diff options
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 123 |
1 files changed, 61 insertions, 62 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 0bb6560a8..0ba7f91ab 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -67,8 +67,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) { MapNode &n = vmanip.m_data[i]; if(content_walkable(n.d) - && n.d != CONTENT_TREE - && n.d != CONTENT_LEAVES) + && n.getContent() != CONTENT_TREE + && n.getContent() != CONTENT_LEAVES) break; vmanip.m_area.add_y(em, i, -1); @@ -143,8 +143,8 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue; u32 i = leaves_a.index(x,y,z); if(leaves_d[i] == 1) @@ -229,8 +229,8 @@ static void make_jungletree(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue; u32 i = leaves_a.index(x,y,z); if(leaves_d[i] == 1) @@ -337,8 +337,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue; u32 i = stone_a.index(x,y,z); if(stone_d[i] == 1) @@ -421,8 +421,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - /*if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue;*/ u32 i = stone_a.index(x,y,z); if(stone_d[i] == 1) @@ -630,9 +630,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, p.Y += make_stairs; /*// If already empty - if(vmanip.getNodeNoExNoEmerge(p).d + if(vmanip.getNodeNoExNoEmerge(p).getContent() == CONTENT_AIR - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR) { }*/ @@ -728,9 +728,9 @@ public: randomizeDir(); continue; } - if(vmanip.getNodeNoExNoEmerge(p).d + if(vmanip.getNodeNoExNoEmerge(p).getContent() == CONTENT_COBBLE - && vmanip.getNodeNoExNoEmerge(p1).d + && vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_COBBLE) { // Found wall, this is a good place! @@ -744,25 +744,25 @@ public: Determine where to move next */ // Jump one up if the actual space is there - if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d + if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_COBBLE - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() == CONTENT_AIR) p += v3s16(0,1,0); // Jump one down if the actual space is there - if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_COBBLE - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_AIR - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() == CONTENT_AIR) p += v3s16(0,-1,0); // Check if walking is now possible - if(vmanip.getNodeNoExNoEmerge(p).d + if(vmanip.getNodeNoExNoEmerge(p).getContent() != CONTENT_AIR - || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() != CONTENT_AIR) { // Cannot continue walking here @@ -884,7 +884,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) fits = false; break; } - if(vmanip.m_data[vi].d == CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE) { fits = false; break; @@ -1372,11 +1372,11 @@ void add_random_objects(MapBlock *block) { v3s16 p(x0,y0,z0); MapNode n = block->getNodeNoEx(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) continue; - if(content_features(n.d).liquid_type != LIQUID_NONE) + if(content_features(n).liquid_type != LIQUID_NONE) continue; - if(content_features(n.d).walkable) + if(content_features(n).walkable) { last_node_walkable = true; continue; @@ -1384,7 +1384,7 @@ void add_random_objects(MapBlock *block) if(last_node_walkable) { // If block contains light information - if(content_features(n.d).param_type == CPT_LIGHT) + if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 3) { @@ -1491,7 +1491,7 @@ void make_block(BlockMakeData *data) for(s16 y=node_min.Y; y<=node_max.Y; y++) { // Only modify places that have no content - if(vmanip.m_data[i].d == CONTENT_IGNORE) + if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) { if(y <= WATER_LEVEL) vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); @@ -1597,7 +1597,7 @@ void make_block(BlockMakeData *data) for(s16 y=node_min.Y; y<=node_max.Y; y++) { // Only modify places that have no content - if(vmanip.m_data[i].d == CONTENT_IGNORE) + if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) { // First priority: make air and water. // This avoids caves inside water. @@ -1642,7 +1642,7 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(mineralrandom.next()%8 == 0) vmanip.m_data[vi] = MapNode(CONTENT_MESE); } @@ -1683,13 +1683,13 @@ void make_block(BlockMakeData *data) { }*/ - if(new_content.d != CONTENT_IGNORE) + if(new_content.getContent() != CONTENT_IGNORE) { for(u16 i=0; i<27; i++) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == base_content) + if(vmanip.m_data[vi].getContent() == base_content) { if(mineralrandom.next()%sparseness == 0) vmanip.m_data[vi] = new_content; @@ -1720,7 +1720,7 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(mineralrandom.next()%8 == 0) vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL); } @@ -1746,7 +1746,7 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(mineralrandom.next()%8 == 0) vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON); } @@ -1769,7 +1769,7 