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-rw-r--r--src/mapgen.cpp765
1 files changed, 1 insertions, 764 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 11f76984d..3627675dc 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
#include "voxel.h"
#include "noise.h"
-#include "biome.h"
+#include "mg_biome.h"
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
@@ -32,8 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" // For g_settings
#include "main.h" // For g_profiler
#include "treegen.h"
-#include "mapgen_v6.h"
-#include "mapgen_v7.h"
#include "serialization.h"
#include "util/serialize.h"
#include "filesys.h"
@@ -49,20 +47,6 @@ FlagDesc flagdesc_mapgen[] = {
{NULL, 0}
};
-FlagDesc flagdesc_ore[] = {
- {"absheight", OREFLAG_ABSHEIGHT},
- {"scatter_noisedensity", OREFLAG_DENSITY},
- {"claylike_nodeisnt", OREFLAG_NODEISNT},
- {NULL, 0}
-};
-
-FlagDesc flagdesc_deco_schematic[] = {
- {"place_center_x", DECO_PLACE_CENTER_X},
- {"place_center_y", DECO_PLACE_CENTER_Y},
- {"place_center_z", DECO_PLACE_CENTER_Z},
- {NULL, 0}
-};
-
FlagDesc flagdesc_gennotify[] = {
{"dungeon", 1 << GENNOTIFY_DUNGEON},
{"temple", 1 << GENNOTIFY_TEMPLE},
@@ -76,759 +60,12 @@ FlagDesc flagdesc_gennotify[] = {
///////////////////////////////////////////////////////////////////////////////
-Ore *createOre(OreType type) {
- switch (type) {
- case ORE_SCATTER:
- return new OreScatter;
- case ORE_SHEET:
- return new OreSheet;
- //case ORE_CLAYLIKE: //TODO: implement this!
- // return new OreClaylike;
- default:
- return NULL;
- }
-}
-
-
-Ore::~Ore() {
- delete np;
- delete noise;
-}
-
-
-void Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- int in_range = 0;
-
- in_range |= (nmin.Y <= height_max && nmax.Y >= height_min);
- if (flags & OREFLAG_ABSHEIGHT)
- in_range |= (nmin.Y >= -height_max && nmax.Y <= -height_min) << 1;
- if (!in_range)
- return;
-
- int ymin, ymax;
- if (in_range & ORE_RANGE_MIRROR) {
- ymin = MYMAX(nmin.Y, -height_max);
- ymax = MYMIN(nmax.Y, -height_min);
- } else {
- ymin = MYMAX(nmin.Y, height_min);
- ymax = MYMIN(nmax.Y, height_max);
- }
- if (clust_size >= ymax - ymin + 1)
- return;
-
- nmin.Y = ymin;
- nmax.Y = ymax;
- generate(mg->vm, mg->seed, blockseed, nmin, nmax);
-}
-
-
-void OreScatter::generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed);
- MapNode n_ore(c_ore, 0, ore_param2);
-
- int volume = (nmax.X - nmin.X + 1) *
- (nmax.Y - nmin.Y + 1) *
- (nmax.Z - nmin.Z + 1);
- int csize = clust_size;
- int orechance = (csize * csize * csize) / clust_num_ores;
- int nclusters = volume / clust_scarcity;
-
- for (int i = 0; i != nclusters; i++) {
- int x0 = pr.range(nmin.X, nmax.X - csize + 1);
- int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
- int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
-
- if (np && (NoisePerlin3D(np, x0, y0, z0, seed) < nthresh))
- continue;
-
- for (int z1 = 0; z1 != csize; z1++)
- for (int y1 = 0; y1 != csize; y1++)
