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-rw-r--r--src/mapgen.cpp300
1 files changed, 152 insertions, 148 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index c2256cedb..fe2ce13f5 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include "mapblock.h"
#include "map.h"
-#include "mineral.h"
//#include "serverobject.h"
#include "content_sao.h"
#include "nodedef.h"
@@ -1652,15 +1651,20 @@ void make_block(BlockMakeData *data)
MapNode n_##name(c_##name);
CONTENT_VARIABLE(ndef, stone);
- CONTENT_VARIABLE(ndef, water_source);
CONTENT_VARIABLE(ndef, air);
+ CONTENT_VARIABLE(ndef, water_source);
CONTENT_VARIABLE(ndef, dirt);
CONTENT_VARIABLE(ndef, sand);
CONTENT_VARIABLE(ndef, gravel);
+ CONTENT_VARIABLE(ndef, clay);
CONTENT_VARIABLE(ndef, lava_source);
CONTENT_VARIABLE(ndef, cobble);
CONTENT_VARIABLE(ndef, mossycobble);
CONTENT_VARIABLE(ndef, dirt_with_grass);
+ CONTENT_VARIABLE(ndef, junglegrass);
+ CONTENT_VARIABLE(ndef, stone_with_coal);
+ CONTENT_VARIABLE(ndef, stone_with_iron);
+ CONTENT_VARIABLE(ndef, mese);
/*
Make base ground level
@@ -1703,139 +1707,6 @@ void make_block(BlockMakeData *data)
}
/*
- Add minerals
- */
-
- {
- PseudoRandom mineralrandom(blockseed);
-
- /*
- Add meseblocks
- */
- for(s16 i=0; i<approx_ground_depth/4; i++)
- {
- if(mineralrandom.next()%50 == 0)
- {
- s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
- s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
- s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
- for(u16 i=0; i<27; i++)
- {
- v3s16 p = v3s16(x,y,z) + g_27dirs[i];
- u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == c_stone)
- if(mineralrandom.next()%8 == 0)
- vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_MESE"));
- }
-
- }
- }
- /*
- Add others
- */
- {
- u16 a = mineralrandom.range(0,15);
- a = a*a*a;
- u16 amount = 20 * a/1000;
- for(s16 i=0; i<amount; i++)
- {
- s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
- s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
- s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
-
- u8 base_content = LEGN(ndef, "CONTENT_STONE");
- MapNode new_content(CONTENT_IGNORE);
- u32 sparseness = 6;
-
- if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
- {
- new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
- }
- else
- {
- if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
- new_content = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
- /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
- else
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));*/
- }
- /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
- {
- }*/
-
- if(new_content.getContent() != CONTENT_IGNORE)
- {
- for(u16 i=0; i<27; i++)
- {
- v3s16 p = v3s16(x,y,z) + g_27dirs[i];
- u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == base_content)
- {
- if(mineralrandom.next()%sparseness == 0)
- vmanip.m_data[vi] = new_content;
- }
- }
- }
- }
- }
- /*
- Add coal
- */
- //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
- //for(s16 i=0; i<50; i++)
- u16 coal_amount = 30;
- u16 coal_rareness = 60 / coal_amount;
- if(coal_rareness == 0)
- coal_rareness = 1;
- if(mineralrandom.next()%coal_rareness == 0)
- {
- u16 a = mineralrandom.next() % 16;
- u16 amount = coal_amount * a*a*a / 1000;
- for(s16 i=0; i<amount; i++)
- {
- s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
- s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
- s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
- for(u16 i=0; i<27; i++)
- {
- v3s16 p = v3s16(x,y,z) + g_27dirs[i];
