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-rw-r--r--src/mapgen.cpp213
1 files changed, 146 insertions, 67 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 7564999cc..233fa9b99 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -34,19 +34,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" // For g_profiler
#include "treegen.h"
-
-
-/*
-MapgenV7Params mg_def_params_v7 = {
- 0,
- 1,
- 5,
- MG_TREES | MG_CAVES | MG_DUNGEONS,
- &nparams_v7_def_terrain,
- &nparams_v7_def_bgroup,
- &nparams_v7_def_heat,
- &nparams_v7_def_humidity
-};*/
+/////////////////// Mapgen V6 perlin noise default values
+NoiseParams nparams_v6_def_terrain_base =
+ {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v6_def_terrain_higher =
+ {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
+NoiseParams nparams_v6_def_steepness =
+ {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
+NoiseParams nparams_v6_def_height_select =
+ {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v6_def_trees =
+ {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_mud =
+ {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
+NoiseParams nparams_v6_def_beach =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_biome =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+ {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+
+/////////////////// Mapgen V7 perlin noise default values
+NoiseParams nparams_v7_def_terrain =
+ {10.0, 12.0, v3f(350., 350., 350.), 82341, 5, 0.6}; //terrain
+NoiseParams nparams_v7_def_bgroup =
+ {0.5, 1/(2*1.6), v3f(350., 350., 350.), 5923, 2, 0.60}; //0 to 1
+NoiseParams nparams_v7_def_heat =
+ {25.0, 50.0, v3f(500., 500., 500.), 35293, 1, 0.00}; //-25 to 75
+NoiseParams nparams_v7_def_humidity =
+ {50, 100/(2*1.6), v3f(750., 750., 750.), 12094, 2, 0.60}; //0 to 100
///////////////////////////////////////////////////////////////////////////////
@@ -56,25 +72,18 @@ MapgenV7::MapgenV7(BiomeDefManager *biomedef, int mapgenid, MapgenV7Params *para
this->generating = false;
this->id = mapgenid;
this->biomedef = biomedef;
+ this->ndef = biomedef->ndef;
- this->seed = params->seed;
- this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE; /////////////////get this from config!
+ this->seed = (int)params->seed;
+ this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
this->water_level = params->water_level;
- //g_settings->getS16("default_water_level");
-
- /*
- this->np_terrain = np_terrain;
- this->np_bgroup = np_bgroup;
- this->np_heat = np_heat;
- this->np_humidity = np_humidity;
- */
noise_terrain = new Noise(params->np_terrain, seed, csize.X, csize.Y);
noise_bgroup = new Noise(params->np_bgroup, seed, csize.X, csize.Y);
noise_heat = new Noise(params->np_heat, seed, csize.X, csize.Y);
noise_humidity = new Noise(params->np_humidity, seed, csize.X, csize.Y);
- this->ndef = biomedef->ndef;
+
n_air = MapNode(ndef->getId("mapgen_air"));
n_water = MapNode(ndef->getId("mapgen_water_source"));
n_lava = MapNode(ndef->getId("mapgen_lava_source"));
@@ -200,12 +209,33 @@ void MapgenV7::updateLighting(v3s16 nmin, v3s16 nmax) {
}
-EmergeManager::EmergeManager(IGameDef *gamedef, int mg_version) {
- this->mg_version = mg_version;
- this->biomedef = new BiomeDefManager(gamedef);
+Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
+ float bgroup = NoisePerlin2D(noise_bgroup->np, p.X, p.Y, seed);
+ float heat = NoisePerlin2D(noise_heat->np, p.X, p.Y, seed);
+ float humidity = NoisePerlin2D(noise_humidity->np, p.X, p.Y, seed);
+ return biomedef->getBiome(bgroup, heat, humidity);
+}
+
+
+//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
+int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
+ float terrain = NoisePerlin2D(noise_terrain->np, p.X, p.Y, seed);
+ Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
+ return biome->getSurfaceHeight(terrain);
+}
+
+
+/////////////////////////////// Emerge Manager ////////////////////////////////
+
- this->params = NULL;
- setMapgenParams();
+
+EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef,
+ MapgenParams *mgparams) {
+ //the order of these assignments is pretty important
+ this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
+ this->params = mgparams;
+ this->mapgen = NULL;
+ this->mapgen = getMapgen();
}
@@ -217,59 +247,33 @@ EmergeManager::~EmergeManager() {
Mapgen *EmergeManager::getMapgen() {
if (!mapgen) {
- switch (mg_version) {
+ switch (params->mg_version) {
case 6:
- mapgen = new MapgenV6(0, params);
+ mapgen = new MapgenV6(0, (MapgenV6Params *)params);
break;
case 7:
- mapgen = new MapgenV7(biomedef, 0, params);
+ mapgen = new MapgenV7(biomedef, 0, (MapgenV7Params *)params);
break;
default:
errorstream << "EmergeManager: Unsupported mapgen version "
- << mg_version << ", falling back to V6" << std::endl;
- mg_version = 6;
- mapgen = new MapgenV6(0, mgv6params);
+ << params->mg_version << ", falling back to V6" << std::endl;
+ params->mg_version = 6;
+ mapgen = new MapgenV6(0, (MapgenV6Params *)params);
}
}
return mapgen;
}
-void EmergeManager::setMapgenParams() {
- if (params)
- delete params;
-
- switch (mg_version) {
- case 6:
- params = new MapgenV6Params();
- break;
- case 7:
- params = new MapgenV7Params();
- break;
- default: //////do something here!