- for (int x1 = 0; x1 != csize; x1++) {
- if (pr.range(1, orechance) != 1)
- continue;
-
- u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
- if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
- continue;
-
- vm->m_data[i] = n_ore;
- }
- }
-}
-
-
-void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
- u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed + 4234);
- MapNode n_ore(c_ore, 0, ore_param2);
-
- int max_height = clust_size;
- int y_start = pr.range(nmin.Y, nmax.Y - max_height);
-
- if (!noise) {
- int sx = nmax.X - nmin.X + 1;
- int sz = nmax.Z - nmin.Z + 1;
- noise = new Noise(np, 0, sx, sz);
- }
- noise->seed = seed + y_start;
- noise->perlinMap2D(nmin.X, nmin.Z);
-
- int index = 0;
- for (int z = nmin.Z; z <= nmax.Z; z++)
- for (int x = nmin.X; x <= nmax.X; x++) {
- float noiseval = noise->result[index++];
- if (noiseval < nthresh)
- continue;
-
- int height = max_height * (1. / pr.range(1, 3));
- int y0 = y_start + np->scale * noiseval; //pr.range(1, 3) - 1;
- int y1 = y0 + height;
- for (int y = y0; y != y1; y++) {
- u32 i = vm->m_area.index(x, y, z);
- if (!vm->m_area.contains(i))
- continue;
- if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
- continue;
-
- vm->m_data[i] = n_ore;
- }
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-
-Decoration *createDecoration(DecorationType type) {
- switch (type) {
- case DECO_SIMPLE:
- return new DecoSimple;
- case DECO_SCHEMATIC:
- return new DecoSchematic;
- //case DECO_LSYSTEM:
- // return new DecoLSystem;
- default:
- return NULL;
- }
-}
-
-
-Decoration::Decoration() {
- mapseed = 0;
- np = NULL;
- fill_ratio = 0;
- sidelen = 1;
-}
-
-
-Decoration::~Decoration() {
- delete np;
-}
-
-
-void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom ps(blockseed + 53);
- int carea_size = nmax.X - nmin.X + 1;
-
- // Divide area into parts
- if (carea_size % sidelen) {
- errorstream << "Decoration::placeDeco: chunk size is not divisible by "
- "sidelen; setting sidelen to " << carea_size << std::endl;
- sidelen = carea_size;
- }
-
- s16 divlen = carea_size / sidelen;
- int area = sidelen * sidelen;
-
- for (s16 z0 = 0; z0 < divlen; z0++)
- for (s16 x0 = 0; x0 < divlen; x0++) {
- v2s16 p2d_center( // Center position of part of division
- nmin.X + sidelen / 2 + sidelen * x0,
- nmin.Z + sidelen / 2 + sidelen * z0
- );
- v2s16 p2d_min( // Minimum edge of part of division
- nmin.X + sidelen * x0,
- nmin.Z + sidelen * z0
- );
- v2s16 p2d_max( // Maximum edge of part of division
- nmin.X + sidelen + sidelen * x0 - 1,
- nmin.Z + sidelen + sidelen * z0 - 1
- );
-
- // Amount of decorations
- float nval = np ?
- NoisePerlin2D(np, p2d_center.X, p2d_center.Y, mapseed) :
- fill_ratio;
- u32 deco_count = area * MYMAX(nval, 0.f);
-
- for (u32 i = 0; i < deco_count; i++) {
- s16 x = ps.range(p2d_min.X, p2d_max.X);
- s16 z = ps.range(p2d_min.Y, p2d_max.Y);
-
- int mapindex = carea_size * (z - nmin.Z) + (x - nmin.X);
-
- s16 y = mg->heightmap ?