- u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == c_stone)
- if(mineralrandom.next()%8 == 0)
- vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_COAL);
- }
- }
- }
- /*
- Add iron
- */
- u16 iron_amount = 8;
- u16 iron_rareness = 60 / iron_amount;
- if(iron_rareness == 0)
- iron_rareness = 1;
- if(mineralrandom.next()%iron_rareness == 0)
- {
- u16 a = mineralrandom.next() % 16;
- u16 amount = iron_amount * a*a*a / 1000;
- for(s16 i=0; i<amount; i++)
- {
- s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
- s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
- s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
- for(u16 i=0; i<27; i++)
- {
- v3s16 p = v3s16(x,y,z) + g_27dirs[i];
- u32 vi = vmanip.m_area.index(p);
- if(vmanip.m_data[vi].getContent() == c_stone)
- if(mineralrandom.next()%8 == 0)
- vmanip.m_data[vi] = MapNode(LEGN(ndef, "CONTENT_STONE"), MINERAL_IRON);
- }
- }
- }
- }
-
- /*
Add mud and sand and others underground (in place of stone)
*/
@@ -1955,7 +1826,7 @@ void make_block(BlockMakeData *data)
/*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE)
{
if(wetness > 1.2)
- vmanip.m_data[i].setContent(LEGN(ndef, "CONTENT_MUD"));
+ vmanip.m_data[i].setContent(c_dirt);
}*/
data->vmanip->m_area.add_y(em, i, -1);
}
@@ -2077,23 +1948,23 @@ void make_block(BlockMakeData *data)
((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
);
if (have_clay)
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_CLAY"));
+ vmanip.m_data[i] = MapNode(c_clay);
else
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_SAND"));
+ vmanip.m_data[i] = MapNode(c_sand);
}
#if 1
else if(current_depth==0 && !water_detected
&& y >= WATER_LEVEL && air_detected)
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_GRASS"));
+ vmanip.m_data[i] = MapNode(c_dirt_with_grass);
#endif
else
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_MUD"));
+ vmanip.m_data[i] = MapNode(c_dirt);
}
else
{
- if(vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_MUD")
- || vmanip.m_data[i].getContent() == LEGN(ndef, "CONTENT_GRASS"))
- vmanip.m_data[i] = MapNode(LEGN(ndef, "CONTENT_STONE"));
+ if(vmanip.m_data[i].getContent() == c_dirt
+ || vmanip.m_data[i].getContent() == c_dirt_with_grass)
+ vmanip.m_data[i] = MapNode(c_stone);
}
current_depth++;
@@ -2171,7 +2042,7 @@ void make_block(BlockMakeData *data)
make_papyrus(vmanip, p, ndef);
}
// Trees grow only on mud and grass, on land
- else if((n->getContent() == c_dirt || n->getContent() == LEGN(ndef, "CONTENT_GRASS")) && y > WATER_LEVEL + 2)
+ else if((n->getContent() == c_dirt || n->getContent() == c_dirt_with_grass) && y > WATER_LEVEL + 2)
{
p.Y++;
//if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5)
@@ -2238,10 +2109,10 @@ void make_block(BlockMakeData *data)
continue;
/*p.Y--;
if(vmanip.m_area.contains(p))
- vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_MUD");
+ vmanip.m_data[vmanip.m_area.index(p)] = c_dirt;
p.Y++;*/
if(vmanip.m_area.contains(p))
- vmanip.m_data[vmanip.m_area.index(p)] = LEGN(ndef, "CONTENT_JUNGLEGRASS");
+ vmanip.m_data[vmanip.m_area.index(p)] = c_junglegrass;
}
}
@@ -2269,7 +2140,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
+ if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
continue;
}*/
// Will be placed one higher
@@ -2304,7 +2175,7 @@ void make_block(BlockMakeData *data)
/*{
u32 i = data->vmanip->m_area.index(v3s16(p));
MapNode *n = &data->vmanip->m_data[i];
- if(n->getContent() != LEGN(ndef, "CONTENT_MUD") && n->getContent() != LEGN(ndef, "CONTENT_GRASS"))