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y)); for(s16 y=node_max.Y; y>=node_min.Y; y--) { - if(vmanip.m_data[i].d == CONTENT_STONE) + if(vmanip.m_data[i].getContent() == CONTENT_STONE) { if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3) { @@ -1821,9 +1821,9 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y)); for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--) { - if(vmanip.m_data[i].d == CONTENT_AIR) + if(vmanip.m_data[i].getContent() == CONTENT_AIR) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; - else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; data->vmanip->m_area.add_y(em, i, -1); } @@ -1854,17 +1854,17 @@ void make_block(BlockMakeData *data) double d = noise3d_perlin((float)x/2.5, (float)y/2.5,(float)z/2.5, blockseed, 2, 1.4); - if(vmanip.m_data[i].d == CONTENT_COBBLE) + if(vmanip.m_data[i].getContent() == CONTENT_COBBLE) { if(d < wetness/3.0) { - vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE; + vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE); } } /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE) { if(wetness > 1.2) - vmanip.m_data[i].d = CONTENT_MUD; + vmanip.m_data[i].setContent(CONTENT_MUD); }*/ data->vmanip->m_area.add_y(em, i, -1); } @@ -1890,7 +1890,7 @@ void make_block(BlockMakeData *data) { if(water_found == false) { - if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) { v3s16 p = v3s16(p2d.X, y, p2d.Y); data->transforming_liquid.push_back(p); @@ -1902,7 +1902,7 @@ void make_block(BlockMakeData *data) // This can be done because water_found can only // turn to true and end up here after going through // a single block. - if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE) + if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE) { v3s16 p = v3s16(p2d.X, y+1, p2d.Y); data->transforming_liquid.push_back(p); @@ -1945,16 +1945,16 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y)); for(s16 y=start_y; y>=node_min.Y-3; y--) { - if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) water_detected = true; - if(vmanip.m_data[i].d == CONTENT_AIR) + if(vmanip.m_data[i].getContent() == CONTENT_AIR) air_detected = true; - if((vmanip.m_data[i].d == CONTENT_STONE - || vmanip.m_data[i].d == CONTENT_GRASS - || vmanip.m_data[i].d == CONTENT_MUD - || vmanip.m_data[i].d == CONTENT_SAND - || vmanip.m_data[i].d == CONTENT_GRAVEL + if((vmanip.m_data[i].getContent() == CONTENT_STONE + || vmanip.m_data[i].getContent() == CONTENT_GRASS + || vmanip.m_data[i].getContent() == CONTENT_MUD + || vmanip.m_data[i].getContent() == CONTENT_SAND + || vmanip.m_data[i].getContent() == CONTENT_GRAVEL ) && (air_detected || water_detected)) { if(current_depth == 0 && y <= WATER_LEVEL+2 @@ -1989,8 +1989,8 @@ void make_block(BlockMakeData *data) } else { - if(vmanip.m_data[i].d == CONTENT_MUD - || vmanip.m_data[i].d == CONTENT_GRASS) + if(vmanip.m_data[i].getContent() == CONTENT_MUD + || vmanip.m_data[i].getContent() == CONTENT_GRASS) vmanip.m_data[i] = MapNode(CONTENT_STONE); } @@ -2045,8 +2045,7 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - //if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE) - if(content_features(n->d).is_ground_content) + if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE) { found = true; break; @@ -2060,17 +2059,17 @@ void make_block(BlockMakeData *data) u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) + if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND) continue; // Papyrus grows only on mud and in water - if(n->d == CONTENT_MUD && y <= WATER_LEVEL) + if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL) { p.Y++; make_papyrus(vmanip, p); } // Trees grow only on mud and grass, on land - else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2) + else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2) { p.Y++; //if(surface_humidity_2d(data->seed, v2s16(x, y)) < 0.5) @@ -2080,7 +2079,7 @@ void make_block(BlockMakeData *data) make_jungletree(vmanip, p); } // Cactii grow only on sand, on land - else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2) + else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2) { p.Y++; make_cactus(vmanip, p); @@ -2112,8 +2111,8 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(content_features(n->d).is_ground_content - || n->d == CONTENT_JUNGLETREE) + if(content_features(*n).is_ground_content + || n->getContent() == CONTENT_JUNGLETREE) { found = true; break; @@ -2125,7 +2124,7 @@ void make_block(BlockMakeData *data) p.Y++; if(vmanip.m_area.contains(p) == false) continue; - if(vmanip.m_data[vmanip.m_area.index(p)].d != CONTENT_AIR) + if(vmanip.m_data[vmanip.m_area.index(p)].getContent() != CONTENT_AIR) continue; /*p.Y--; if(vmanip.m_area.contains(p)) @@ -2160,7 +2159,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) continue; }*/ // Will be placed one higher @@ -2195,7 +2194,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) continue; }*/ // Will be placed one lower |