- mg->heightmap[mapindex] :
- mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
-
- if (y < nmin.Y || y > nmax.Y)
- continue;
-
- int height = getHeight();
- int max_y = nmax.Y;// + MAP_BLOCKSIZE - 1;
- if (y + 1 + height > max_y) {
- continue;
-#if 0
- printf("Decoration at (%d %d %d) cut off\n", x, y, z);
- //add to queue
- JMutexAutoLock cutofflock(cutoff_mutex);
- cutoffs.push_back(CutoffData(x, y, z, height));
-#endif
- }
-
- if (mg->biomemap) {
- std::set<u8>::iterator iter;
-
- if (biomes.size()) {
- iter = biomes.find(mg->biomemap[mapindex]);
- if (iter == biomes.end())
- continue;
- }
- }
-
- generate(mg, &ps, max_y, v3s16(x, y, z));
- }
- }
-}
-
-
-#if 0
-void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
- PseudoRandom pr(blockseed + 53);
- std::vector<CutoffData> handled_cutoffs;
-
- // Copy over the cutoffs we're interested in so we don't needlessly hold a lock
- {
- JMutexAutoLock cutofflock(cutoff_mutex);
- for (std::list<CutoffData>::iterator i = cutoffs.begin();
- i != cutoffs.end(); ++i) {
- CutoffData cutoff = *i;
- v3s16 p = cutoff.p;
- s16 height = cutoff.height;
- if (p.X < nmin.X || p.X > nmax.X ||
- p.Z < nmin.Z || p.Z > nmax.Z)
- continue;
- if (p.Y + height < nmin.Y || p.Y > nmax.Y)
- continue;
-
- handled_cutoffs.push_back(cutoff);
- }
- }
-
- // Generate the cutoffs
- for (size_t i = 0; i != handled_cutoffs.size(); i++) {
- v3s16 p = handled_cutoffs[i].p;
- s16 height = handled_cutoffs[i].height;
-
- if (p.Y + height > nmax.Y) {
- //printf("Decoration at (%d %d %d) cut off again!\n", p.X, p.Y, p.Z);
- cuttoffs.push_back(v3s16(p.X, p.Y, p.Z));
- }
-
- generate(mg, &pr, nmax.Y, nmin.Y - p.Y, v3s16(p.X, nmin.Y, p.Z));
- }
-
- // Remove cutoffs that were handled from the cutoff list
- {
- JMutexAutoLock cutofflock(cutoff_mutex);
- for (std::list<CutoffData>::iterator i = cutoffs.begin();
- i != cutoffs.end(); ++i) {
-
- for (size_t j = 0; j != handled_cutoffs.size(); j++) {
- CutoffData coff = *i;
- if (coff.p == handled_cutoffs[j].p)
- i = cutoffs.erase(i);
- }
- }
- }
-}
-#endif
-
-
-///////////////////////////////////////////////////////////////////////////////
-
-bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p) {
- // Don't bother if there aren't any decorations to place
- if (c_decos.size() == 0)
- return false;
-
- u32 vi = vm->m_area.index(p);
-
- // Check if the decoration can be placed on this node
- if (!CONTAINS(c_place_on, vm->m_data[vi].getContent()))
- return false;
-
- // Don't continue if there are no spawnby constraints
- if (nspawnby == -1)
- return true;
-
- int nneighs = 0;
- v3s16 dirs[8] = {
- v3s16( 0, 0, 1),
- v3s16( 0, 0, -1),
- v3s16( 1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16( 1, 0, 1),
- v3s16(-1, 0, 1),
- v3s16(-1, 0, -1),
- v3s16( 1, 0, -1)
- };
-
- // Check a Moore neighborhood if there are enough spawnby nodes
- for (size_t i = 0; i != ARRLEN(dirs); i++) {
- u32 index = vm->m_area.index(p + dirs[i]);
- if (!vm->m_area.contains(index))
- continue;
-
- if (CONTAINS(c_spawnby, vm->m_data[index].getContent()))
- nneighs++;
- }
-
- if (nneighs < nspawnby)
- return false;
-
- return true;
-}
-
-
-void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
- ManualMapVoxelManipulator *vm = mg->vm;
-
- if (!canPlaceDecoration(vm, p))
- return;
-
- content_t c_place = c_decos[pr->range(0, c_decos.size() - 1)];
-
- s16 height = (deco_height_max > 0) ?
