCaverns(s16 max_stone_y)
}
-void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
+void MapgenBasic::generateDungeons(s16 max_stone_y,
+ MgStoneType stone_type, content_t biome_stone)
{
if (max_stone_y < node_min.Y)
return;
@@ -908,6 +915,19 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
dp.room_size_large_max = v3s16(18, 16, 18);
dp.notifytype = GENNOTIFY_DUNGEON;
break;
+ case MGSTONE_OTHER:
+ dp.c_wall = biome_stone;
+ dp.c_alt_wall = biome_stone;
+ dp.c_stair = biome_stone;
+
+ dp.diagonal_dirs = false;
+ dp.holesize = v3s16(1, 2, 1);
+ dp.room_size_min = v3s16(4, 4, 4);
+ dp.room_size_max = v3s16(8, 6, 8);
+ dp.room_size_large_min = v3s16(8, 8, 8);
+ dp.room_size_large_max = v3s16(16, 16, 16);
+ dp.notifytype = GENNOTIFY_DUNGEON;
+ break;
}
DungeonGen dgen(ndef, &gennotify, &dp);