diff options
Diffstat (limited to 'src/mapgen.cpp')
-rw-r--r-- | src/mapgen.cpp | 48 |
1 files changed, 36 insertions, 12 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index c1b8889a8..44df35a07 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -243,14 +243,28 @@ void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { - VoxelArea a(nmin, nmax); - bool block_is_underground = (water_level >= nmax.Y); - ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); //TimeTaker t("updateLighting"); - // first, send vertical rays of sunshine downward + propagateSunlight( + nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE, + nmax + v3s16(1, 0, 1) * MAP_BLOCKSIZE); + + spreadLight( + nmin - v3s16(1, 1, 1) * MAP_BLOCKSIZE, + nmax + v3s16(1, 1, 1) * MAP_BLOCKSIZE); + + //printf("updateLighting: %dms\n", t.stop()); +} + + +void Mapgen::propagateSunlight(v3s16 nmin, v3s16 nmax) +{ + //TimeTaker t("propagateSunlight"); + VoxelArea a(nmin, nmax); + bool block_is_underground = (water_level >= nmax.Y); v3s16 em = vm->m_area.getExtent(); + for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) { // see if we can get a light value from the overtop @@ -272,8 +286,17 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) } } } + //printf("propagateSunlight: %dms\n", t.stop()); +} + + + +void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax) +{ + //TimeTaker t("spreadLight"); + VoxelArea a(nmin, nmax); + v3s16 em = vm->m_area.getExtent(); - // now spread the sunlight and light up any sources for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { u32 i = vm->m_area.index(a.MinEdge.X, y, z); @@ -289,21 +312,22 @@ void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) u8 light = n.param1 & 0x0F; if (light) { - lightSpread(a, v3s16(x, y, z + 1), light - 1); - lightSpread(a, v3s16(x, y + 1, z ), light - 1); - lightSpread(a, v3s16(x + 1, y, z ), light - 1); - lightSpread(a, v3s16(x, y, z - 1), light - 1); - lightSpread(a, v3s16(x, y - 1, z ), light - 1); - lightSpread(a, v3s16(x - 1, y, z ), light - 1); + lightSpread(a, v3s16(x, y, z + 1), light); + lightSpread(a, v3s16(x, y + 1, z ), light); + lightSpread(a, v3s16(x + 1, y, z ), light); + lightSpread(a, v3s16(x, y, z - 1), light); + lightSpread(a, v3s16(x, y - 1, z ), light); + lightSpread(a, v3s16(x - 1, y, z ), light); } } } } - //printf("updateLighting: %dms\n", t.stop()); + //printf("spreadLight: %dms\n", t.stop()); } + void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) { enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT}; |