- pr->range(deco_height, deco_height_max) : deco_height;
-
- height = MYMIN(height, max_y - p.Y);
-
- v3s16 em = vm->m_area.getExtent();
- u32 vi = vm->m_area.index(p);
- for (int i = 0; i < height; i++) {
- vm->m_area.add_y(em, vi, 1);
-
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- break;
-
- vm->m_data[vi] = MapNode(c_place);
- }
-}
-
-
-int DecoSimple::getHeight() {
- return (deco_height_max > 0) ? deco_height_max : deco_height;
-}
-
-std::string DecoSimple::getName() {
- return "";
-}
///////////////////////////////////////////////////////////////////////////////
-DecoSchematic::DecoSchematic() {
- schematic = NULL;
- slice_probs = NULL;
- flags = 0;
- size = v3s16(0, 0, 0);
-}
-
-
-DecoSchematic::~DecoSchematic() {
- delete []schematic;
- delete []slice_probs;
-}
-
-
-void DecoSchematic::updateContentIds() {
- if (flags & DECO_SCHEM_CIDS_UPDATED)
- return;
-
- flags |= DECO_SCHEM_CIDS_UPDATED;
-
- for (int i = 0; i != size.X * size.Y * size.Z; i++)
- schematic[i].setContent(c_nodes[schematic[i].getContent()]);
-}
-
-
-void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) {
- ManualMapVoxelManipulator *vm = mg->vm;
-
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (size.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (size.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (size.Z + 1) / 2;
-
- u32 vi = vm->m_area.index(p);
- content_t c = vm->m_data[vi].getContent();
- if (!CONTAINS(c_place_on, c))
- return;
-
- Rotation rot = (rotation == ROTATE_RAND) ?
- (Rotation)pr->range(ROTATE_0, ROTATE_270) : rotation;
-
- blitToVManip(p, vm, rot, false);
-}
-
-
-int DecoSchematic::getHeight() {
- return size.Y;
-}
-
-
-std::string DecoSchematic::getName() {
- return filename;
-}
-
-
-void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
- Rotation rot, bool force_placement) {
- int xstride = 1;
- int ystride = size.X;
- int zstride = size.X * size.Y;
-
- updateContentIds();
-
- s16 sx = size.X;
- s16 sy = size.Y;
- s16 sz = size.Z;
-
- int i_start, i_step_x, i_step_z;
- switch (rot) {
- case ROTATE_90:
- i_start = sx - 1;
- i_step_x = zstride;
- i_step_z = -xstride;
- SWAP(s16, sx, sz);
- break;
- case ROTATE_180:
- i_start = zstride * (sz - 1) + sx - 1;
- i_step_x = -xstride;
- i_step_z = -zstride;
- break;
- case ROTATE_270:
- i_start = zstride * (sz - 1);
- i_step_x = -zstride;
- i_step_z = xstride;
- SWAP(s16, sx, sz);
- break;
- default:
- i_start = 0;
- i_step_x = xstride;
- i_step_z = zstride;
- }
-
- s16 y_map = p.Y;
- for (s16 y = 0; y != sy; y++) {
- if (slice_probs[y] != MTSCHEM_PROB_ALWAYS &&
- myrand_range(1, 255) > slice_probs[y])
- continue;
-
- for (s16 z = 0; z != sz; z++) {
- u32 i = z * i_step_z + y * ystride + i_start;
- for (s16 x = 0; x != sx; x++, i += i_step_x) {
- u32 vi = vm->m_area.index(p.X + x, y_map, p.Z + z);
- if (!vm->m_area.contains(vi))
- continue;
-
- if (schematic[i].getContent() == CONTENT_IGNORE)
- continue;
-
- if (schematic[i].param1 == MTSCHEM_PROB_NEVER)
- continue;
-
- if (!force_placement) {
- content_t c = vm->m_data[vi].getContent();
- if (c != CONTENT_AIR && c != CONTENT_IGNORE)
- continue;
- }
-
- if (schematic[i].param1 != MTSCHEM_PROB_ALWAYS &&
- myrand_range(1, 255) > schematic[i].param1)
- continue;
-
- vm->m_data[vi] = schematic[i];
- vm->m_data[vi].param1 = 0;
-
- if (rot)
- vm->m_data[vi].rotateAlongYAxis(ndef, rot);
- }
- }
- y_map++;
- }
-}
-
-
-void DecoSchematic::placeStructure(Map *map, v3s16 p, bool force_placement) {
- assert(schematic != NULL);
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
-
- Rotation rot = (rotation == ROTATE_RAND) ?