+ if(n->getContent() != c_dirt && n->getContent() != c_dirt_with_grass)
continue;
}*/
// Will be placed one lower
@@ -2315,6 +2186,139 @@ void make_block(BlockMakeData *data)
#endif
}
+ /*
+ Add minerals
+ */
+
+ {
+ PseudoRandom mineralrandom(blockseed);
+
+ /*
+ Add meseblocks
+ */
+ for(s16 i=0; i<approx_ground_depth/4; i++)
+ {
+ if(mineralrandom.next()%50 == 0)
+ {
+ s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+ s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+ s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+ for(u16 i=0; i<27; i++)
+ {
+ v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+ u32 vi = vmanip.m_area.index(p);
+ if(vmanip.m_data[vi].getContent() == c_stone)
+ if(mineralrandom.next()%8 == 0)
+ vmanip.m_data[vi] = MapNode(c_mese);
+ }
+
+ }
+ }
+ /*
+ Add others
+ */
+ {
+ u16 a = mineralrandom.range(0,15);
+ a = a*a*a;
+ u16 amount = 20 * a/1000;
+ for(s16 i=0; i<amount; i++)
+ {
+ s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+ s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+ s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+
+ u8 base_content = c_stone;
+ MapNode new_content(CONTENT_IGNORE);
+ u32 sparseness = 6;
+
+ if(noisebuf_ground_crumbleness.get(x,y+5,z) < -0.1)
+ {
+ new_content = MapNode(c_stone_with_coal);
+ }
+ else
+ {
+ if(noisebuf_ground_wetness.get(x,y+5,z) > 0.0)
+ new_content = MapNode(c_stone_with_iron);
+ /*if(noisebuf_ground_wetness.get(x,y,z) > 0.0)
+ vmanip.m_data[i] = MapNode(c_dirt);
+ else
+ vmanip.m_data[i] = MapNode(c_sand);*/
+ }
+ /*else if(noisebuf_ground_crumbleness.get(x,y,z) > 0.1)
+ {
+ }*/
+
+ if(new_content.getContent() != CONTENT_IGNORE)
+ {
+ for(u16 i=0; i<27; i++)
+ {
+ v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+ u32 vi = vmanip.m_area.index(p);
+ if(vmanip.m_data[vi].getContent() == base_content)
+ {
+ if(mineralrandom.next()%sparseness == 0)
+ vmanip.m_data[vi] = new_content;
+ }
+ }
+ }
+ }
+ }
+ /*
+ Add coal
+ */
+ //for(s16 i=0; i < MYMAX(0, 50 - abs(node_min.Y+8 - (-30))); i++)
+ //for(s16 i=0; i<50; i++)
+ u16 coal_amount = 30;
+ u16 coal_rareness = 60 / coal_amount;
+ if(coal_rareness == 0)
+ coal_rareness = 1;
+ if(mineralrandom.next()%coal_rareness == 0)
+ {
+ u16 a = mineralrandom.next() % 16;
+ u16 amount = coal_amount * a*a*a / 1000;
+ for(s16 i=0; i<amount; i++)
+ {
+ s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+ s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+ s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+ for(u16 i=0; i<27; i++)
+ {
+ v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+ u32 vi = vmanip.m_area.index(p);
+ if(vmanip.m_data[vi].getContent() == c_stone)
+ if(mineralrandom.next()%8 == 0)
+ vmanip.m_data[vi] = MapNode(c_stone_with_coal);
+ }
+ }
+ }
+ /*
+ Add iron
+ */
+ u16 iron_amount = 8;
+ u16 iron_rareness = 60 / iron_amount;
+ if(iron_rareness == 0)
+ iron_rareness = 1;
+ if(mineralrandom.next()%iron_rareness == 0)
+ {
+ u16 a = mineralrandom.next() % 16;
+ u16 amount = iron_amount * a*a*a / 1000;
+ for(s16 i=0; i<amount; i++)
+ {
+ s16 x = mineralrandom.range(node_min.X+1, node_max.X-1);
+ s16 y = mineralrandom.range(node_min.Y+1, node_max.Y-1);
+ s16 z = mineralrandom.range(node_min.Z+1, node_max.Z-1);
+ for(u16 i=0; i<27; i++)
+ {
+ v3s16 p = v3s16(x,y,z) + g_27dirs[i];
+ u32 vi = vmanip.m_area.index(p);
+ if(vmanip.m_data[vi].getContent() == c_stone)
+ if(mineralrandom.next()%8 == 0)
+ vmanip.m_data[vi] = MapNode(c_stone_with_iron);
+ }
+ }
+ }
+ }
+
}
BlockMakeData::BlockMakeData():