diff options
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 102 |
1 files changed, 79 insertions, 23 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index a491ac81a..d7b6e56c4 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -23,8 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "noise.h" #include "mapblock.h" #include "map.h" -#include "serverobject.h" #include "mineral.h" +//#include "serverobject.h" +#include "content_sao.h" namespace mapgen { @@ -531,7 +532,7 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, else length = random.range(1,6); length = random.range(1,13); - u32 partlength = random.range(1,length); + u32 partlength = random.range(1,13); u32 partcount = 0; s16 make_stairs = 0; if(random.next()%2 == 0 && partlength >= 3) @@ -700,14 +701,30 @@ public: continue; v3s16 roomplace; // X east, Z north, Y up +#if 1 + if(doordir == v3s16(1,0,0)) // X+ + roomplace = doorplace + + v3s16(0,-1,m_random.range(-roomsize.Z+2,-2)); + if(doordir == v3s16(-1,0,0)) // X- + roomplace = doorplace + + v3s16(-roomsize.X+1,-1,m_random.range(-roomsize.Z+2,-2)); + if(doordir == v3s16(0,0,1)) // Z+ + roomplace = doorplace + + v3s16(m_random.range(-roomsize.X+2,-2),-1,0); + if(doordir == v3s16(0,0,-1)) // Z- + roomplace = doorplace + + v3s16(m_random.range(-roomsize.X+2,-2),-1,-roomsize.Z+1); +#endif +#if 0 if(doordir == v3s16(1,0,0)) // X+ - roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1)); + roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2); if(doordir == v3s16(-1,0,0)) // X- - roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1)); + roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2); if(doordir == v3s16(0,0,1)) // Z+ - roomplace = doorplace + v3s16(-roomsize.X/2+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,0); + roomplace = doorplace + v3s16(-roomsize.X/2,-1,0); if(doordir == v3s16(0,0,-1)) // Z- - roomplace = doorplace + v3s16(-roomsize.X/2+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,-roomsize.Z+1); + roomplace = doorplace + v3s16(-roomsize.X/2,-1,-roomsize.Z+1); +#endif // Check fit bool fits = true; @@ -818,7 +835,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) // Determine walker start position - bool start_in_last_room = (random.range(0,1)==0); + bool start_in_last_room = (random.range(0,2)!=0); //bool start_in_last_room = true; v3s16 walker_start_place; @@ -877,30 +894,47 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) Noise functions. Make sure seed is mangled differently in each one. */ -// This affects the shape of the contour +/* + Scaling the output of the noise function affects the overdrive of the + contour function, which affects the shape of the output considerably. +*/ +#define CAVE_NOISE_SCALE 12.0 //#define CAVE_NOISE_SCALE 10.0 //#define CAVE_NOISE_SCALE 7.5 -#define CAVE_NOISE_SCALE 5.0 +//#define CAVE_NOISE_SCALE 5.0 +//#define CAVE_NOISE_SCALE 1.0 + +//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE) +#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) NoiseParams get_cave_noise1_params(u64 seed) { /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.7, 200, CAVE_NOISE_SCALE);*/ - return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7, - 100, CAVE_NOISE_SCALE); + /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7, + 100, CAVE_NOISE_SCALE);*/ + /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6, + 100, CAVE_NOISE_SCALE);*/ + /*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.3, + 100, CAVE_NOISE_SCALE);*/ + return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.5, + 50, CAVE_NOISE_SCALE); + //return NoiseParams(NOISE_CONSTANT_ONE); } NoiseParams get_cave_noise2_params(u64 seed) { /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.7, 200, CAVE_NOISE_SCALE);*/ - return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7, - 100, CAVE_NOISE_SCALE); + /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7, + 