- (Rotation)myrand_range(ROTATE_0, ROTATE_270) : rotation;
-
- v3s16 s = (rot == ROTATE_90 || rot == ROTATE_270) ?
- v3s16(size.Z, size.Y, size.X) : size;
-
- if (flags & DECO_PLACE_CENTER_X)
- p.X -= (s.X + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Y)
- p.Y -= (s.Y + 1) / 2;
- if (flags & DECO_PLACE_CENTER_Z)
- p.Z -= (s.Z + 1) / 2;
-
- v3s16 bp1 = getNodeBlockPos(p);
- v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
- vm->initialEmerge(bp1, bp2);
-
- blitToVManip(p, vm, rot, force_placement);
-
- std::map<v3s16, MapBlock *> lighting_modified_blocks;
- std::map<v3s16, MapBlock *> modified_blocks;
- vm->blitBackAll(&modified_blocks);
-
- // TODO: Optimize this by using Mapgen::calcLighting() instead
- lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
- map->updateLighting(lighting_modified_blocks, modified_blocks);
-
- MapEditEvent event;
- event.type = MEET_OTHER;
- for (std::map<v3s16, MapBlock *>::iterator
- it = modified_blocks.begin();
- it != modified_blocks.end(); ++it)
- event.modified_blocks.insert(it->first);
-
- map->dispatchEvent(&event);
-}
-
-
-bool DecoSchematic::loadSchematicFile(NodeResolver *resolver,
- std::map<std::string, std::string> &replace_names)
-{
- content_t cignore = CONTENT_IGNORE;
- bool have_cignore = false;
-
- std::ifstream is(filename.c_str(), std::ios_base::binary);
-
- u32 signature = readU32(is);
- if (signature != MTSCHEM_FILE_SIGNATURE) {
- errorstream << "loadSchematicFile: invalid schematic "
- "file" << std::endl;
- return false;
- }
-
- u16 version = readU16(is);
- if (version > MTSCHEM_FILE_VER_HIGHEST_READ) {
- errorstream << "loadSchematicFile: unsupported schematic "
- "file version" << std::endl;
- return false;
- }
-
- size = readV3S16(is);
-
- delete []slice_probs;
- slice_probs = new u8[size.Y];
- if (version >= 3) {
- for (int y = 0; y != size.Y; y++)
- slice_probs[y] = readU8(is);
- } else {
- for (int y = 0; y != size.Y; y++)
- slice_probs[y] = MTSCHEM_PROB_ALWAYS;
- }
-
- int nodecount = size.X * size.Y * size.Z;
-
- u16 nidmapcount = readU16(is);
-
- for (int i = 0; i != nidmapcount; i++) {
- std::string name = deSerializeString(is);
- if (name == "ignore") {
- name = "air";
- cignore = i;
- have_cignore = true;
- }
-
- std::map<std::string, std::string>::iterator it;
-
- it = replace_names.find(name);
- if (it != replace_names.end())
- name = it->second;
-
- resolver->addNodeList(name.c_str(), &c_nodes);
- }
-
- delete []schematic;
- schematic = new MapNode[nodecount];
- MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST_READ, schematic,
- nodecount, 2, 2, true);
-
- if (version == 1) { // fix up the probability values
- for (int i = 0; i != nodecount; i++) {
- if (schematic[i].param1 == 0)
- schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
- if (have_cignore && schematic[i].getContent() == cignore)
- schematic[i].param1 = MTSCHEM_PROB_NEVER;
- }
- }
-
- return true;
-}
-
-
-/*
- Minetest Schematic File Format
-
- All values are stored in big-endian byte order.