- ;
- }
-}
-
-
void EmergeManager::addBlockToQueue() {
-
+ //STUB
}
-Biome *EmergeManager::getBiomeAtPoint(v3s16 p) {
- float bgroup = NoisePerlin2D(np_bgroup, p.X, p.Y, seed);
- float heat = NoisePerlin2D(np_heat, p.X, p.Y, seed);
- float humidity = NoisePerlin2D(np_humidity, p.X, p.Y, seed);
- return biomedef->getBiome(bgroup, heat, humidity);
-}
-
-
-//FIXME: This assumes y == 0, that is, always in a non-hell/non-sky biome
int EmergeManager::getGroundLevelAtPoint(v2s16 p) {
- float terrain = NoisePerlin2D(np_terrain, p.X, p.Y, seed);
- Biome *biome = getBiomeAtPoint(v3s16(p.X, p.Y, 0));
- return biome->getSurfaceHeight(terrain);
+ if (!mapgen)
+ return 0;
+ return mapgen->getGroundLevelAtPoint(p);
}
@@ -283,18 +287,93 @@ bool EmergeManager::isBlockUnderground(v3s16 blockpos) {
//yuck, but then again, should i bother being accurate?
//the height of the nodes in a single block is quite variable
- return blockpos.Y * (MAP_BLOCKSIZE + 1) <= water_level;
+ return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params->water_level;
}
u32 EmergeManager::getBlockSeed(v3s16 p) {
- return (u32)(seed & 0xFFFFFFFF) +
+ return (u32)(params->seed & 0xFFFFFFFF) +
p.Z * 38134234 +
p.Y * 42123 +
p.Y * 23;
}
+MapgenParams *MapgenParams::createMapgenParams(int mgver) {
+ switch (mgver) {
+ case 6:
+ return new MapgenV6Params();
+ case 7:
+ return new MapgenV7Params();
+ default: //instead of complaining, default to 6
+ return new MapgenV6Params();
+ }
+}
+
+
+MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
+ int mg_version = settings->getS16("mg_version");
+ MapgenParams *mgparams = MapgenParams::createMapgenParams(mg_version);
+ mgparams->mg_version = mg_version;
+ mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
+ mgparams->water_level = settings->getS16("water_level");
+ mgparams->chunksize = settings->getS16("chunksize");
+ mgparams->flags = settings->getS32("mg_flags");
+
+ switch (mg_version) {
+ case 6:
+ {
+ MapgenV6Params *v6params = (MapgenV6Params *)mgparams;
+
+ v6params->freq_desert = settings->getFloat("mgv6_freq_desert");
+ v6params->freq_beach = settings->getFloat("mgv6_freq_beach");
+ v6params->np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
+ v6params->np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
+ v6params->np_steepness = settings->getNoiseParams("mgv6_np_steepness");
+ v6params->np_height_select = settings->getNoiseParams("mgv6_np_height_select");
+ v6params->np_trees = settings->getNoiseParams("mgv6_np_trees");
+ v6params->np_mud = settings->getNoiseParams("mgv6_np_mud");
+ v6params->np_beach = settings->getNoiseParams("mgv6_np_beach");
+ v6params->np_biome = settings->getNoiseParams("mgv6_np_biome");
+ v6params->np_cave = settings->getNoiseParams("mgv6_np_cave");
+
+ if (!v6params->np_terrain_base || !v6params->np_terrain_higher ||
+ !v6params->np_steepness || !v6params->np_height_select ||
+ !v6params->np_trees || !v6params->np_mud ||
+ !v6params->np_beach || !v6params->np_biome || !v6params->np_cave) {
+ delete mgparams;
+ return NULL;
+ }
+
+ break;
+ }
+ case 7:
+ {
+ MapgenV7Params *v7params = (MapgenV7Params *)mgparams;
+
+ v7params->np_terrain = settings->getNoiseParams("mgv7_np_terrain");
+ v7params->np_bgroup = settings->getNoiseParams("mgv7_np_bgroup");
+ v7params->np_heat = settings->getNoiseParams("mgv7_np_heat");
+ v7params->np_humidity = settings->getNoiseParams("mgv7_np_humidity");
+
+ if (!v7params->np_terrain || !v7params->np_bgroup ||
+ !v7params->np_heat || !v7params->np_humidity) {
+ delete mgparams;
+ return NULL;
+ }
+
+ break;
+ }
+ default:
+ delete mgparams;
+ return NULL;
+ }
+
+ return mgparams;
+
+}
+
+
/////////////////////////////////// legacy static functions for farmesh