100, CAVE_NOISE_SCALE);*/ + /*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.3, + 100, CAVE_NOISE_SCALE);*/ + return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.5, + 50, CAVE_NOISE_SCALE); + //return NoiseParams(NOISE_CONSTANT_ONE); } -//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE) -#define CAVE_NOISE_THRESHOLD (2.0/CAVE_NOISE_SCALE) - NoiseParams get_ground_noise1_params(u64 seed) { return NoiseParams(NOISE_PERLIN, seed+983240, 4, @@ -937,13 +971,13 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed) { //return ((double)p.Y < ground_noise1_val); - double f = 0.8 + noise2d_perlin( + double f = 0.55 + noise2d_perlin( 0.5+(float)p.X/250, 0.5+(float)p.Z/250, seed+920381, 3, 0.45); if(f < 0.01) f = 0.01; else if(f >= 1.0) - f *= 2.0; + f *= 1.6; double h = WATER_LEVEL + 10 * noise2d_perlin( 0.5+(float)p.X/250, 0.5+(float)p.Z/250, seed+84174, 4, 0.5); @@ -1082,6 +1116,7 @@ double get_sector_maximum_ground_level(u64 seed, v2s16 sectorpos, double p) v2s16 node_min = sectorpos*MAP_BLOCKSIZE; v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1); double a = -31000; + // Corners a = MYMAX(a, find_ground_level_from_noise(seed, v2s16(node_min.X, node_min.Y), p)); a = MYMAX(a, find_ground_level_from_noise(seed, @@ -1090,8 +1125,18 @@ double get_sector_maximum_ground_level(u64 seed, v2s16 sectorpos, double p) v2s16(node_max.X, node_max.Y), p)); a = MYMAX(a, find_ground_level_from_noise(seed, v2s16(node_min.X, node_min.Y), p)); + // Center a = MYMAX(a, find_ground_level_from_noise(seed, v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p)); + // Side middle points + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_max.Y), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y+MAP_BLOCKSIZE/2), p)); + a = MYMAX(a, find_ground_level_from_noise(seed, + v2s16(node_max.X, node_min.Y+MAP_BLOCKSIZE/2), p)); return a; } @@ -1102,6 +1147,7 @@ double get_sector_minimum_ground_level(u64 seed, v2s16 sectorpos, double p) v2s16 node_min = sectorpos*MAP_BLOCKSIZE; v2s16 node_max = (sectorpos+v2s16(1,1))*MAP_BLOCKSIZE-v2s16(1,1); double a = 31000; + // Corners a = MYMIN(a, find_ground_level_from_noise(seed, v2s16(node_min.X, node_min.Y), p)); a = MYMIN(a, find_ground_level_from_noise(seed, @@ -1110,8 +1156,18 @@ double get_sector_minimum_ground_level(u64 seed, v2s16 sectorpos, double p) v2s16(node_max.X, node_max.Y), p)); a = MYMIN(a, find_ground_level_from_noise(seed, v2s16(node_min.X, node_min.Y), p)); + // Center a = MYMIN(a, find_ground_level_from_noise(seed, v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y+MAP_BLOCKSIZE/2), p)); + // Side middle points + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_min.Y), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X+MAP_BLOCKSIZE/2, node_max.Y), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_min.X, node_min.Y+MAP_BLOCKSIZE/2), p)); + a = MYMIN(a, find_ground_level_from_noise(seed, + v2s16(node_max.X, node_min.Y+MAP_BLOCKSIZE/2), p)); return a; } @@ -1358,12 +1414,12 @@ void make_block(BlockMakeData *data) If block is deep underground, this is set to true and ground density noise is not generated, for speed optimization. */ - bool all_is_ground_except_caves = (minimum_ground_depth > 16); + bool all_is_ground_except_caves = (minimum_ground_depth > 40); /* Create a block-specific seed */ - u32 blockseed = (data->seed%0x100000000) + full_node_min.Z*38134234 + u32 blockseed = (u32)(data->seed%0x100000000) + full_node_min.Z*38134234 + full_node_min.Y*42123 + full_node_min.X*23; /* @@ -1385,13 +1441,13 @@ void make_block(BlockMakeData *data) /* Cave noise */ - +#if 1 noisebuf_cave.create(get_cave_noise1_params(data->seed), minpos_f.X, minpos_f.Y, minpos_f.Z, maxpos_f.X, maxpos_f.Y, maxpos_f.Z, - 4, 3, 4); - + 2, 2, 2); noisebuf_cave.multiply(get_cave_noise2_params(data->seed)); +#endif /* Ground noise |