- [u32] signature: 'MTSM'
- [u16] version: 3
- [u16] size X
- [u16] size Y
- [u16] size Z
- For each Y:
- [u8] slice probability value
- [Name-ID table] Name ID Mapping Table
- [u16] name-id count
- For each name-id mapping:
- [u16] name length
- [u8[]] name
- ZLib deflated {
- For each node in schematic: (for z, y, x)
- [u16] content
- For each node in schematic:
- [u8] probability of occurance (param1)
- For each node in schematic:
- [u8] param2
- }
-
- Version changes:
- 1 - Initial version
- 2 - Fixed messy never/always place; 0 probability is now never, 0xFF is always
- 3 - Added y-slice probabilities; this allows for variable height structures
-*/
-void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
- std::ostringstream ss(std::ios_base::binary);
-
- writeU32(ss, MTSCHEM_FILE_SIGNATURE); // signature
- writeU16(ss, MTSCHEM_FILE_VER_HIGHEST_WRITE); // version
- writeV3S16(ss, size); // schematic size
-
- for (int y = 0; y != size.Y; y++) // Y slice probabilities
- writeU8(ss, slice_probs[y]);
-
- std::vector<content_t> usednodes;
- int nodecount = size.X * size.Y * size.Z;
- build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
-
- u16 numids = usednodes.size();
- writeU16(ss, numids); // name count
- for (int i = 0; i != numids; i++)
- ss << serializeString(ndef->get(usednodes[i]).name); // node names
-
- // compressed bulk node data
- MapNode::serializeBulk(ss, SER_FMT_VER_HIGHEST_WRITE, schematic,
- nodecount, 2, 2, true);
-
- fs::safeWriteToFile(filename, ss.str());
-}
-
-
-void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
- std::vector<content_t> *usednodes) {
- std::map<content_t, content_t> nodeidmap;
- content_t numids = 0;
-
- for (u32 i = 0; i != nodecount; i++) {
- content_t id;
- content_t c = nodes[i].getContent();
-
- std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
- if (it == nodeidmap.end()) {
- id = numids;
- numids++;
-
- usednodes->push_back(c);
- nodeidmap.insert(std::make_pair(c, id));
- } else {
- id = it->second;
- }
- nodes[i].setContent(id);
- }
-}
-
-
-bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
- ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
-
- v3s16 bp1 = getNodeBlockPos(p1);
- v3s16 bp2 = getNodeBlockPos(p2);
- vm->initialEmerge(bp1, bp2);
-
- size = p2 - p1 + 1;
-
- slice_probs = new u8[size.Y];
- for (s16 y = 0; y != size.Y; y++)
- slice_probs[y] = MTSCHEM_PROB_ALWAYS;
-
- schematic = new MapNode[size.X * size.Y * size.Z];
-
- u32 i = 0;
- for (s16 z = p1.Z; z <= p2.Z; z++)
- for (s16 y = p1.Y; y <= p2.Y; y++) {
- u32 vi = vm->m_area.index(p1.X, y, z);
- for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
- schematic[i] = vm->m_data[vi];
- schematic[i].param1 = MTSCHEM_PROB_ALWAYS;
- }
- }
-
- delete vm;
- return true;
-}
-
-
-void DecoSchematic::applyProbabilities(v3s16 p0,
- std::vector<std::pair<v3s16, u8> > *plist,
- std::vector<std::pair<s16, u8> > *splist) {
-
- for (size_t i = 0; i != plist->size(); i++) {
- v3s16 p = (*plist)[i].first - p0;
- int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
- if (index < size.Z * size.Y * size.X) {
- u8 prob = (*plist)[i].second;
- schematic[index].param1 = prob;
-
- // trim unnecessary node names from schematic
- if (prob == MTSCHEM_PROB_NEVER)
- schematic[index].setContent(CONTENT_AIR);
- }
- }
-
- for (size_t i = 0; i != splist->size(); i++) {
- s16 y = (*splist)[i].first - p0.Y;
- slice_probs[y] = (*splist)[i].second;
- }
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-
Mapgen::Mapgen() {
seed = 0;